public void HandleActivation() { if (Controls.AxisAvailableActive(PlayerPrefs.GetString(axeX.GetComponent <OptionKey>().action))) { axeXm.GetComponent <OptionKey>().enabled = false; } else { axeXm.GetComponent <OptionKey>().enabled = true; } if (Controls.AxisAvailableActive(PlayerPrefs.GetString(axeY.GetComponent <OptionKey>().action))) { axeYm.GetComponent <OptionKey>().enabled = false; } else { axeYm.GetComponent <OptionKey>().enabled = true; } }