public void PlayerSlotLeftClick() { if (TradeSlot.Locked) { return; } if (UWCharacter.Instance.playerInventory.ObjectInHand != "") { //put the object in hand in this slot. if (objectInSlot == "") { //Empty slot GameObject objToMove = UWCharacter.Instance.playerInventory.GetGameObjectInHand(); if (objToMove != null) { if (objToMove.transform.parent != GameWorldController.instance.DynamicObjectMarker()) { //Object needs to be moved to world //objToMove.transform.parent= GameWorldController.instance.DynamicObjectMarker(); GameWorldController.MoveToWorld(objToMove); ConversationVM.BuildObjectList(); } objectInSlot = UWCharacter.Instance.playerInventory.ObjectInHand; UWCharacter.Instance.playerInventory.ObjectInHand = ""; SlotImage.texture = UWHUD.instance.CursorIcon; UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault; Selected = true; } } else { //Swap the objects GameObject objInSlot = GetGameObjectInteraction().gameObject; GameObject objInHand = UWCharacter.Instance.playerInventory.GetGameObjectInHand(); if (objInSlot != null) { objInSlot.transform.parent = GameWorldController.instance.InventoryMarker.transform; GameWorldController.MoveToInventory(objInSlot); //This will call rebuild list } if (objInHand != null) { if (objInHand.transform.parent != GameWorldController.instance.DynamicObjectMarker()) { //Object needs to be moved to world //objInHand.transform.parent= GameWorldController.instance.DynamicObjectMarker(); GameWorldController.MoveToWorld(objInHand); } } objectInSlot = objInHand.name; SlotImage.texture = objInHand.GetComponent <ObjectInteraction>().GetInventoryDisplay().texture; UWHUD.instance.CursorIcon = objInSlot.GetComponent <ObjectInteraction>().GetInventoryDisplay().texture; UWCharacter.Instance.playerInventory.ObjectInHand = objInSlot.name; ConversationVM.BuildObjectList(); Selected = true; } } else { if (objectInSlot != "") { //Pickup the object in the slot UWCharacter.Instance.playerInventory.SetObjectInHand(objectInSlot); UWHUD.instance.CursorIcon = UWCharacter.Instance.playerInventory.GetGameObject(objectInSlot).GetComponent <ObjectInteraction>().GetInventoryDisplay().texture; objectInSlot = ""; SlotImage.texture = Blank; Selected = false; GameObject objToMove = UWCharacter.Instance.playerInventory.GetGameObjectInHand(); if (objToMove != null) { objToMove.transform.parent = GameWorldController.instance.InventoryMarker.transform; GameWorldController.MoveToInventory(objToMove); //This will call rebuild list objToMove.GetComponent <object_base>().PickupEvent(); } } } if (objectInSlot == "") { Quantity.text = ""; } else { int qty = GetGameObjectInteraction().GetQty(); if (qty <= 1) { Quantity.text = ""; } else { Quantity.text = qty.ToString(); } } }
public void PlayerSlotLeftClick() { if (TradeSlot.Locked) { return; } ObjectInteraction objIntAtSlot = GetGameObjectInteraction(); if (CurrentObjectInHand != null) { //put the object in hand in this slot. if (objectInSlot == null) { //Empty slot if (CurrentObjectInHand != null) { if (CurrentObjectInHand.transform.parent != GameWorldController.instance.DynamicObjectMarker()) { //Object needs to be moved to world GameWorldController.MoveToWorld(CurrentObjectInHand); ConversationVM.BuildObjectList(); } objectInSlot = CurrentObjectInHand; SlotImage.texture = UWHUD.instance.CursorIcon; CurrentObjectInHand = null; Selected = true; } } else { //Swap the objects if (objIntAtSlot != null) { objIntAtSlot.transform.parent = GameWorldController.instance.InventoryMarker.transform; GameWorldController.MoveToInventory(objIntAtSlot); //This will call rebuild list } if (CurrentObjectInHand != null) { if (CurrentObjectInHand.transform.parent != GameWorldController.instance.DynamicObjectMarker()) { //Object needs to be moved to world GameWorldController.MoveToWorld(CurrentObjectInHand); } } objectInSlot = CurrentObjectInHand; SlotImage.texture = CurrentObjectInHand.GetInventoryDisplay().texture; CurrentObjectInHand = objIntAtSlot; ConversationVM.BuildObjectList(); Selected = true; } } else { if (objectInSlot != null) { //Pickup the object in the slot CurrentObjectInHand = objIntAtSlot; objectInSlot = null; SlotImage.texture = Blank; Selected = false; if (CurrentObjectInHand != null) { CurrentObjectInHand.transform.parent = GameWorldController.instance.InventoryMarker.transform; GameWorldController.MoveToInventory(CurrentObjectInHand); //This will call rebuild list CurrentObjectInHand.GetComponent <object_base>().PickupEvent(); } } } if (objectInSlot == null) { Quantity.text = ""; } else { int qty = GetGameObjectInteraction().GetQty(); if (qty <= 1) { Quantity.text = ""; } else { Quantity.text = qty.ToString(); } } }