public override void StepEnd() { if (Counter < 0) { NeedResponce = false; } else { CoreObject.GiveContingency(-1 * CoreObject.Field.Energy / CoreObject.NeuronCount); Counter--; } }
public override void StepEnd() { if (Counter < 0) { NeedResponce = false; } else { CoreObject.GiveContingency(-1 * CoreObject.Field.Energy / CoreObject.NeuronCount); Counter--; } }