void InitiateGame() { condiments.Init(); tropSale = false; ilmanqueqqchose = false; activeRecipie = lstRecipies[Random.Range(0, lstRecipies.Count)]; panel.GetComponent <Image>().sprite = activeRecipie.sprite; if (state == State.pregame || state == State.endgame) { miamometerSlider.value = 0; miamometer.SetActive(false); foreach (GameObject objet in ingredients) { GameObject instance = Instantiate(objet); instance.transform.parent = ingredientsContainer.transform; Cookable ck = instance.GetComponent <Cookable>(); if (ck != null) { ck.casserole = casserole; ck.gameState = gameObject; } instance.name = objet.name; } state = State.game; avancee.transform.localPosition = avanceeOriginPos; avanceeCount = 0; } }
protected virtual void Awake() { dieTransform = transform; // This assumes that the Face GameObject, responsible for handling the dice sprite overlays, // is in the second position of the dice hierarchy. faceOverlayHandler = transform.GetChild(1).GetComponent <SpriteHandler>(); netTransform = GetComponent <CustomNetTransform>(); cookable = GetComponent <Cookable>(); }
private void OnTriggerExit(Collider other) { Cookable obj = other.attachedRigidbody.GetComponent <Cookable>(); if (obj != null && cookables.Contains(obj)) { obj.OnStopCooking(); cookables.Remove(obj); } }
private void OnTriggerEnter(Collider other) { Cookable obj = other.attachedRigidbody.GetComponent <Cookable>(); if (obj != null) { obj.OnStartCooking(); cookables.Add(obj); } }
public void Revert() { Cookable cookable = this.GetComponent <Cookable>(); if (cookable != null && this.additionalMinutes > 0) { cookable.m_PotableWaterRequiredLiters = potableWaterRequiredLiters; cookable.m_CookTimeMinutes -= additionalMinutes; } }
public override bool Validate() { Cookable cook = GetComponent <Cookable>(); if (cook != null && cook.IsCooked) { is_done = true; } return(is_done); }
private ApiResponse GetCookable(string shortname, bool detailed) { Cookable cookable = data.Cookables.FirstOrDefault(keyval => keyval.Key == shortname).Value; if (cookable == null) { return(Error(HttpStatusCode.NotFound, "Could not find a cookable with that name or shortname as the output.")); } return(new ApiResponse(WrapCookable(cookable, detailed))); }
void OnCollisionEnter(Collision Col) { try{ Cookable C = Col.transform.gameObject.GetComponent <Cookable>(); if (C != null) { C.Dirty = true; } }catch {} }
void OnCollisionExit(Collision collision) { try{ Cookable C = collision.transform.gameObject.GetComponent <Cookable>(); if (C != null) { Items.Remove(C); } }catch {} }
private void OpenMicrowaveAndEjectContents() { SoundManager.PlayNetworkedAtPos(DOOR_SOUND, WorldPosition, sourceObj: gameObject); Vector2 spritePosWorld = spriteHandler.transform.position; Vector2 microwaveInteriorCenterAbs = spritePosWorld + new Vector2(-0.075f, -0.075f); Vector2 microwaveInteriorCenterRel = microwaveInteriorCenterAbs - WorldPosition.To2Int(); // Looks nicer if we drop the item in the middle of the sprite's representation of the microwave's interior. Inventory.ServerDrop(storageSlot, microwaveInteriorCenterRel); storedCookable = null; }
void OnCollisionEnter(Collision collision) { try{ Cookable C = collision.transform.gameObject.GetComponent <Cookable>(); if (C != null && collision.transform.position.y > this.transform.position.y) { collision.transform.SetParent(this.transform); collision.transform.position = new Vector3(this.transform.position.x, collision.transform.position.y, this.transform.position.z); } }catch {} }
public void Apply() { Cookable cookable = this.GetComponent <Cookable>(); if (cookable != null && this.additionalMinutes > 0) { this.potableWaterRequiredLiters = cookable.m_PotableWaterRequiredLiters; cookable.m_PotableWaterRequiredLiters = 0; cookable.m_CookTimeMinutes += additionalMinutes; } }
private void TransferToMicrowaveAndClose(ItemSlot fromSlot) { if (fromSlot != null && fromSlot.ItemObject != null) { Inventory.ServerTransfer(fromSlot, storageSlot); if (storageSlot.ItemObject.TryGetComponent(out Cookable cookable)) { storedCookable = cookable; } } SoundManager.PlayNetworkedAtPos(DOOR_SOUND, WorldPosition, sourceObj: gameObject); }
internal static void Configure(ModComponent modComponent) { ModCookableComponent modCookableComponent = modComponent.TryCast <ModCookableComponent>(); if (modCookableComponent is null || !modCookableComponent.Cooking) { return; } Cookable cookable = ModComponentUtils.ComponentUtils.GetOrCreateComponent <Cookable>(modCookableComponent); cookable.m_CookableType = ModComponentUtils.EnumUtils.TranslateEnumValue <Cookable.CookableType, CookableType>(modCookableComponent.type); cookable.m_CookTimeMinutes = modCookableComponent.CookingMinutes; cookable.m_ReadyTimeMinutes = modCookableComponent.BurntMinutes; cookable.m_NumUnitsRequired = modCookableComponent.CookingUnitsRequired; cookable.m_PotableWaterRequiredLiters = modCookableComponent.CookingWaterRequired; cookable.m_WarmUpNearFireRange = 1.5f; cookable.m_CookAudio = ModComponentUtils.ModUtils.DefaultIfEmpty(modCookableComponent.CookingAudio, GetDefaultCookAudio(modCookableComponent)); cookable.m_PutInPotAudio = ModComponentUtils.ModUtils.DefaultIfEmpty(modCookableComponent.StartCookingAudio, GetDefaultStartCookingAudio(modCookableComponent)); Cookable template = ModComponentUtils.ComponentUtils.GetComponent <Cookable>(Resources.Load <GameObject>("GEAR_PinnacleCanPeaches")); cookable.m_MeshPotStyle = template?.m_MeshPotStyle; cookable.m_MeshCanStyle = template?.m_MeshCanStyle; cookable.m_LiquidMeshRenderer = template?.m_LiquidMeshRenderer; // either just heat or convert, but not both if (modCookableComponent.CookingResult is null) { // no conversion, just heating FoodItem foodItem = ModComponentUtils.ComponentUtils.GetComponent <FoodItem>(modCookableComponent); if (foodItem != null) { foodItem.m_HeatedWhenCooked = true; } } else { // no heating, but instead convert the item when cooking completes GearItem cookedGearItem = modCookableComponent.CookingResult.GetComponent <GearItem>(); if (cookedGearItem is null) { // not mapped yet, do it now AutoMapper.MapModComponent(modCookableComponent.CookingResult); cookedGearItem = modCookableComponent.CookingResult.GetComponent <GearItem>(); } cookable.m_CookedPrefab = cookedGearItem ?? throw new ArgumentException("CookingResult does not map to GearItem for prefab " + modCookableComponent.name); } }
private void TransferToMicrowaveAndClose(ItemSlot fromSlot) { if (fromSlot == null || fromSlot.IsEmpty) { return; } if (!Inventory.ServerTransfer(fromSlot, storage.GetNextFreeIndexedSlot())) { return; } if (storageSlot.ItemObject.TryGetComponent(out Cookable cookable)) { storedCookable = cookable; } }
public void Revert() { Cookable cookable = this.GetComponent <Cookable>(); if (cookable != null && this.additionalMinutes > 0) { //Implementation.Log("OriginalLiters: {0}", cookable.m_PotableWaterRequiredLiters); cookable.m_PotableWaterRequiredLiters = potableWaterRequiredLiters; //Implementation.Log("RevertedLiters: {0}", cookable.m_PotableWaterRequiredLiters); //Implementation.Log("OriginalCookTime: {0}", cookable.m_CookTimeMinutes); //cookable.m_CookTimeMinutes -= additionalMinutes; cookable.m_CookTimeMinutes = originalMinutes; //Implementation.Log("RevertedCookTime: {0}", cookable.m_CookTimeMinutes); } }
// purchase if the player has enough gold public void Unpack() { // if the player has stock of the food type, unpack for use in the kitchen, reduce inventory accordingly if (inventoryReference.stock[dataReference.id] > 0) { GameObject newFood = Instantiate(foodPrefab, inventoryReference.foodSpot.position, Quaternion.identity); Cookable cookReference = newFood.GetComponent <Cookable>(); cookReference.inventoryReference = inventoryReference; cookReference.dataReference = dataReference; inventoryReference.activeFood.Add(newFood); inventoryReference.stock[dataReference.id]--; } else { } }
public void RemoveFromGrill(Cookable obj) { objectsOnGrill.Remove(obj); if (objectsOnGrill.Count == 0) { grillSoundSource.Stop(); } Food food = null; if (food = obj.GetComponent <Food>()) { Sound_Manager.Instance.PlayRandomSFX(food.grabClips); } }
private void TransferToMicrowaveAndClose(ItemSlot fromSlot) { if (fromSlot == null || fromSlot.IsEmpty) { return; } if (!Inventory.ServerTransfer(fromSlot, storage.GetNextFreeIndexedSlot())) { return; } if (storageSlot.ItemObject.TryGetComponent(out Cookable cookable)) { storedCookable = cookable; } SoundManager.PlayNetworkedAtPos(doorSFX, WorldPosition, sourceObj: gameObject); }
public bool ValidateSteak(GameObject steak) { Cookable cook = steak.GetComponent <Cookable>(); if (cook.IsBurned) { SetSourceClip(BurnedClip); return(false); } else if (!cook.IsCooked) { SetSourceClip(RawClip); return(false); } return(true); }
public void AddToGrill(Cookable obj) { objectsOnGrill.Add(obj); grillSoundSource.Play(); if (objectsOnGrill.Count == 0) { grillSoundSource.Stop(); } Food food = obj.GetComponent <Food>(); if (food != null) { Sound_Manager.Instance.PlayRandomSFX(food.grabClips); } }
private object WrapCookable(Cookable cookable, bool detailed) { if (cookable == null) { return(null); } return(new { ovenList = detailed ? (object)cookable.UsableOvens : cookable.UsableOvens.Select(item => item.Shortname), cookable.TTC, output = new { cookable.Output.Count, item = detailed ? (object)cookable.Output.Result : cookable.Output.Result.Shortname } }); }