public AssetsSystem(Contexts context) : base(context.game) { _context = context; _controllerPoolingService = context.game.services.ProvideControllerPoolingService(); }
public DestroySystem(Contexts context) { _destroyGroup = context.game.GetGroup(GameMatcher.Destroy); _controllerPoolingService = context.game.services.ProvideControllerPoolingService(); }