public static void dwAntiFlash() { if (GetModuleAddress()) { while (true) { int EngineBase = CylMem.ReadInt(engineModule.moduleAddress + Offsets.bClient); int GameState = CylMem.ReadInt(EngineBase + Offsets.aGameChck); if (GameState == 6) { if (AntiFlash == true) { flashMaxAlpha = 0f; Thread.Sleep(10); } else { flashMaxAlpha = 255f; } } } } }
private static void wall() { Process[] p = Process.GetProcessesByName("csgo"); foreach (var proc in p) { CylMem.OpenProcess(proc.Id); } if (GetModuleAddress()) { while (true) { int EngineBase = CylMem.ReadInt(engineModule.moduleAddress + Offsets.bClient); int GameState = CylMem.ReadInt(EngineBase + Offsets.aGameChck); if (GameState == 6) { if (WallActive == true) { Thread.Sleep(190); GlowStruct Enemy = new GlowStruct() { r = 1f, g = 0, b = 0, a = 0.8f, rwo = true, rwuo = false }; int address; int i = 1; do { address = Client + Offsets.oLocalPlayer; int Player = CylMem.ReadInt((int)address); address = Player + Offsets.oTeam; int MyTeam = CylMem.ReadInt((int)address); address = Client + Offsets.oEntityList + (i - 1) * 0x10; int EntityList = CylMem.ReadInt((int)address); address = EntityList + Offsets.oTeam; int HisTeam = CylMem.ReadInt((int)address); address = EntityList + Offsets.oDormat; if (!CylMem.ReadBool((int)address)) { address = EntityList + Offsets.oGlowIndex; int GlowIndex = CylMem.ReadInt((int)address); if (MyTeam != HisTeam) { address = Client + Offsets.oGlowObject; int GlowObject = CylMem.ReadInt((int)address); int calculation = GlowIndex * 0x38 + 0x4; int current = GlowObject + calculation; CylMem.WriteFloat((int)current, Enemy.r); calculation = GlowIndex * 0x38 + 0x8; current = GlowObject + calculation; CylMem.WriteFloat((int)current, Enemy.g); calculation = GlowIndex * 0x38 + 0xC; current = GlowObject + calculation; CylMem.WriteFloat((int)current, Enemy.b); calculation = GlowIndex * 0x38 + 0x10; current = GlowObject + calculation; CylMem.WriteFloat((int)current, Enemy.a); calculation = GlowIndex * 0x38 + 0x24; current = GlowObject + calculation; CylMem.WriteBoolean((int)current, Enemy.rwo); calculation = GlowIndex * 0x38 + 0x25; current = GlowObject + calculation; CylMem.WriteBoolean((int)current, Enemy.rwuo); } } i++; } while (i < 65); } } } } }