void Start() { fleet = GetComponent<Entity>().affinity.GetComponent<Fleet>(); damageBehavior = GetComponent<DamageBehavior>(); transform.Find ("Sentry").GetComponent<Entity>().affinity = GetComponent<Entity>().affinity; transform.Find ("Body").GetComponent<SpriteRenderer>().color = fleet.teamColor; coreSentry = transform.Find ("Sentry").GetComponent<CoreSentry>(); coreSentry.core = this; }
void Start() { fleet = GetComponent <Entity>().affinity.GetComponent <Fleet>(); damageBehavior = GetComponent <DamageBehavior>(); transform.Find("Sentry").GetComponent <Entity>().affinity = GetComponent <Entity>().affinity; transform.Find("Body").GetComponent <SpriteRenderer>().color = fleet.teamColor; coreSentry = transform.Find("Sentry").GetComponent <CoreSentry>(); coreSentry.core = this; }