private void ReleaseItem() { if (m_Item != null) { if (m_Item.name != "Tablet") { m_Item.GetComponent <Rigidbody>().useGravity = true; m_Item.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None; m_Item.GetComponent <Rigidbody>().velocity = m_ControllerInput.GetControllerVelocity(); m_Item.GetComponent <Rigidbody>().angularVelocity = m_ControllerInput.GetControllerAngularVelocity(); m_Item.transform.parent = null; m_Item = null; } else { m_Item.transform.parent = null; m_Item = null; } } }