public KFCopyTeamLeaveRsp LeaveTeam(KFCopyTeamLeaveReq req) { KFCopyTeamLeaveRsp rsp = new KFCopyTeamLeaveRsp(); try { lock (this.Mutex) { CopyTeamData td = null; if (!this.CopyTeamDict.TryGetValue(req.TeamId, out td)) { rsp.ErrorCode = CopyTeamErrorCodes.TeamIsDestoryed; return(rsp); } if (td.StartTime > 0L) { } CopyTeamMemberData member = td.TeamRoles.Find((CopyTeamMemberData _role) => _role.RoleID == req.RoleId); if (member == null) { rsp.ErrorCode = CopyTeamErrorCodes.NotInMyTeam; return(rsp); } this.RoleId2JoinedTeam.Remove(member.RoleID); td.TeamRoles.Remove(member); td.MemberCount = td.TeamRoles.Count; if (td.MemberCount <= 0) { this.RemoveTeam(td.TeamID); } else if (td.LeaderRoleID == member.RoleID) { td.LeaderRoleID = td.TeamRoles[0].RoleID; td.TeamRoles[0].IsReady = true; td.TeamName = td.TeamRoles[0].RoleName; } CopyTeamLeaveData data = new CopyTeamLeaveData(); data.TeamId = req.TeamId; data.RoleId = req.RoleId; this.AddAsyncEvent(new AsyncDataItem { EventType = KuaFuEventTypes.KFCopyTeamLeave, Args = new object[] { req.ReqServerId, data } }); rsp.ErrorCode = CopyTeamErrorCodes.Success; rsp.Data = data; } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Error, string.Format("离开跨服副本队伍异常, role={0}, teamid={1}", req.RoleId, req.TeamId), ex, true); rsp.ErrorCode = CopyTeamErrorCodes.CenterServerFailed; } return(rsp); }
/// <summary> /// 退出队伍 /// </summary> public KFCopyTeamLeaveRsp LeaveTeam(KFCopyTeamLeaveReq req) { KFCopyTeamLeaveRsp rsp = new KFCopyTeamLeaveRsp(); try { lock (Mutex) { CopyTeamData td = null; if (!CopyTeamDict.TryGetValue(req.TeamId, out td)) { // 房间不存在!!! GameServer要检查这个错误码,可能出现的情况是 跨服中心重启了,那么GameServer要把这个房间清掉 rsp.ErrorCode = CopyTeamErrorCodes.TeamIsDestoryed; return(rsp); } if (td.StartTime > 0) { // 已经开始了,别走 //rsp.ErrorCode = (int)CopyTeamErrorCodes.TeamAlreadyStart; //return rsp; } CopyTeamMemberData member = td.TeamRoles.Find(_role => _role.RoleID == req.RoleId); if (member == null) { rsp.ErrorCode = CopyTeamErrorCodes.NotInMyTeam; return(rsp); } RoleId2JoinedTeam.Remove(member.RoleID); td.TeamRoles.Remove(member); td.MemberCount = td.TeamRoles.Count; if (td.MemberCount <= 0) { RemoveTeam(td.TeamID); } else { if (td.LeaderRoleID == member.RoleID) { // 移交队长 td.LeaderRoleID = td.TeamRoles[0].RoleID; td.TeamRoles[0].IsReady = true; td.TeamName = td.TeamRoles[0].RoleName; } } // 异步广播离开队伍的事件 CopyTeamLeaveData data = new CopyTeamLeaveData(); data.TeamId = req.TeamId; data.RoleId = req.RoleId; AsyncDataItem evItem = new AsyncDataItem(); evItem.EventType = KuaFuEventTypes.KFCopyTeamLeave; evItem.Args = new object[2] { req.ReqServerId, data }; AddAsyncEvent(evItem); rsp.ErrorCode = CopyTeamErrorCodes.Success; rsp.Data = data; } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Error, string.Format("离开跨服副本队伍异常, role={0}, teamid={1}", req.RoleId, req.TeamId), ex); rsp.ErrorCode = CopyTeamErrorCodes.CenterServerFailed; } return(rsp); }
public KFCopyRoomLeaveEvent(CopyTeamLeaveData data) : base((int)GlobalEventTypes.KFCopyTeamLeave) { this.Data = data; }
/// <summary> /// 离开队伍回调 /// </summary> /// <param name="data"></param> private void OnTeamLeave(CopyTeamLeaveData data) { if (data == null) { return; } lock (Mutex) { CopyTeamData td = null; if (!TeamDict.TryGetValue(data.TeamId, out td)) { return; } CopyTeamMemberData member = td.TeamRoles.Find(_role => _role.RoleID == data.RoleId); if (member == null) { return; } td.TeamRoles.Remove(member); td.MemberCount = td.TeamRoles.Count; if (td.MemberCount <= 0) { td.LeaderRoleID = -1; OnTeamDestroy(new CopyTeamDestroyData() { TeamId = td.TeamID }); } else { if (td.LeaderRoleID == member.RoleID) { td.LeaderRoleID = td.TeamRoles[0].RoleID; td.TeamRoles[0].IsReady = true; td.TeamName = td.TeamRoles[0].RoleName; } } if (member.ServerId == ThisServerId) { RoleId2JoinedTeam.Remove(member.RoleID); GameClient client = GameManager.ClientMgr.FindClient(member.RoleID); if (client != null) { NotifyTeamStateChanged(client, (int)CopyTeamErrorCodes.LeaveTeam, member.RoleID, 0); } } NotifyTeamData(td); NotifyTeamListChange(td); } /* * int roleID = client.ClientData.RoleID; * long teamID = FindRoleID2TeamID(client.ClientData.RoleID); * if (teamID <= 0) //如果没有队伍 * { * return; * } * * //查找组队的数据 * CopyTeamData td = FindData(teamID); * if (null == td) //没有找到组队数据 * { * //清空组队ID * RemoveRoleID2TeamID(roleID); * return; * } * * bool updateTeamList = false; * bool destroy = false; * lock (td) * { * if (td.TeamRoles.Count > 1) //转交队长 * { * for (int i = 0; i < td.TeamRoles.Count; i++) * { * if (td.TeamRoles[i].RoleID == client.ClientData.RoleID) * { * td.TeamRoles.RemoveAt(i); * break; * } * } * * //判断是否是队长 * if (td.LeaderRoleID == client.ClientData.RoleID) * { * td.LeaderRoleID = td.TeamRoles[0].RoleID; //转交队长 * td.TeamRoles[0].IsReady = true; * td.TeamName = td.TeamRoles[0].RoleName; * } * td.MemberCount = td.TeamRoles.Count; * } * else * { * destroy = true; * td.LeaderRoleID = -1; //强迫解散 * td.TeamRoles.Clear(); * updateTeamList = true; * } * td.MemberCount = td.TeamRoles.Count; * * if (td.StartTime == 0) * { * updateTeamList = true; * } * } * * if (destroy) * { * //删除组队数据 * RemoveData(teamID); * } * * //清空组队ID * RemoveRoleID2TeamID(roleID); * * //发送队伍状态 * NotifyTeamStateChanged(client, CopyTeamErrorCodes.LeaveTeam, roleID, 0); * * if (notifyOther) * { * //通知组队数据的指令信息 * NotifyTeamData(td); //发送null数据,强迫组队解散 * } * * if (updateTeamList) * { * //组队状态变化通知 * NotifyTeamListChange(td); * } * */ }