private void OnDestroy() { if (CoreDialogue.instance == this) { CoreDialogue.instance = null; } }
private void Awake() { if (CoreDialogue.instance != null) { GameObject.Destroy(gameObject); } else { CoreDialogue.instance = this; } allBlurbs = GetAllBlurbs(); allNpcs = new Dictionary <string, int>(); allNpcs.Add("head_1", 0); allNpcs.Add("pride_1", 0); allNpcs.Add("envy_1", 0); allNpcs.Add("wrath_1", 0); allNpcs.Add("lust_1", 0); allNpcs.Add("greed_1", 0); allNpcs.Add("gluttony_1", 0); allNpcs.Add("sloth_1", 0); }