/// <summary> /// <para> Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive')</para> /// <para> This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in</para> /// <para> your state loops, instead of trying to place it in all of your state transitions.</para> /// </summary> public static void ActivateActionSet(ControllerHandle controllerHandle, ControllerActionSetHandle actionSetHandle) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamController_ActivateActionSet(controllerHandle, actionSetHandle); }
/// <summary> /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles</para> /// </summary> public static int GetAnalogActionOrigins(ControllerHandle controllerHandle, ControllerActionSetHandle actionSetHandle, ControllerAnalogActionHandle analogActionHandle, EControllerActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_GetAnalogActionOrigins(controllerHandle, actionSetHandle, analogActionHandle, originsOut)); }