/// <summary> /// Create the actual collision body. /// </summary> /// <param name="shape">Collision shape.</param> private void CreateBody(Core.Physics.CollisionShapes.ICollisionShape shape) { _shape = shape; _body = new Core.Physics.StaticBody(shape); }
/// <summary> /// Create the actual collision body. /// </summary> /// <param name="shape">Collision shape.</param> private void CreateBody(Core.Physics.CollisionShapes.ICollisionShape shape) { _shape = shape; _body = new Core.Physics.StaticBody(shape); _body.EcsComponent = this; }