예제 #1
0
        public bool TryReadVector3(out Vector3 vector, bool directional = true)
        {
            if (TryReadFloat(out var x) &&
                TryReadFloat(out var y) &&
                TryReadFloat(out var z))
            {
                vector = CoordinateUtility.ToUnityCoordinate(x, y, z, directional);
                return(true);
            }

            vector = Vector3.zero;
            return(false);
        }
예제 #2
0
        public bool TryReadQuaternion(out Quaternion quaternion)
        {
            if (TryReadFloat(out var x) &&
                TryReadFloat(out var y) &&
                TryReadFloat(out var z) &&
                TryReadFloat(out var w))
            {
                quaternion = CoordinateUtility.ToUnityCoordinate(x, y, z, w);
                return(true);
            }

            quaternion = Quaternion.identity;
            return(false);
        }