void Awake() { _player = GameObject.Find("PlayerAim").GetComponent <PlayerAI>(); _colorManager = GameObject.Find("ColorManager").GetComponent <ColorController>(); _uiColor = GameObject.Find("Splash").GetComponent <CopsuleTint> (); _uiColor2 = GameObject.Find("Fill").GetComponent <CopsuleTint> (); for (int i = 0; i < _colorManager.colorList.Count; i++) { if (colorSelected == _colorManager.colorList[i].colorName) { _fontColor = _colorManager.colorList [i].color; break; } } isInside = false; }
void Awake() { _player = GameObject.Find("PlayerAim").GetComponent <PlayerAI>(); _colorManager = GameObject.Find("ColorManager").GetComponent <ColorController>(); _uiColor = GameObject.Find("Splash").GetComponent <CopsuleTint> (); _uiColor2 = GameObject.FindGameObjectWithTag("Fill").GetComponent <CopsuleTint> (); dropletPS = transform.GetChild(6).GetComponent <ParticleSystem> (); _splash = GameObject.Find("Splash").GetComponent <Image> (); chargesToAdd = 20; for (int i = 0; i < _colorManager.colorList.Count; i++) { if (colorSelected == _colorManager.colorList[i].colorName) { _fontColor = _colorManager.colorList [i].color; break; } } isInside = false; }