// Detect Enemy Collision // Detect Item Collision private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Enemy") == true) { player.GetDamaged(); } //if(collision.tag == "EditorOnly") //{ // ItemManager item = collision.GetComponent<ItemManager>(); // item.Use(); //} //Debug.Log(" T : " + collision.name); }