public CopyGameObjectTask(GameObject sourceRoot, GameObject source, GameObject targetRoot, GameObject target, CopyGameObjectTask parent) { m_ParentTask = parent; Source = source; Target = target; m_SourceRoot = sourceRoot; m_TargetRoot = targetRoot; if (!m_SourceRoot) { return; } GetComponents(); GetSubTasks(); }
private void OnWizardUpdate() { if (m_RootTask == null) { m_Source = m_Source ? m_Source : Selection.activeGameObject; m_Target = m_Target ? m_Target : Selection.gameObjects.FirstOrDefault(go => go != m_Source); if (!AssetDatabase.GetAssetPath(m_Source).IsNullOrEmpty()) { m_Source = null; } if (!AssetDatabase.GetAssetPath(m_Target).IsNullOrEmpty()) { m_Target = null; } m_RootTask = new CopyGameObjectTask(m_Source, m_Source, m_Target, m_Target, null); } }
private void OnWizardCreate() { m_RootTask.Copy(); m_RootTask.MoveRelativeReferences(); m_RootTask = new CopyGameObjectTask(m_RootTask.Source, m_RootTask.Source, m_RootTask.Target, m_RootTask.Target, null); }
public CopyComponentTask(Component sourceComponent, Component targetComponent, CopyGameObjectTask parent) { m_SourceComponent = sourceComponent; m_TargetComponent = targetComponent; m_ParentTask = parent; }