/// <summary>
 /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para>
 /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles</para>
 /// </summary>
 public static int GetAnalogActionOrigins(ControllerHandle controllerHandle, ControllerActionSetHandle actionSetHandle, ControllerAnalogActionHandle analogActionHandle, EControllerActionOrigin[] originsOut)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamController_GetAnalogActionOrigins(controllerHandle, actionSetHandle, analogActionHandle, originsOut));
 }
 public static void StopAnalogActionMomentum(ControllerHandle controllerHandle, ControllerAnalogActionHandle eAction)
 {
     InteropHelp.TestIfAvailableClient();
     NativeMethods.ISteamController_StopAnalogActionMomentum(controllerHandle, eAction);
 }
 /// <summary>
 /// <para> Returns the current state of these supplied analog game action</para>
 /// </summary>
 public static ControllerAnalogActionData GetAnalogActionData(ControllerHandle controllerHandle, ControllerAnalogActionHandle analogActionHandle)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamController_GetAnalogActionData(controllerHandle, analogActionHandle));
 }