예제 #1
0
        private async void OnLoaded(object sender, RoutedEventArgs routedEventArgs)
        {
            Input = new DefaultInput(TextBox);
            HistoryListBox.ItemsSource = Input.LastCommands;
            Output = new DefaultOutput(RichTextBlock);
            SoundManager = new SoundManager();

            var filesFolder = await Package.Current.InstalledLocation.GetFolderAsync("Files");
            var commandsStream = await filesFolder.OpenStreamForReadAsync("Commands.xml");
            var storyStepsStream = await filesFolder.OpenStreamForReadAsync("StorySteps.xml");
            var audioFilesStream = await filesFolder.OpenStreamForReadAsync("Sounds.xml");

            Game = new Core.Game(
                Input,
                Output,
                SoundManager,
                audioFilesStream,
                commandsStream,
                storyStepsStream);
            Game.Start();

            TextBox.IsEnabled = true;
        }
예제 #2
0
파일: Program.cs 프로젝트: CupWorks/GGJ2016
        private static void Main(string[] args)
        {
            CheckWindowSize();
            var defaultsFileStream = new FileStream("Files/Defaults.xml", FileMode.Open);
            var commandsFileStream = new FileStream("Files/Commands.xml", FileMode.Open);
            var storyStepsFileStream = new FileStream("Files/StorySteps.xml", FileMode.Open);
            var soundsFileStream = new FileStream("Files/Sounds.xml", FileMode.Open);

            var input = new ConsoleInput();
            var game = new Core.Game(
                input,
                new ConsoleOutput(),
                new SoundManager(),
                defaultsFileStream,
                soundsFileStream,
                commandsFileStream,
                storyStepsFileStream);
            game.Start();

            do
            {
				CheckWindowSize();
            } while (game.IsRunning);
        }