예제 #1
0
    void Awake()
    {
        _player       = GameObject.Find("PlayerAim").GetComponent <PlayerAI>();
        _colorManager = GameObject.Find("ColorManager").GetComponent <ColorController>();
        _uiColor      = GameObject.Find("Splash").GetComponent <CopsuleTint> ();
        _uiColor2     = GameObject.Find("Fill").GetComponent <CopsuleTint> ();

        for (int i = 0; i < _colorManager.colorList.Count; i++)
        {
            if (colorSelected == _colorManager.colorList[i].colorName)
            {
                _fontColor = _colorManager.colorList [i].color;

                break;
            }
        }

        isInside = false;
    }
예제 #2
0
    void Awake()
    {
        _player       = GameObject.Find("PlayerAim").GetComponent <PlayerAI>();
        _colorManager = GameObject.Find("ColorManager").GetComponent <ColorController>();
        _uiColor      = GameObject.Find("Splash").GetComponent <CopsuleTint> ();
        _uiColor2     = GameObject.FindGameObjectWithTag("Fill").GetComponent <CopsuleTint> ();
        dropletPS     = transform.GetChild(6).GetComponent <ParticleSystem> ();

        _splash = GameObject.Find("Splash").GetComponent <Image> ();

        chargesToAdd = 20;

        for (int i = 0; i < _colorManager.colorList.Count; i++)
        {
            if (colorSelected == _colorManager.colorList[i].colorName)
            {
                _fontColor = _colorManager.colorList [i].color;

                break;
            }
        }

        isInside = false;
    }