public GetAllGamesShould() { // Arrange _server = new TestServer(new WebHostBuilder() .UseStartup <StartupForTest>()); _client = new ControllerCaller(_server.CreateClient()); }
public ApplyPlayerSelectionOnGameShould() { // Arrange _server = new TestServer(new WebHostBuilder() .UseStartup <StartupForTest>()); _client = new ControllerCaller(_server.CreateClient()); }
public CreateGameShould(ITestOutputHelper output) { this.output = output; // Arrange _server = new TestServer(new WebHostBuilder() .UseStartup <StartupForTest>()); _client = new ControllerCaller(_server.CreateClient()); }