private void GatherItems() { var structs = session.GetStructs(); for (var i = 0; i < structs.Count; i++) { var st = new Item { kind = Item.Kind.Struct, index = i }; var sth = new Item { kind = Item.Kind.StructHeader, index = i }; itemGraph.AddNode(st); itemGraph.AddNode(sth); itemStructs.Add(st); itemStructHeaders.Add(sth); } var functs = session.GetFuncts(); for (var i = 0; i < functs.Count; i++) { var fn = new Item { kind = Item.Kind.Funct, index = i }; var fnh = new Item { kind = Item.Kind.FunctHeader, index = i }; itemGraph.AddNode(fn); itemGraph.AddNode(fnh); itemFuncts.Add(fn); itemFunctHeaders.Add(fnh); } }