public override void HideDebugVisualization(IEntityManager manager) { debugVisualObject.Hide(manager); coordinateSystemObject.Hide(manager); base.HideDebugVisualization(manager); }
public override void Execute(object parameter) { if (gameObj == null) { gameObj = CoordinateSystemLinesGameObject.Build(main.context.GetEntityManager()); return; } if (isShowed) { gameObj.Hide(main.context.GetEntityManager()); } else { gameObj.Show(main.context.GetEntityManager()); } isShowed = !isShowed; main.ForceRender(); }