public void CSkill(int skillIndex) { switch (skillIndex) { case 9: laser_Beam_Behaviour.Use(Enemy, Player); break; case 12: StartCoroutine(revind_Behaviour.Use()); break; case 13: StartCoroutine(black_Hole_Behaviour.Use(Player)); break; } CSlot.CoolDownCounter(CreatePlayer.chosenShip.CSkill, cSkillSlot); }
public void ZSkill(int skillIndex) { switch (skillIndex) { case 6: mirror_Shield_Behaviour.Use(Player); break; case 10: StartCoroutine(invisible_Behaviour.Use(Player)); break; case 14: shield_Behaviour.Use(Player); break; } ZSlot.CoolDownCounter(CreatePlayer.chosenShip.ZSkill, zSkillSlot); }
public void XSkill(int skillIndex) { switch (skillIndex) { case 8: desant_Behaviour.Use(Player); break; case 11: StartCoroutine(electric_Charge_Behaviour.Use(Player, Enemy)); break; case 15: airForceCall_Behaviour.Use(Player); break; } XSlot.CoolDownCounter(CreatePlayer.chosenShip.XSkill, xSkillSlot); }
public void DSkill(int skillIndex) { StartCoroutine(circle_Move_Behaviour.Use(Player)); DSlot.CoolDownCounter(CreatePlayer.chosenShip.DSkill, dSkillSlot); }
public void SSkill(int skillIndex) { tel_Behaviour.Use(Player); SSlot.CoolDownCounter(CreatePlayer.chosenShip.SSkill, sSkillSlot); }
public void ASkill(int skillIndex) { om_Behaviour.Use(Player); ASlot.CoolDownCounter(CreatePlayer.chosenShip.ASkill, aSkillSlot); }