public virtual void AfterGridClose() { ConveyorSystem.AfterGridClose(); if (MyPerGameSettings.EnableJumpDrive) { JumpSystem.AfterGridClose(); } m_blocksRegistered = false; }
public virtual void AfterGridClose() { ConveyorSystem.AfterGridClose(); if (MyPerGameSettings.EnableJumpDrive) { JumpSystem.AfterGridClose(); } m_blocksRegistered = false; // Clear out gas system GasSystem = null; }
public virtual void AfterGridClose() { ConveyorSystem.AfterGridClose(); m_blocksRegistered = false; }