protected override void draw_header(SpriteBatch sprite_batch) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Banner.draw(sprite_batch); Convoy_Text.draw(sprite_batch); Face_Bg.draw(sprite_batch); Convoy_Label.draw(sprite_batch); Stock_Banner.draw(sprite_batch); Stock_Label.draw(sprite_batch); Stock_Max.draw(sprite_batch); Stock_Slash.draw(sprite_batch); Stock_Value.draw(sprite_batch); sprite_batch.End(); Convoy_Face.draw(sprite_batch); }
protected override void UpdateMenu(bool active) { Command_Window.update(active && !trading && ready); base.UpdateMenu(active && this.ready); Convoy_Text.update(); }