// Update is called once per frame void Update() { enemys = GameObject.FindGameObjectsWithTag("Enemy"); enemyDead = GameObject.Find("Boom_effct"); lifeTimeText = GameObject.FindGameObjectWithTag("LifeTime"); if (enemys.Length == 0 && enemyDead == null && isClear) { ClearEffect(); } if (lifeTime <= 0.0f && !isClear) { ControllerShake.Shake(0.0f, 0.0f); IsGameOver = true; GameOver.SetActive(true); } LifeTimeCount(); //生存時間処理 LifeTimeSetActive(); //ライフタイムアクティブ設定 Stop(); //停止 E_WaveSpawn(); //ウェイブ生成 WaveNum(); //現在のウェイブ表示 BossWarning(); //ボス登場エフェクト LifeTimeAlpha(); //lifetimeのalpha ChangeBack(); //背景変更 lifeTime = Mathf.Clamp(lifeTime, 0.0f, lifeTimeMax); if (waveNum > 0) { ClearTime += Time.deltaTime; } }
void Pauseing_Meun() { if (Input.GetKeyDown(KeyCode.JoystickButton7)) { ControllerShake.Shake(0.0f, 0.0f); if (IsPause) { Instantiate(se[1]); IsClose_Menu = true; time = (int)(240 / speed); MenuMove = new Vector3(-1, 0, 0); } else { Instantiate(se[0]); Stop_Object.RemoveAll(c => c == null); List_chirdrens.RemoveAll(c => c == null); List_myComponents.RemoveAll(c => c == null); PauseMenu.GetComponent <RectTransform>().localPosition = new Vector3(-743, 0, 0); OnPause(); time = (int)(240 / speed); MenuMove = new Vector3(1, 0, 0); } } if (IsClose_Menu == true && time < 0) { OnResume(); IsClose_Menu = false; } }
/// <summary> /// あたり判定 /// </summary> /// <param name="col"></param> void OnTriggerEnter2D(Collider2D col) { if ((col.gameObject.tag == "Enemy" || col.gameObject.tag == "Shield") && !isDamage)//EnemyとShieldとぶつかった時 { GameObject main = GameObject.Find("MainManager"); if (main.GetComponent <Main>().GetWave() == 0) { return; //チュートリアル中はダメージなし } //敵にぶつかったら通常のダメージ音再生 if (col.gameObject.name.Contains("Enemy")) { Instantiate(SE[1]); } //それ以外に当たったら特殊ダメージ音再生 else { Instantiate(SE[5]); } ControllerShake.Shake(1.0f, 1.0f); //コントローラーを振動させる GameObject.Find("Main Camera").GetComponent <MainCamera>().SetShake(); //カメラを振動させる s_Cnt = shakeCnt; //振動時間設定 //ダメージを受ける speed = Mathf.Max(speed - damage, 0.0f); GameObject p_Effect = Instantiate(damageEffect, transform.position, transform.rotation); p_Effect.GetComponent <PTimeEffectSpawner>().SetAddTime(damage, main.GetComponent <Main>().lifeTime, 1); damageCnt = 0; BlowOff(); isDamage = true;//ダメージフラグtrue } }
private void LoadScene() { if (FadeOut.GetComponent <Fade_Effect>().GetBool()) { if (IsLoadTitle) { SceneManager.LoadScene("Title"); } if (IsLoadEnd) { Application.Quit(); } } else { if (!FadeOut.activeSelf) { if (Input.GetKeyDown(KeyCode.JoystickButton1) || ret == null) { FadeOut.SetActive(true); IsLoadTitle = true; ControllerShake.Shake(0.0f, 0.0f); } } } }
/// <summary> /// クリアエフェクト /// </summary> private void ClearEffect() { if (clearEffectObj == null) { GameObject player = GameObject.Find("Player"); Vector3 pos = RectTransformUtility.WorldToScreenPoint(Camera.main, player.transform.position); clearEffectObj = Instantiate(clearEffect, pos, Quaternion.identity, GameObject.Find("Canvas").transform); } else { if (clearEffectObj.GetComponent <ClearEffect>().IsEnd()) { Time.timeScale = 1.0f; ControllerShake.Shake(0.0f, 0.0f); Debug.Log(IsGameOver); if (!IsGameOver) { SceneManager.LoadScene("GameClear"); } else { SceneManager.LoadScene("GameClear2"); } } } }
/// <summary> /// コントローラー振動時間カウント /// </summary> private void C_Shake() { if (controllerShakeTime <= 0.0f) { ControllerShake.Shake(0.0f); return; } controllerShakeTime -= Time.unscaledDeltaTime; }
// Use this for initialization void Start() { FindObjectOfType <GameManager>().SetTimeScale(10, 0.0f); ControllerShake.Shake(0.0f); rect = GetComponent <RectTransform>(); isDead = false; cnt = 0.0f; for (int i = 0; i < 2; i++) { sprites[i].enabled = true; } }
/// <summary> /// 潰し処理 /// </summary> public void Crush(int seNum) { EnemyDeadSE(seNum); //speed = Mathf.Min(speed + addSpeed, speedLimit); ControllerShake.Shake(1.0f, 1.0f); s_Cnt = shakeCnt; SpawnDrain(); //if (speed >= stopSpeed) //{ // main.GetComponent<Main>().SetStop(); //} isJudge = true; }
// Update is called once per frame void Update() { if (!inputManager.GetComponent <InputManager>().isAI) { vx = Input.GetAxis("Horizontal"); vy = Input.GetAxis("Vertical"); } if (Time.timeScale == 0.0f) { return; } //ダメージを受けてないか if (!isDamage || blowSpeed == 0) { Move(); //移動 ReturnForce(returnSpeed); //切り替えし慣性 Rotate(); //回転 } DamageEffect(); //ダメージ表現(点滅) MoveSE(); //移動効果音 ChangeColor(); //色変更 if (s_Cnt > 0) { s_Cnt -= 1; } else { ControllerShake.Shake(0.0f, 0.0f); } if (speed > speedLimit) { speed = speedLimit; } }
/// <summary> /// ポーズ /// </summary> private void Pause() { if (Input.GetButtonDown("Pause")) { if (!isPause) { ControllerShake.Shake(0.0f); isPause = true; } else { Time.timeScale = 1.0f; isPause = false; } } if (isPause) { Time.timeScale = 0.0f; } pauseText.SetActive(isPause); }
/// <summary> /// コントローラー振動 /// </summary> /// <param name="value"></param> /// <param name="time"></param> public void ShakeController(float value, float time) { ControllerShake.Shake(value); controllerShakeTime = time; }