public void GeodToDatabase() { CoordConverter.SetRefLatLon(Real.DatabaseRefLatlon); var database = CoordConverter.GeodeticToDatabase(Real.Geod); Debug.Log(database.X + " -> " + Real.Database.X); Debug.Log(database.Y + " -> " + Real.Database.Y); Debug.Log(database.Z + " -> " + Real.Database.Z); Assert.AreEqual(Real.Database.X, database.X, 0.015); Assert.AreEqual(Real.Database.Y, database.Y, 0.015); Assert.AreEqual(Real.Database.Z, database.Z, 0.015); }
public void GetDeadRecoknedPositionAndRotation(out Vector3 position, out Quaternion rotation) { float elapsedTime = TimeSinceLastHeartbeat; GeocentricCoord location; Vector3Float orientation; DeadReckoningCalculator.Calculate(State, elapsedTime, out location, out orientation); var geod = CoordConverter.GeocentricToGeodetic(location); var databaseLocation = CoordConverter.GeodeticToDatabase(geod); position = (Vector3)databaseLocation; rotation = Quaternion.Euler(CoordConverter.OrientationToUnityEuler(orientation, (LatLonCoord)geod)); }