public override void Update(GameTime gameTime)
 {
     _PhysicsHandler.Move(gameTime, this, null);
     _collision.HanldeCollisions(null, this);
     if (cooldown.CooldownTimer(gameTime, 2)) //Verwijder bullet na 2 seconden
     {
         Alive = false;
     }
 }
 public override void Update(GameTime gameTime)
 {
     _AnimationHandler.Update(gameTime, _PhysicsHandler, _collision, this);
     if (cooldown.CooldownTimer(gameTime, shootingSpeed))
     {
         canShoot = true;
     }
     if (Mouse.LeftKeyClicked() && canShoot)
     {
         Shoot(gameTime);
         canShoot = false;
     }
 }