예제 #1
0
        public override void Instanciate_scenary()
        {
            base.Instanciate_scenary();

            motor = helper.game_object.Find._ <Controller_npc>(scene, "npc");
            ai    = helper.game_object.Find._ <Ai_walk>(scene, "npc");
        }
예제 #2
0
        public override void Instanciate_scenary()
        {
            base.Instanciate_scenary();
            jump = helper.game_object.Find._ <Assert_colision>(
                scene, "assert jump 1");

            jump_2 = helper.game_object.Find._ <Assert_colision>(
                scene, "assert jump 2");

            jump_3 = helper.game_object.Find._ <Assert_colision>(
                scene, "assert jump 3");

            controller = helper.game_object.Find._ <Controller_npc>(
                scene, "npc");
        }