public override async void ReadData()
        {
            command = new CoordinateCommand(Player, SceneManager.GetActiveScene().name);

            await CoordinateCommand.ReadCoordinate();
        }
        public override async Task UpdateData(object varRowOfRequest)
        {
            command = new CoordinateCommand(Player, SceneManager.GetActiveScene().name);

            await CoordinateCommand.UpdateCoordinate((string)varRowOfRequest);
        }