// Use this for initialization void Start() { controller = FindObjectOfType <ControllerInputText>(); popUp = FindObjectOfType <popUpScript>(); face = 0; construir(); }
// Use this for initialization void Start() { controllerInput = FindObjectOfType <ControllerInputText>(); inputField = gameObject.GetComponent <InputField>(); inputField.characterLimit = limiteDeCaracteres; inputField.onValueChanged.AddListener(delegate { checkEstadoController(); }); switch (tipoDeInput) { case Tipo.Alfa: inputField.contentType = InputField.ContentType.Alphanumeric; break; case Tipo.Decimal: inputField.contentType = InputField.ContentType.DecimalNumber; DesactivarPlaceHolder(); break; case Tipo.Entero: inputField.contentType = InputField.ContentType.IntegerNumber; DesactivarPlaceHolder(); break; default: inputField.contentType = InputField.ContentType.Standard; break; } }