public Vector?GetMousePosition()
        {
            Tuple <float, float> clickedPosition = CoordinateMapper.ScreenPositionToMeshPosition(UnityEngine.Input.mousePosition);

            if (clickedPosition != null)
            {
                return(Root.GameService.ConvertPosition(clickedPosition.Item1, clickedPosition.Item2));
            }
            else
            {
                return(null);
            }
        }