public void SendClientStatus(int to_client_id = 0) { Coop_Model_ClientStatus model = new Coop_Model_ClientStatus(); model.id = 1003; model.status = (int)coopClient.status; model.joinType = (int)coopClient.joinType; Send(model, true, to_client_id, null, delegate { if (model.status != (int)coopClient.status) { return(false); } return(true); }); }
protected override bool HandleCoopEvent(CoopPacket packet) { bool result = false; switch (packet.packetType) { case PACKET_TYPE.CLIENT_STATUS: { Coop_Model_ClientStatus model5 = packet.GetModel <Coop_Model_ClientStatus>(); result = coopClient.OnRecvClientStatus(model5, packet); break; } case PACKET_TYPE.CLIENT_LOADING_PROGRESS: { Coop_Model_ClientLoadingProgress model4 = packet.GetModel <Coop_Model_ClientLoadingProgress>(); result = coopClient.OnRecvClientLoadingProgress(model4); break; } case PACKET_TYPE.CLIENT_CHANGE_EQUIP: { Coop_Model_ClientChangeEquip model3 = packet.GetModel <Coop_Model_ClientChangeEquip>(); result = coopClient.OnRecvClientChangeEquip(model3); break; } case PACKET_TYPE.CLIENT_BATTLE_RETIRE: { Coop_Model_ClientBattleRetire model2 = packet.GetModel <Coop_Model_ClientBattleRetire>(); result = coopClient.OnRecvClientBattleRetire(model2); break; } case PACKET_TYPE.CLIENT_SERIES_PROGRESS: { Coop_Model_ClientSeriesProgress model = packet.GetModel <Coop_Model_ClientSeriesProgress>(); result = coopClient.OnRecvClientSeriesProgress(model); break; } } return(result); }
public virtual bool OnRecvClientStatus(Coop_Model_ClientStatus model, CoopPacket packet) { //IL_00f2: Unknown result type (might be due to invalid IL or missing references) if (isLeave) { MonoBehaviourSingleton <CoopManager> .I.coopMyClient.WelcomeClient(clientId); } SetStatus((CLIENT_STATUS)model.status); joinType = (CLIENT_JOIN_TYPE)model.joinType; if (model.status == 5) { if (isStageHost && MonoBehaviourSingleton <CoopManager> .I.coopStage.isRecvStageInfo && MonoBehaviourSingleton <InGameProgress> .IsValid()) { MonoBehaviourSingleton <InGameProgress> .I.StartTimer(0f); } if (MonoBehaviourSingleton <StageObjectManager> .IsValid()) { List <StageObject> list = new List <StageObject>(MonoBehaviourSingleton <StageObjectManager> .I.cacheList); int i = 0; for (int count = list.Count; i < count; i++) { Player player = list[i] as Player; if (!(player == null) && player.coopClientId == clientId && player.isWaitBattleStart) { MonoBehaviourSingleton <StageObjectManager> .I.RemoveCacheObject(player); player.get_gameObject().SetActive(true); player.ActBattleStart(false); } } } } if (isPartyOwner && model.status == 6) { MonoBehaviourSingleton <CoopManager> .I.coopRoom.SetOwnerCleared(); } if (MonoBehaviourSingleton <CoopManager> .I.coopRoom.NeedsForceLeave()) { MonoBehaviourSingleton <CoopNetworkManager> .I.Close(1000, "Bye!", null); } return(true); }