void Awake() { instance.PrepareGameInit(); CameraAux = GameObject.Find("CameraAux"); SceneInformation = GameObject.Find("Informacoes"); txtBallonConversation = txtBallon.GetComponent <ConversationBallon>(); if (!showIntroduction) { CameraAux.SetActive(false); SceneInformation.SetActive(false); } if (showIntroduction) { StartCoroutine(Introduction()); } instance.UnPause(); }
void Awake() { instance = this; }