public UIController(InputModel inputModel, PointModel pointModel, EnemyPool enemyPool, PauseModel pauseModel) { _controllers = new ControllerList(); _pause = inputModel.Pause(); _pause.OnKeyPressed += OnPauseKeyPressed; _pointModel = pointModel; _pointModel.OnPointsChanged += OnPointsChanged; _enemyPool = enemyPool; _enemyPool.OnEnemyKilledAndReturned += OnEnemyKilled; _lastEnemyKilledPanelController = new LastEnemyKilledPanelController(); _scorePanelController = new ScorePanelController(); _pausePanelController = new PausePanelController(pauseModel); _nullPanelController = new NullPanelController(); _controllers.Add(_pausePanelController); _scorePanelController.SetText("0"); _pausePanelController.Close(); _pausePanelController.OnResumeButtonPressed += ChangePanelController; _currentPanelController = _nullPanelController; _controllers.Initialize(); }
public void AddController(Controller controller) { Debug.Assert(!ControllerList.Contains(controller), "You are adding the same controller more than once."); controller.World = this; ControllerList.Add(controller); ControllerAdded?.Invoke(controller); }
public virtual void AddController(IController model) { if (m_ControllerList == null) { m_ControllerList = new ControllerList(); } m_ControllerList.Add(model); }
private void ProcessAddedItems() { //Add any new geometries for (int i = 0; i < geomAddList.Count; i++) { if (!geomList.Contains(geomAddList[i])) { geomAddList[i].isRemoved = false; geomList.Add(geomAddList[i]); //Add the new geometry to the broad phase collider. _broadPhaseCollider.Add(geomAddList[i]); } } geomAddList.Clear(); //Add any new bodies for (int i = 0; i < bodyAddList.Count; i++) { if (!bodyList.Contains(bodyAddList[i])) { bodyList.Add(bodyAddList[i]); } } bodyAddList.Clear(); //Add any new controllers for (int i = 0; i < controllerAddList.Count; i++) { if (!controllerList.Contains(controllerAddList[i])) { controllerList.Add(controllerAddList[i]); } } controllerAddList.Clear(); //Add any new joints for (int i = 0; i < jointAddList.Count; i++) { if (!jointList.Contains(jointAddList[i])) { jointList.Add(jointAddList[i]); } } jointAddList.Clear(); //Add any new springs for (int i = 0; i < springAddList.Count; i++) { if (!springList.Contains(springAddList[i])) { springList.Add(springAddList[i]); } } springAddList.Clear(); }
public MoveableObject(string id, ActorType actorType, StatusType statusType, Transform3D transform, EffectParameters effectParameters, Model model, IController controller) : base(id, actorType, statusType, transform, effectParameters, model) { ControllerList.Add(controller); }
public virtual void AddController(IController model) { Type type = model.GetType(); if (m_ControllerList == null) { m_ControllerList = new ControllerList(); } m_ControllerList.Add(model); }
/// <summary> /// Creates a new profile with the given name. /// </summary> /// <param name="profileName">The name of the profile.</param> public MadCatzProfile(string profileName) : base() { name = profileName; version = CURRENT_VERSION; controllers = new ControllerList(); Controller[] deviceGroups = Controller.CreateAllControllers(); foreach (Controller deviceGroup in deviceGroups) { controllers.Add(deviceGroup); } commands = new CommandList(); blasts = new BlastList(); }
/// <summary> /// Processes the added geometries, springs, joints, bodies and controllers. /// </summary> private void ProcessAddedItems() { //Add any new geometries _tempCount = _geomAddList.Count; for (int i = 0; i < _tempCount; i++) { if (!GeomList.Contains(_geomAddList[i])) { _geomAddList[i].InSimulation = true; GeomList.Add(_geomAddList[i]); //Add the new geometry to the broad phase collider. _broadPhaseCollider.Add(_geomAddList[i]); } } _geomAddList.Clear(); //Add any new bodies _tempCount = _bodyAddList.Count; for (int i = 0; i < _tempCount; i++) { if (!BodyList.Contains(_bodyAddList[i])) { BodyList.Add(_bodyAddList[i]); } } _bodyAddList.Clear(); //Add any new controllers _tempCount = _controllerAddList.Count; for (int i = 0; i < _tempCount; i++) { if (!ControllerList.Contains(_controllerAddList[i])) { ControllerList.Add(_controllerAddList[i]); } } _controllerAddList.Clear(); //Add any new joints _tempCount = _jointAddList.Count; for (int i = 0; i < _tempCount; i++) { if (!JointList.Contains(_jointAddList[i])) { JointList.Add(_jointAddList[i]); } } _jointAddList.Clear(); //Add any new springs _tempCount = _springAddList.Count; for (int i = 0; i < _tempCount; i++) { if (!SpringList.Contains(_springAddList[i])) { SpringList.Add(_springAddList[i]); } } _springAddList.Clear(); }
//Body, wait for engine updates #endregion #region Constructors public MoveableObject(ModelObject modelObject, IController controller) : base(modelObject) { ControllerList.Add(controller); }