void BuildingTapCheck() { Debug.Log("BuildingTapCheck"); RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null && (hit.transform.tag == "Tile" || hit.transform.tag == "Building")) { Debug.Log(hit.transform.tag); //якщо відкрито вікно оновлення - закриваєм його if (upgradingWindow.selectedBuilding) { /*if (hit.collider != null && hit.transform.tag == "Building") * { * var building = hit.transform.GetComponent<Building>(); * if (upgradingWindow.selectedBuilding == building) * { * if (!(building is HumanInputer)) * { * WindowManager.Instance.GetWindow<WindowProductCreation>().Open(building); * WindowManager.Instance.GetWindow<GUI>().Close(false); * upgradingWindow.SetSelectedBuilding(null); * } * } * }*/ upgradingWindow.SetSelectedBuilding(null); } if (creatingWindow.selectedBuilding) { Point point = CoordinateConvertor.IsoToSimple(hit.point); creatingWindow.SetPosition(CoordinateConvertor.SimpleToIso(point)); } } // якщо начого не строїмо if (!creatingWindow.selectedBuilding) { // і натискаєм на побудований будинок if (hit.collider != null && hit.transform.tag == "Building") { var building = hit.transform.GetComponent <Building>(); upgradingWindow.SetSelectedBuilding(building); Point point = CoordinateConvertor.IsoToSimple(building.transform.position); upgradingWindow.SetPosition(CoordinateConvertor.SimpleToIso(point)); } } }