public override void Instanciate_scenary() { base.Instanciate_scenary(); motor = helper.game_object.Find._ <Controller_npc>(scene, "npc"); ai = helper.game_object.Find._ <Ai_walk>(scene, "npc"); }
public override void Instanciate_scenary() { base.Instanciate_scenary(); jump = helper.game_object.Find._ <Assert_colision>( scene, "assert jump 1"); jump_2 = helper.game_object.Find._ <Assert_colision>( scene, "assert jump 2"); jump_3 = helper.game_object.Find._ <Assert_colision>( scene, "assert jump 3"); controller = helper.game_object.Find._ <Controller_npc>( scene, "npc"); }