public void Connect(string address) { Client = new CoreClient(address, connectionInfo.port, connectionInfo.secretKey); Client.RegisterNestedType <ConnectedPeer>(); Client.RegisterToPacket <NetworkEntityJoinedGamePacket>() .Subscribe(OnNetworkEntityJoined) .AddTo(this); Client.RegisterToPacket <PlayerJoinRequestAcceptedPacket>() .Subscribe(OnPlayerJoinRequestAccepted) .AddTo(this); Client.RegisterToPacket <LoadScenePacket>() .Subscribe(OnLoadSceneRequest) .AddTo(this); Client.RegisterToPacket <InstantiateObjectPacket>() .Subscribe(OnInstantiateObjectRequest) .AddTo(this); Client.RegisterToPacket <DestroyObjectPacket>() .Subscribe(OnDestroyObjectRequest) .AddTo(this); Client.OnReceivedSerializedComponent() .Subscribe(OnReceivedSerializedComponent) .AddTo(this); Client.Start(); }