/// <summary> /// Adds a game object to the database. /// </summary> /// <param name="gameObject">The game object to add to the database. This will be type-converted and added to the correct table when run.</param> /// <param name="connectionString">If you need to connect to a specific database, use this to pass the connection string. Otherwise, the default connection string will be used (WinterConnectionInformation.ActiveConnectionString)</param> public GameObjectBase AddToDatabase(GameObjectBase gameObject, string connectionString = "") { GameObjectBase resultGameObject; try { if (gameObject.GameObjectType == GameObjectTypeEnum.Area) { using (AreaRepository repo = new AreaRepository(connectionString)) { resultGameObject = repo.Add(gameObject as Area); } } else if (gameObject.GameObjectType == GameObjectTypeEnum.Conversation) { using (ConversationRepository repo = new ConversationRepository()) { resultGameObject = repo.Add(gameObject as Conversation); } } else if (gameObject.GameObjectType == GameObjectTypeEnum.Creature) { using (CreatureRepository repo = new CreatureRepository(connectionString)) { resultGameObject = repo.Add(gameObject as Creature); } } else if (gameObject.GameObjectType == GameObjectTypeEnum.Item) { using (ItemRepository repo = new ItemRepository(connectionString)) { resultGameObject = repo.Add(gameObject as Item); } } else if (gameObject.GameObjectType == GameObjectTypeEnum.Placeable) { using (PlaceableRepository repo = new PlaceableRepository(connectionString)) { resultGameObject = repo.Add(gameObject as Placeable); } } else if (gameObject.GameObjectType == GameObjectTypeEnum.Script) { using (ScriptRepository repo = new ScriptRepository(connectionString)) { resultGameObject = repo.Add(gameObject as Script); } } else if (gameObject.GameObjectType == GameObjectTypeEnum.Tileset) { using (TilesetRepository repo = new TilesetRepository(connectionString)) { resultGameObject = repo.Add(gameObject as Tileset); } } else if (gameObject.GameObjectType == GameObjectTypeEnum.GameModule) { using (GameModuleRepository repo = new GameModuleRepository()) { resultGameObject = repo.Add(gameObject as GameModule); } } else { throw new NotSupportedException(); } } catch { throw; } return resultGameObject; }