void Start() { // physics _curPos = transform.position; _newPos = transform.position; // camera cam = Camera.main; // script components mover = GetComponent <PlayerMovement>(); // health and stats _xp = 0; _maxHealth = _health = maxHealth; healthSlider = healthBar.GetComponent <Slider>(); xpSlider = xpBar.GetComponent <Slider>(); healthSlider.value = 100; xpSlider.value = 0; // ability cooldowns _punchCD = punchCD.GetComponent <CooldownController>(); _kickCD = kickCD.GetComponent <CooldownController>(); _punchCD.cooldown = 1f / punchSpeed; _kickCD.cooldown = 1f / kickSpeed; }
private void HandleAfkCommand(TwitchChatMessage chatMessage) { foreach (AfkCommandType type in AfkCommandTypes) { // ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator foreach (string alias in AppSettings.CommandList[type].Alias) { Regex pattern = PatternCreator.Create(alias, chatMessage.Channel.Prefix, @"(\s|$)"); // ReSharper disable once InvertIf if (pattern.IsMatch(chatMessage.Message)) { if (CooldownController.IsOnAfkCooldown(chatMessage.UserId)) { return; } AfkCommandHandler.Handle(chatMessage, type); CooldownController.AddAfkCooldown(chatMessage.UserId); TwitchBot.CommandCount++; return; } } } }
protected void dash(KeyCode button) { switch (button) { case KeyCode.D: rb.velocity = new Vector2(waveDashSpeed + moveSpeed, rb.velocity.y); break; case KeyCode.A: rb.velocity = new Vector2(-waveDashSpeed - moveSpeed, rb.velocity.y); break; case KeyCode.W: rb.velocity = new Vector2(rb.velocity.x, waveDashSpeed + moveSpeed); break; case KeyCode.S: rb.velocity = new Vector2(rb.velocity.x, -waveDashSpeed - moveSpeed); break; } CooldownController.Cooldown1(); waveDashed = true; addWaveSpeed = waveDashSpeed; waveDashDurationTimer = waveDashDuration; waveDashDelayTimer = waveDashDelay; anim.SetBool("dash", true); if (!grounded) { airWaveDashed = true; } }
// ecf005 private MageRole() : base("mage", new Color(236f / 255f, 240f / 255f, 5f / 255f, 1)) { StoneficationCooldown = CreateCooldown("stonefication.cooldown"); StoneficationEffect = CreateCooldown("stonefication.effect"); TranspositionCooldown = CreateCooldown("transposition.cooldown"); }
protected override void Start() { playerEntity = Player.Instance.transform; cooldownShoot = new CooldownController(this, timeForShoot.TimeSpan); StartCoroutine(CheckTargetPosition(playerEntity)); }
// ed05af private SpyRole() : base("spy", new Color(237f / 255f, 5f / 255f, 175f / 255f, 1)) { InvisibleCooldown = CreateCooldown("invisible.cooldown"); InvisibleEffect = CreateCooldown("invisible.effect", 10f); DisguiseCooldown = CreateCooldown("disguise.cooldown"); _ResetOnMeeting = MakeToggle("disguise.reset_on_meeting", true); }
void OnServerInitialized() { LoadConfig(); if (this.config_data.Cooldowns.EnableCooldown) { // Initialize cooldown controller if requested to this.cooldown_controller = new CooldownController(this, this.config_data.Cooldowns.CooldownSecs, this.config_data.Cooldowns.CooldownPerPlayer); } }
// e67300 private ScientistRole() : base("scientist", new Color(230f / 255f, 115f / 255f, 0f / 255f, 1)) { TimeWarpCooldown = CreateCooldown("timewarp.cooldown"); TimeWarpEffect = CreateCooldown("timewarp.effect", 10f); _TimeWarpSpeed = MakeNumber("timewarp.speed", 0.75f, 0.25f, 10.0f, 0.25f); _TimeWarpSelf = MakeToggle("timewarp.self", true); TasksCooldown = CreateCooldown("tasks.cooldown"); }
protected void Attack(TTargetType target) { if (_reloadingTime > 0) { _reloadingTime -= Time.deltaTime; if (_reloadingTime <= 0) { _bulletsCount = _up.ClipSize; } return; } if (_up.AttacksPerSecond <= 0.01f) { return; } if (target == null) { return; } if (!CooldownController.GetCooldown(_cooldownKey, 1 / _up.AttacksPerSecond)) { return; } Attack attack = DefaultAttack; if (GameController.RandomGenerator.Next(0, 101) * 0.01f < CriticalChance) { attack *= CriticalMultiplier; } void FinalHitAction() { if (!(GameController.RandomGenerator.Next(0, 101) * 0.01f < _up.AttackAccuracy)) { return; } ; target.GetHit(attack, this); foreach (var action in OnHitEffects.ToArray()) { action?.Invoke(this, target); } } ProjectilesController.Instance.InitializeProjectile(attack, this, target, FinalHitAction); _bulletsCount--; if (_bulletsCount <= 0) { _reloadingTime = _up.ReloadTime; } }
protected override void attack() { // Checks if delay is active if (Time.time > nextFire) { nextFire = Time.time + fireRate; anim.SetBool("attacking", true); countdownAttack = Time.time; health.setInvincible(true, attackTime); boxCollider.enabled = true; areaEffector.enabled = true; boxCollider.isTrigger = true; gameObject.name = "Feisty(Attack)"; CooldownController.Cooldown3(); } }
protected override void attack() { // Checks if delay is active if (Time.time > nextFire) { nextFire = Time.time + fireRate; GameObject proj = Instantiate(projectile, transform.position, Quaternion.identity); ProjectileController missile = proj.GetComponent <ProjectileController>(); Vector3 dir = mousePos - transform.position; dir = transform.InverseTransformDirection(dir); float angle = (Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg); missile.transform.Rotate(new Vector3(0, 0, angle)); missile.setAngle(angle); CooldownController.Cooldown3(); } }
protected CooldownController CreateCooldown(string OptionName = "cooldown", float Value = 30f, float Min = 5f, float Max = 60f, float Increment = 2.5f) { return(CooldownController.FromOption(Prefix, OptionName, Value, Min, Max, Increment)); }
private void OnGUI() { ability = parent.GetComponent <AbilitySlot>().ability; cooldown = parent.GetComponentInChildren <CooldownController>(); }
public Pistol() { cooldownController = new CooldownController(Equipment.Instance, delay); }
public ExtraData(PlayerControl Player) { this.Player = Player; RespawnCooldown = new CooldownController(new RespawnCooldownProvider()); }
private void Awake() { instance = this; }
protected void CreateCooldown() { Cooldown = CooldownController.FromOption(Prefix); }
protected void Start() { cooldownController = new CooldownController(this, cooldown.TimeSpan); }
public void TestSetup() { controller = new CooldownController(); }
protected void CreateDefaultCooldown() { Cooldown = CreateCooldown(); }
// Update is called once per frame protected void Update() { fireRateCountdown -= Time.deltaTime; animGrounded = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y), new Vector2(0, -1), 0.8f, whatIsGround); if (animGrounded) { anim.SetBool("grounded", true); } else { anim.SetBool("grounded", false); } anim.SetBool("dash", false); sr = GetComponent <SpriteRenderer>(); if (grounded) { jumpCount = 0; walljumpCount = 0; airWaveDashed = false; } if (touchingRWall || touchingLWall) { grounded = false; } if (!grounded && jumpCount == 0) { // Fixes first jump not getting detected ++jumpCount; } anim.SetFloat("speed", Mathf.Abs(rb.velocity.x)); //Basic WASD keypress if (Input.GetKeyDown(KeyCode.W) && jumpCount < maxJumpCount) { move(KeyCode.W); float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(jumpSound, vol); } if (Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.A)) { move(KeyCode.D); float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(runSound, vol); } else if (Input.GetKeyUp(KeyCode.D)) { rb.velocity = new Vector2(stopSpeed, rb.velocity.y); } else if (Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D)) { move(KeyCode.A); float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(runSound, vol); } else if (Input.GetKeyUp(KeyCode.A)) { rb.velocity = new Vector2(-stopSpeed, rb.velocity.y); } //Wavedash keypress if (Input.GetKey(KeyCode.Space) && Input.GetKey(KeyCode.D) && !waveDashed && !airWaveDashed) { dash(KeyCode.D); float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(dashSound, vol); } else if (Input.GetKey(KeyCode.Space) && Input.GetKey(KeyCode.A) && !waveDashed && !airWaveDashed) { dash(KeyCode.A); float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(dashSound, vol); } else if (Input.GetKey(KeyCode.Space) && Input.GetKey(KeyCode.W) && !waveDashed && !airWaveDashed) { dash(KeyCode.W); float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(dashSound, vol); } else if (Input.GetKey(KeyCode.Space) && Input.GetKey(KeyCode.S) && !waveDashed && !airWaveDashed) { dash(KeyCode.S); float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(dashSound, vol); } //Wall jumping if (Input.GetKeyDown(KeyCode.LeftShift) && touchingRWall && !grounded && walljumpCount < maxWallJumpCount) { RWallJump(); } if (Input.GetKeyDown(KeyCode.LeftShift) && touchingLWall && !grounded && walljumpCount < maxWallJumpCount) { LWallJump(); } // Shoot is 'Left Click' if (Input.GetMouseButton(0)) { mousePos = Input.mousePosition; mousePos.z = 0; mousePos = Camera.main.ScreenToWorldPoint(mousePos); Debug.Log(mousePos); attack(); mousePos = Input.mousePosition; //Plays sound only once if (!lockSound && fireRateCountdown <= 0) { float vol = Random.Range(volLowRange, volHighRange); source.PlayOneShot(attackSound, vol); fireRateCountdown = fireRate; } lockSound = true; } if (Input.GetMouseButtonUp(0)) { lockSound = false; } // Parry is 'Right Click' if (Input.GetMouseButton(1)) { if (canParry) { GetComponent <Health>().parry(); parryTimer = 2.0f; canParry = false; CooldownController.Cooldown2(); } } if (Input.GetKeyDown(KeyCode.E)) { usePower(); } }
// 6a0dad private PsychicRole() : base("psychic", new Color(106 / 255f, 13f / 255f, 173f / 255f, 1)) { CreateDefaultCooldown(); EffectCooldown = CreateCooldown("effect", 10f); }
protected new void Start() { base.Start(); cooldown = new CooldownController(this, attackCooldown.TimeSpan); }