public Device(SteamVR_TrackedObject controller) { this.controller = controller; // TODO: Add Runtime Configuration of ChordingButton's used mask = new ChordMask(new ChordButtonID[] { ChordButtonID.Pie_0_0, ChordButtonID.Pie_0_1, ChordButtonID.Pie_0_2, ChordButtonID.Pie_1_0, ChordButtonID.Pie_1_1, ChordButtonID.Pie_1_2, }); ControllerHand hand = HandForName(controller.name); //trigger = (hand == ControllerHand.L ? ChordButtonID.Trigger_0 : ChordButtonID.Trigger_1); // TODO: Factor out index calculation touches = new List <Vector2>(); touchpad = new TouchpadButtonMask4((int)hand); Debug.Log("Mask Config: " + mask.StringFor(mask.All)); Debug.Log(string.Join("\n", new[] { controller.name + " setup as " + hand.ToString(), //"Trigger => " + trigger.ToString(), "Touchpad => " + mask.StringFor(touchpad.All), })); }
/// <summary> /// The GetControllerDefaultColliderPath returns the path to the prefab that contains the collider objects for the default controller of this SDK. /// </summary> /// <param name="hand">The controller hand to check for</param> /// <returns>A path to the resource that contains the collider GameObject.</returns> public override string GetControllerDefaultColliderPath(ControllerHand hand) { if (HasAvatar()) { return("ControllerColliders/OculusTouch_" + hand.ToString()); } return("ControllerColliders/Fallback"); }