void Start() { controlls = GameObject.FindGameObjectWithTag("GameController").GetComponent <Controlls>(); characterDirection = Direction.Right; UpdateShieldDirection(); }
// Use this for initialization private void Awake() { LevelManager = GameObject.Find("/LevelManager").GetComponent <LevelManager>(); _acceleration = MaxSpeed; _currentSpeed = 0; _remainingNitroTime = NitroTime; Size = 20.0f; _controlls = new Controlls(name); }
private void OnEnable() { //sets up the car controller if (controls == null) { controls = new Controlls(); //sets up the drifting controlls } controls.MainMenu.Enable(); }
void Start() { velocity = new Vector3 (); controllerSettings = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameData>().controllerSettings; if(controllerSettings == null) Debug.Log ("ERROR NO SE ENCONTRO LA CONFIGURACION POR DEFECTO"); pauseGame = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameData> ().paused; Pad = GameObject.Find ("PadController").GetComponent<PadController> (); }
private void OnEnable() { //sets up the car controller if (controls == null) { controls = new Controlls(); //sets up the drifting controlls controls.CarController.Drift.canceled += ctx => { StopDrifting(); }; controls.CarController.Drift.started += ctx => { StartDrifting(); }; } controls.CarController.Enable(); }
private void Awake() { background.gameObject.SetActive(false); rectTransform = gameObject.GetComponent <RectTransform>(); Controlls.SetSize(rectTransform, new Vector2(Screen.width / 2, Screen.height)); if (gameObject.CompareTag("Left_Joystick")) { Controlls.SetPositionOfPivot(rectTransform, new Vector2(-Screen.width / 2, -Screen.height / 2)); } else if (gameObject.CompareTag("Right_Joystick")) { Controlls.SetPositionOfPivot(rectTransform, new Vector2(Screen.width / 2, -Screen.height / 2)); } }
void Start() { controllerSettings = new Controlls (); if (playerOne == null) Debug.Log ("Necesario agregar el prefab player"); else { playerOne.transform.position = playerPositionInicial; } if (cameraGame == null) Debug.Log ("Necesario agregar el prefab cameraGame"); else cameraGame.GetComponent<CameraControl> ().setTarget (playerOne); if (sun == null) Debug.Log ("Necesario agregar el sol"); else sun.transform.rotation = Quaternion.Euler (sunRotation); }
private void Start() { controlls = GameObject.FindGameObjectWithTag("GameController").GetComponent <Controlls>(); range = controlls.GetRange(); }
// Use this for initialization void Start() { offset = -10; playerObject = GameObject.FindGameObjectWithTag("Player"); playerControlls = playerObject.GetComponent <Controlls>(); }
/// <summary> /// Method to create default Controlls. /// </summary> /// <returns>A dictionary with the default controlls mapped to the default keys.</returns> public Dictionary <Controlls, KeyCode[]> createControlls() { Dictionary <Controlls, KeyCode[]> controlls = new Dictionary <Controlls, KeyCode[]>(); foreach (Controlls ctrl in Controlls.GetValues(typeof(Controlls))) { KeyCode[] keys = new KeyCode[2]; if (ctrl == Controlls.Ability_Hotkey_0) { keys[0] = KeyCode.Alpha1; keys[1] = KeyCode.Keypad1; } else if (ctrl == Controlls.Ability_Hotkey_1) { keys[0] = KeyCode.Alpha2; keys[1] = KeyCode.Keypad2; } else if (ctrl == Controlls.Ability_Hotkey_2) { keys[0] = KeyCode.Alpha3; keys[1] = KeyCode.Keypad3; } else if (ctrl == Controlls.Ability_Hotkey_3) { keys[0] = KeyCode.Alpha4; keys[1] = KeyCode.Keypad4; } else if (ctrl == Controlls.Ability_Hotkey_4) { keys[0] = KeyCode.Alpha5; keys[1] = KeyCode.Keypad5; } else if (ctrl == Controlls.Ability_Hotkey_5) { keys[0] = KeyCode.Alpha6; keys[1] = KeyCode.Keypad6; } else if (ctrl == Controlls.Ability_Hotkey_6) { keys[0] = KeyCode.Alpha7; keys[1] = KeyCode.Keypad7; } else if (ctrl == Controlls.Ability_Hotkey_7) { keys[0] = KeyCode.Alpha8; keys[1] = KeyCode.Keypad8; } else if (ctrl == Controlls.Ability_Hotkey_8) { keys[0] = KeyCode.Alpha9; keys[1] = KeyCode.Keypad9; } else if (ctrl == Controlls.Ability_Hotkey_9) { keys[0] = KeyCode.Alpha0; keys[1] = KeyCode.Keypad0; } else if (ctrl == Controlls.Camera_Scroll_Up) { keys[0] = KeyCode.W; keys[1] = KeyCode.UpArrow; } else if (ctrl == Controlls.Camera_Scroll_Down) { keys[0] = KeyCode.S; keys[1] = KeyCode.DownArrow; } else if (ctrl == Controlls.Camera_Scroll_Left) { keys[0] = KeyCode.A; keys[1] = KeyCode.LeftArrow; } else if (ctrl == Controlls.Camera_Scroll_Right) { keys[0] = KeyCode.D; keys[1] = KeyCode.RightArrow; } else if (ctrl == Controlls.Camera_Turn_Left) { keys[0] = KeyCode.Q; keys[1] = KeyCode.LeftBracket; } else if (ctrl == Controlls.Camera_Turn_Right) { keys[0] = KeyCode.E; keys[1] = KeyCode.RightBracket; } else if (ctrl == Controlls.Next_Player) { keys[0] = KeyCode.Equals; keys[1] = KeyCode.KeypadPlus; } else if (ctrl == Controlls.Previous_Player) { keys[0] = KeyCode.Minus; keys[1] = KeyCode.KeypadMinus; } else if (ctrl == Controlls.Pause) { keys[0] = KeyCode.P; keys[1] = KeyCode.P; } controlls.Add(ctrl, keys); } return(controlls); }
// Use this for initialization void Start() { _rigidBody = GetComponent <Rigidbody2D>(); _controlls = GetComponent <Controlls>(); }