public void CreateMenu(Game1 game) { _desktop = new Desktop(game.Batch); var root = _desktop.Root; var label = _factory.CreateLabel(1); label.OffsetFrom = Anchors.TopCenter; label.Offset = new Vector2(0, 40); label.Text = "My cool game"; label.ComputeSize(Vector2.Zero, Autosize.Content); var content = new ContentControll(); content.OffsetFrom = Anchors.Center; var start = _factory.CreateTextButton(0); start.OffsetFrom = Anchors.Center; start.Offset = new Vector2(0, -80); start.Text = "New game"; start.MouseUp += (s, e) => { LoadGame(); }; var options = _factory.CreateTextButton(0); options.OffsetFrom = Anchors.Center; options.Text = "Options"; var exit = _factory.CreateTextButton(0); exit.OffsetFrom = Anchors.Center; exit.Offset = new Vector2(0, 80); exit.Text = "Exit"; var border = _factory.CreatePanel(3); border.Border = new Margin(40, 40); border.ComputeSize(_desktop.Size - new Vector2(25), Autosize.Fill); border.OffsetFrom = Anchors.Center; border.StretchTexture(); var panel = _factory.CreatePanel(4); panel.ComputeSize(_desktop.Size, Autosize.Content); content.Children.Add(panel); content.Children.Add(start); content.Children.Add(options); content.Children.Add(exit); content.ComputeSize(root.Size, Autosize.Content); root.Children.Add(border); root.Children.Add(label); root.Children.Add(content); }