public void Draw(GameTime time) { spriteBatch.Begin(); spriteBatch.Draw(background, new Rectangle(0, 0, (int)GameConstants.WINDOWSIZE.X, (int)GameConstants.WINDOWSIZE.Y), Color.White); MainPanel.Draw(spriteBatch); switch (State) { case SettingState.Difficulty: DifficultyPanel.Draw(spriteBatch); break; case SettingState.Volume: VolumePanel.Draw(spriteBatch); break; case SettingState.Controls: ControlsPanel.Draw(spriteBatch); break; } spriteBatch.End(); }
// Start is called before the first frame update void Start() { // Determines which scene is open switch (SceneManager.GetActiveScene().name) { case "Main Menu": IsLoadingLevel = false; MainMenuPanel.SetActive(true); ControlsPanel.SetActive(false); CreditsPanel.SetActive(false); LoadingPanel.SetActive(false); MusicCreditsTitle.SetActive(false); MusicCredits.SetActive(false); ArtCreditsTitle.SetActive(false); ArtCredits.SetActive(false); ProgrammingCreditsTitle.SetActive(false); ProgrammingCredits.SetActive(false); GameDesignCreditsTitle.SetActive(false); GameDesignCredits.SetActive(false); TutorialIndex = 0; break; case "Gamefield": IsLoadingLevel = false; // Holds the amount of time which has elapsed Seconds = 60.0f; WaveInProgress = true; // Holds the wave of enemies Wave = 1; // Determines whether the lose conditions of the game has been met PlayerHasLost = false; Direction = 0; InitiateCameras(); SelectedBarracks = Barracks[0]; UIBarracksBlocked.SetActive(false); UIPrompt.gameObject.SetActive(false); Currency = 1000; SpawnGates = GameObject.FindGameObjectsWithTag("Spawn Gate"); AutoAttack = true; break; } }
// Return Buttons // Closes all panels other than the Main Menu void Return() { if (ControlsPanel.activeSelf) { ControlsPanel.SetActive(false); } if (CreditsPanel.activeSelf) { CreditsPanel.SetActive(false); } MainMenuPanel.SetActive(true); }
private void MinimizePanel_Click(object sender, RoutedEventArgs e) { switch (FormattingPanel.Visibility) { case Visibility.Visible: double originalTop = this.Top; double originalLeft = this.Left; panelLocation = ControlsPanel.TransformToVisual(this).Transform(new Point(0, 0)); FormattingPanel.Visibility = Visibility.Collapsed; MinimizePanelButton.Content = "+"; this.Top = originalTop + panelLocation.Y; this.Left = originalLeft + panelLocation.X; break; case Visibility.Hidden: case Visibility.Collapsed: FormattingPanel.Visibility = Visibility.Visible; MinimizePanelButton.Content = "-"; this.Top -= panelLocation.Y; this.Left -= panelLocation.X; break; } }
// Opens the Controls Panel void Controls() { MainMenuPanel.SetActive(false); ControlsPanel.SetActive(true); }
public void ShowAllUserControls() { ControlsGroupbox.Show(); ControlsPanel.Show(); }
private void LoadControls() { ControlsPanel.SuspendLayout(); foreach (var control in customControls) { if (control is ComboBox) { var combo = (ComboBox)control; var panel = ControlPanel(); combo.Size = combo.PreferredSize; combo.Padding = new Padding(5, 5, 5, 10); panel.Controls.Add(NewControlLabel(combo.Tag.ToString())); panel.Controls.Add(combo); ControlsPanel.Controls.Add(panel); } else if (control is TextBox) { var textBox = (TextBox)control; var panel = ControlPanel(); if (textBox.Name.Contains("pass")) { textBox.UseSystemPasswordChar = true; } panel.Controls.Add(NewControlLabel(textBox.Tag.ToString())); textBox.Width = 150; textBox.KeyDown += TextBox_KeyDown; panel.Controls.Add(textBox); ControlsPanel.Controls.Add(panel); } else if (control is CheckBox) { var checkBox = (CheckBox)control; checkBox.AutoSize = true; checkBox.Text = checkBox.Tag.ToString(); ControlsPanel.Controls.Add(checkBox); } else if (control is Label) { var label = (Label)control; label.AutoSize = true; label.Padding = new Padding(5, 5, 5, 10); ControlsPanel.Controls.Add(label); } else if (control is RichTextBox) { var rtb = (RichTextBox)control; if (isMessageBox) { ControlsPanel.Visible = false; rtb.ReadOnly = true; rtb.Margin = new Padding(5, 10, 5, 0); rtb.BackColor = ControlsMainPanel.BackColor; rtb.TabStop = false; rtb.LinkClicked += ClickedLink; ControlsMainPanel.Controls.Add(rtb); // Set the local field for later loading/resizing changes. messageBox = rtb; } else { var panel = ControlPanel(); rtb.Width = 150; rtb.Height = 80; if (rtb.Tag != null) { panel.Controls.Add(NewControlLabel(rtb.Tag.ToString())); } panel.Controls.Add(rtb); ControlsPanel.Controls.Add(panel); } } else if (control is Button) { var button = (Button)control; button.AutoSize = true; button.Click += ButtonClick; ControlsPanel.Controls.Add(button); } else { var panel = ControlPanel(); panel.Controls.Add(NewControlLabel(control.Tag.ToString())); panel.Controls.Add(control); ControlsPanel.Controls.Add(panel); } } ControlsPanel.ResumeLayout(); ControlsMainPanel.PerformLayout(); }
public void Controls() { ControlsPanel.SetActive(true); }
public void Back() { CreditsPanel.SetActive(false); HelpPanel.SetActive(false); ControlsPanel.SetActive(false); }
private void CreateUI() { mainMenu = new MainMenu(Content, StartNewGame, game.Exit); mainMenuCanvas.AddChild(mainMenu); mainMenuCanvas.Finish(); Dictionary <string, SoundEffect> sounds = new Dictionary <string, SoundEffect>() { { "level0Intro", Content.Load <SoundEffect>("Sounds/level0Intro") }, { "level1Intro", Content.Load <SoundEffect>("Sounds/level1Intro") }, { "level2Intro", Content.Load <SoundEffect>("Sounds/level2Intro") }, { "gameFinished", Content.Load <SoundEffect>("Sounds/gameFinished") }, { "gameOver", Content.Load <SoundEffect>("Sounds/gameOver") }, }; transitionText = new MapTransitionText(TransitionContinueClicked, BackToMenu, game.Exit, sounds); transitionCanvas.AddChild(transitionText); transitionCanvas.Finish(); mapCanvas.AddChild(new UnitPanel(() => { if (currentMap != null) { return(currentMap.GetSelectedUnit()); } else { return(null); } }, mapCanvas.sprites)); mapCanvas.AddChild(new EnemyInfoPanel(() => { if (currentMap != null) { return(currentMap.GetMouseOverEnemy()); } else { return(null); } })); damagePopup = new DamagePopup(camera); Map.damagePopup = damagePopup; mapCanvas.AddChild(damagePopup); HorizontalLayout mainButtons = new HorizontalLayout(); mainButtons.SetMargin(6).Padding = new Point(6, 6); mainButtons.SetLayoutSize(LayoutSize.WrapContent, LayoutSize.FixedSize); mainButtons.SetFixedHeight(44); mainButtons.SetFixedWidth(270); mainButtons.sprite = mapCanvas.sprites["panel"]; Button menuButton = new Button(mapCanvas.sprites["menu"]); menuButton.SetFixedSize(32, 32); Button musicButton = new Button(Config.musicPlaying ? mapCanvas.sprites["musicOn"] : mapCanvas.sprites["musicOff"]); musicButton.SetFixedSize(32, 32); musicButton.OnMouseClick = () => { Config.musicPlaying = !Config.musicPlaying; if (Config.musicPlaying) { musicButton.sprite = mapCanvas.sprites["musicOn"]; } else { musicButton.sprite = mapCanvas.sprites["musicOff"]; } }; Button nextTurnButton = new Button(mapCanvas.sprites["nextTurn"]); nextTurnButton.SetFixedSize(32, 32); nextTurnButton.OnMouseClick = () => { if (currentMap != null) { currentMap.EndTurn(); } }; KeyValueText turnText = new KeyValueText("turns", "12"); turnText.SetLayoutSizeForBoth(LayoutSize.MatchParent); turnText.SetValueTextUpdate(() => { return(currentMap != null ? currentMap.turnCounter.ToString() : ""); }); mainButtons.AddChild(menuButton, musicButton, nextTurnButton, turnText); mapCanvas.AddChild(mainButtons); EnemyTurnSign enemyTurnSign = new EnemyTurnSign(() => { return(currentMap); }); mapCanvas.AddChild(enemyTurnSign); ControlsPanel controls = new ControlsPanel(mapCanvas.sprites); mapCanvas.AddChild(controls); mapCanvas.Finish(); }