public LegionCommander(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.legion_commander_overwhelming_odds, x => this.odds = new OverwhelmingOdds(x) }, { AbilityId.legion_commander_press_the_attack, x => this.attack = new BuffAbility(x) }, { AbilityId.legion_commander_duel, x => this.duel = new Duel(x) }, { AbilityId.item_blink, x => this.blink = new LegionBlink(x) }, { AbilityId.item_swift_blink, x => this.blink = new LegionBlink(x) }, { AbilityId.item_arcane_blink, x => this.blink = new LegionBlink(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new LegionBlink(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, }; }
protected ControllableUnitMenu GetUnitMenu(Unit9 unit) { if (!this.unitMenus.TryGetValue(unit.DefaultName + unit.IsIllusion, out var menu)) { menu = new ControllableUnitMenu(unit, this.Menu); this.unitMenus[unit.DefaultName + unit.IsIllusion] = menu; } return(menu); }
// Token: 0x060009A2 RID: 2466 RVA: 0x00029F6C File Offset: 0x0002816C public Axe(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.axe_berserkers_call, (ActiveAbility x) => this.call = new DisableAbility(x) }, { AbilityId.axe_battle_hunger, (ActiveAbility x) => this.hunger = new DebuffAbility(x) }, { AbilityId.axe_culling_blade, (ActiveAbility x) => this.blade = new CullingBlade(x) }, { AbilityId.item_blink, (ActiveAbility x) => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_force_staff, (ActiveAbility x) => this.force = new ForceStaff(x) }, { AbilityId.item_blade_mail, (ActiveAbility x) => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, (ActiveAbility x) => this.bkb = new ShieldAbility(x) }, { AbilityId.item_shivas_guard, (ActiveAbility x) => this.shiva = new DebuffAbility(x) }, { AbilityId.item_mjollnir, (ActiveAbility x) => this.mjollnir = new ShieldAbility(x) }, { AbilityId.item_meteor_hammer, (ActiveAbility x) => this.meteor = new MeteorHammerAxe(x) }, { AbilityId.item_dagon_5, (ActiveAbility x) => this.dagon = new NukeAbility(x) } }; base.MoveComboAbilities.Add(AbilityId.axe_berserkers_call, (ActiveAbility _) => this.call); }
public Pugna(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.pugna_nether_blast, x => this.blast = new NukeAbility(x) }, { AbilityId.pugna_decrepify, x => this.decrepify = new DebuffAbility(x) }, { AbilityId.pugna_nether_ward, x => this.ward = new AoeAbility(x) }, { AbilityId.pugna_life_drain, x => this.drain = new TargetableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, }; }
// Token: 0x06000633 RID: 1587 RVA: 0x0001E4E0 File Offset: 0x0001C6E0 public Enigma(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.enigma_malefice, (ActiveAbility x) => this.malefice = new DisableAbility(x) }, { AbilityId.enigma_midnight_pulse, (ActiveAbility x) => this.pulse = new AoeAbility(x) }, { AbilityId.enigma_black_hole, (ActiveAbility x) => this.blackHole = new BlackHole(x) }, { AbilityId.item_black_king_bar, (ActiveAbility x) => this.bkb = new ShieldAbility(x) }, { AbilityId.item_ghost, (ActiveAbility x) => this.ghost = new ShieldAbility(x) }, { AbilityId.item_blink, (ActiveAbility x) => this.blink = new BlinkDaggerEnigma(x) }, { AbilityId.item_refresher, (ActiveAbility x) => this.refresher = new UntargetableAbility(x) }, { AbilityId.item_refresher_shard, (ActiveAbility x) => this.refresherShard = new UntargetableAbility(x) }, { AbilityId.item_shivas_guard, (ActiveAbility x) => this.shiva = new DebuffAbility(x) } }; }
public Dazzle(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.dazzle_poison_touch, x => this.touch = new DebuffAbility(x) }, { AbilityId.dazzle_shadow_wave, x => this.wave = new ShadowWave(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, }; }
public Pudge(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.pudge_meat_hook, x => this.hook = new MeatHook(x) }, { AbilityId.pudge_rot, x => this.rot = new Rot(x) }, { AbilityId.pudge_dismember, x => this.dismember = new Dismember(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerPudge(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new DebuffAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_lotus_orb, x => this.lotus = new ShieldAbility(x) }, }; }
// Token: 0x06000147 RID: 327 RVA: 0x0000C2D8 File Offset: 0x0000A4D8 public Windranger(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.windranger = (owner as Windranger); base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.windrunner_shackleshot, delegate(ActiveAbility x) { this.shackleshot = new Shackleshot(x); if (this.powershot != null) { this.powershot.Shackleshot = this.shackleshot; } return(this.shackleshot); } }, { AbilityId.windrunner_powershot, delegate(ActiveAbility x) { this.powershot = new Powershot(x); if (this.shackleshot != null) { this.powershot.Shackleshot = this.shackleshot; } return(this.powershot); } }, { AbilityId.windrunner_windrun, (ActiveAbility x) => this.windrun = new Windrun(x) }, { AbilityId.windrunner_focusfire, (ActiveAbility x) => this.focusFire = new FocusFire(x) }, { AbilityId.item_phase_boots, (ActiveAbility x) => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_blink, (ActiveAbility x) => this.blink = new BlinkDaggerWindranger(x) }, { AbilityId.item_orchid, (ActiveAbility x) => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, (ActiveAbility x) => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, (ActiveAbility x) => this.nullifier = new Nullifier(x) }, { AbilityId.item_sheepstick, (ActiveAbility x) => this.hex = new DisableAbility(x) } }; base.MoveComboAbilities.Add(AbilityId.windrunner_shackleshot, (ActiveAbility _) => this.shackleshot); base.MoveComboAbilities.Add(AbilityId.windrunner_windrun, (ActiveAbility x) => this.windrunMove = new MoveBuffAbility(x)); }
public Disruptor(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.disruptor_thunder_strike, x => this.thunder = new NukeAbility(x) }, { AbilityId.disruptor_glimpse, x => this.glimpse = new TargetableAbility(x) }, { AbilityId.disruptor_kinetic_field, x => this.field = new KineticField(x) }, { AbilityId.disruptor_static_storm, x => this.storm = new StaticStorm(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.disruptor_kinetic_field, _ => this.field); ParticleManager.ParticleAdded += OnParticleAdded; }
// Token: 0x06000913 RID: 2323 RVA: 0x000288CC File Offset: 0x00026ACC public DarkSeer(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.dark_seer_vacuum, delegate(ActiveAbility x) { this.vacuum = new Vacuum(x); if (this.wall != null) { this.wall.Vacuum = this.vacuum; } return(this.vacuum); } }, { AbilityId.dark_seer_ion_shell, (ActiveAbility x) => this.shell = new IonShell(x) }, { AbilityId.dark_seer_surge, (ActiveAbility x) => this.surge = new BuffAbility(x) }, { AbilityId.dark_seer_wall_of_replica, delegate(ActiveAbility x) { this.wall = new WallOfReplica(x); if (this.vacuum != null) { this.wall.Vacuum = this.vacuum; } return(this.wall); } }, { AbilityId.item_blink, (ActiveAbility x) => this.blink = new BlinkAbility(x) }, { AbilityId.item_shivas_guard, (ActiveAbility x) => this.shiva = new DebuffAbility(x) }, { AbilityId.item_blade_mail, (ActiveAbility x) => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_force_staff, (ActiveAbility x) => this.force = new ForceStaff(x) } }; base.MoveComboAbilities.Add(AbilityId.dark_seer_surge, (ActiveAbility _) => this.surge); }
// Token: 0x0600076A RID: 1898 RVA: 0x00022894 File Offset: 0x00020A94 public Grimstroke(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.grimstroke_dark_artistry, (ActiveAbility x) => this.stroke = new DebuffAbility(x) }, { AbilityId.grimstroke_ink_creature, (ActiveAbility x) => this.embrace = new DisableAbility(x) }, { AbilityId.grimstroke_spirit_walk, (ActiveAbility x) => this.ink = new InkSwell(x) }, { AbilityId.grimstroke_soul_chain, (ActiveAbility x) => this.bind = new Soulbind(x) }, { AbilityId.item_blink, (ActiveAbility x) => this.blink = new BlinkAbility(x) }, { AbilityId.item_ethereal_blade, (ActiveAbility x) => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_sheepstick, (ActiveAbility x) => this.hex = new DisableAbility(x) }, { AbilityId.item_shivas_guard, (ActiveAbility x) => this.shiva = new DebuffAbility(x) }, { AbilityId.item_orchid, (ActiveAbility x) => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, (ActiveAbility x) => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, (ActiveAbility x) => this.nullifier = new Nullifier(x) }, { AbilityId.item_rod_of_atos, (ActiveAbility x) => this.atos = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, (ActiveAbility x) => this.veil = new DebuffAbility(x) }, { AbilityId.item_heavens_halberd, (ActiveAbility x) => this.halberd = new DisableAbility(x) }, { AbilityId.item_dagon_5, (ActiveAbility x) => this.dagon = new GrimstrokeDagon(x) } }; }
public PsionicTrap(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.templar_assassin_self_trap, x => this.trapExplode = new TrapExplode(x) }, }; }
public Alchemist(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.alchemist_acid_spray, x => this.acid = new DebuffAbility(x) }, { AbilityId.alchemist_unstable_concoction_throw, x => this.concoction = new UnstableConcoction(x) }, { AbilityId.alchemist_chemical_rage, x => this.rage = new BuffAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, }; }
public Tusk(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.tusk_ice_shards, x => this.shards = new IceShards(x) }, { AbilityId.tusk_snowball, x => this.snowball = new Snowball(x) }, { AbilityId.tusk_tag_team, x => this.tag = new DebuffAbility(x) }, { AbilityId.tusk_walrus_punch, x => this.punch = new NukeAbility(x) }, { AbilityId.tusk_walrus_kick, x => this.kick = new Kick(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; }
public ChaosKnight(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.chaos_knight_chaos_bolt, x => this.bolt = new DisableAbility(x) }, { AbilityId.chaos_knight_reality_rift, x => this.rift = new TargetableAbility(x) }, { AbilityId.chaos_knight_phantasm, x => this.phantasm = new UntargetableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; this.MoveComboAbilities.Add(AbilityId.slardar_sprint, _ => this.bolt); }
public Riki(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.riki_smoke_screen, x => this.smoke = new SmokeScreen(x) }, { AbilityId.riki_blink_strike, x => this.blinkStrike = new NukeAbility(x) }, { AbilityId.riki_tricks_of_the_trade, x => this.tricks = new TricksOfTheTrade(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; }
// Token: 0x06000740 RID: 1856 RVA: 0x00022084 File Offset: 0x00020284 public Juggernaut(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.juggernaut_blade_fury, (ActiveAbility x) => this.bladeFury = new NukeAbility(x) }, { AbilityId.juggernaut_healing_ward, (ActiveAbility x) => this.ward = new HealingWard(x) }, { AbilityId.juggernaut_omni_slash, (ActiveAbility x) => this.omni = new Omnislash(x) }, { AbilityId.item_phase_boots, (ActiveAbility x) => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_orchid, (ActiveAbility x) => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, (ActiveAbility x) => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, (ActiveAbility x) => this.nullifier = new Nullifier(x) }, { AbilityId.item_diffusal_blade, (ActiveAbility x) => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_abyssal_blade, (ActiveAbility x) => this.abyssal = new DisableAbility(x) }, { AbilityId.item_manta, (ActiveAbility x) => this.manta = new BuffAbility(x) }, { AbilityId.item_blink, (ActiveAbility x) => this.blink = new BlinkAbility(x) }, { AbilityId.item_mjollnir, (ActiveAbility x) => this.mjollnir = new ShieldAbility(x) } }; base.MoveComboAbilities.Add(AbilityId.juggernaut_blade_fury, (ActiveAbility x) => this.bladeFuryShield = new ShieldAbility(x)); }
public Venomancer(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.venomancer_venomous_gale, x => this.gale = new DebuffAbility(x) }, { AbilityId.venomancer_plague_ward, x => this.ward = new PlagueWardAbility(x) }, { AbilityId.venomancer_poison_nova, x => this.nova = new PoisonNova(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; this.MoveComboAbilities.Add(AbilityId.venomancer_venomous_gale, _ => this.gale); }
public PhantomLancer(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.phantom_lancer_spirit_lance, x => this.lance = new NukeAbility(x) }, { AbilityId.phantom_lancer_doppelwalk, x => this.doppel = new Doppelganger(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, }; this.MoveComboAbilities.Add(AbilityId.phantom_lancer_doppelwalk, x => this.doppelBlink = new BlinkAbility(x)); }
public EmberSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.ember_spirit_searing_chains, x => this.chains = new SearingChains(x) }, { AbilityId.ember_spirit_sleight_of_fist, x => this.fist = new SleightOfFist(x) }, { AbilityId.ember_spirit_flame_guard, x => this.shield = new ShieldAbility(x) }, { AbilityId.ember_spirit_fire_remnant, x => this.remnant = new FireRemnant(x) }, { AbilityId.ember_spirit_activate_fire_remnant, x => this.remnantActivate = new ActivateFireRemnant(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, }; this.MoveComboAbilities.Add(AbilityId.ember_spirit_fire_remnant, x => this.remnantBlink = new FireRemnantBlink(x)); this.MoveComboAbilities.Add( AbilityId.ember_spirit_activate_fire_remnant, x => this.remnantActivateBlink = new ActivateFireRemnantBlink(x)); }
// Token: 0x06000452 RID: 1106 RVA: 0x000175BC File Offset: 0x000157BC public Phoenix(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.phoenix_icarus_dive, (ActiveAbility x) => this.dive = new IcarusDive(x) }, { AbilityId.phoenix_launch_fire_spirit, (ActiveAbility x) => this.spirits = new FireSpirits(x) }, { AbilityId.phoenix_sun_ray, (ActiveAbility x) => this.ray = new SunRay(x) }, { AbilityId.phoenix_supernova, (ActiveAbility x) => this.nova = new Supernova(x) }, { AbilityId.item_veil_of_discord, (ActiveAbility x) => this.veil = new DebuffAbility(x) }, { AbilityId.item_shivas_guard, (ActiveAbility x) => this.shiva = new ShivasGuard(x) }, { AbilityId.item_rod_of_atos, (ActiveAbility x) => this.atos = new DisableAbility(x) }, { AbilityId.item_spirit_vessel, (ActiveAbility x) => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, (ActiveAbility x) => this.urn = new DebuffAbility(x) }, { AbilityId.item_sheepstick, (ActiveAbility x) => this.hex = new DisableAbility(x) }, { AbilityId.item_heavens_halberd, (ActiveAbility x) => this.halberd = new DisableAbility(x) } }; base.MoveComboAbilities.Add(AbilityId.phoenix_icarus_dive, (ActiveAbility _) => this.dive); }
// Token: 0x060001F0 RID: 496 RVA: 0x0000E89C File Offset: 0x0000CA9C public VengefulSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.vengefulspirit_magic_missile, (ActiveAbility x) => this.missile = new DisableAbility(x) }, { AbilityId.vengefulspirit_wave_of_terror, (ActiveAbility x) => this.wave = new DebuffAbility(x) }, { AbilityId.vengefulspirit_nether_swap, (ActiveAbility x) => this.swap = new TargetableAbility(x) }, { AbilityId.item_force_staff, (ActiveAbility x) => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, (ActiveAbility x) => this.pike = new HurricanePike(x) }, { AbilityId.item_solar_crest, (ActiveAbility x) => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, (ActiveAbility x) => this.medallion = new DebuffAbility(x) }, { AbilityId.item_spirit_vessel, (ActiveAbility x) => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, (ActiveAbility x) => this.urn = new DebuffAbility(x) } }; base.MoveComboAbilities.Add(AbilityId.lion_impale, (ActiveAbility _) => this.missile); }
public Slardar(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.slardar_sprint, x => this.sprint = new BuffAbility(x) }, { AbilityId.slardar_slithereen_crush, x => this.crush = new DisableAbility(x) }, { AbilityId.slardar_amplify_damage, x => this.amplify = new DebuffAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, }; this.MoveComboAbilities.Add(AbilityId.slardar_slithereen_crush, _ => this.crush); this.MoveComboAbilities.Add(AbilityId.slardar_sprint, _ => this.sprint); }
public VoidSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.void_spirit_aether_remnant, x => this.remnant = new AetherRemnant(x) }, { AbilityId.void_spirit_dissimilate, x => this.dissimilate = new Dissimilate(x) }, { AbilityId.void_spirit_resonant_pulse, x => this.pulse = new NukeAbility(x) }, { AbilityId.void_spirit_astral_step, x => this.step = new NukeAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_cyclone, x => this.eul = new DisableAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, }; }
// Token: 0x060002E5 RID: 741 RVA: 0x00011D0C File Offset: 0x0000FF0C public StormSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.storm_spirit_static_remnant, (ActiveAbility x) => this.remnant = new NukeAbility(x) }, { AbilityId.storm_spirit_electric_vortex, (ActiveAbility x) => this.vortex = new DisableAbility(x) }, { AbilityId.storm_spirit_ball_lightning, (ActiveAbility x) => this.ball = new BallLightning(x) }, { AbilityId.item_orchid, (ActiveAbility x) => this.orchid = new DisableAbility(x) }, { AbilityId.item_sheepstick, (ActiveAbility x) => this.hex = new DisableAbility(x) }, { AbilityId.item_bloodthorn, (ActiveAbility x) => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_shivas_guard, (ActiveAbility x) => this.shiva = new DebuffAbility(x) }, { AbilityId.item_nullifier, (ActiveAbility x) => this.nullifier = new Nullifier(x) }, { AbilityId.item_dagon_5, (ActiveAbility x) => this.dagon = new NukeAbility(x) } }; base.MoveComboAbilities.Add(AbilityId.storm_spirit_ball_lightning, (ActiveAbility _) => this.ball); }
// Token: 0x06000528 RID: 1320 RVA: 0x0001A92C File Offset: 0x00018B2C public Mars(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { base.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.mars_spear, (ActiveAbility x) => this.spear = new SpearOfMars(x) }, { AbilityId.mars_gods_rebuke, (ActiveAbility x) => this.rebuke = new NukeAbility(x) }, { AbilityId.mars_arena_of_blood, (ActiveAbility x) => this.arena = new ArenaOfBlood(x) }, { AbilityId.item_blink, (ActiveAbility x) => this.blink = new BlinkAbility(x) }, { AbilityId.item_orchid, (ActiveAbility x) => this.orchid = new DisableAbility(x) }, { AbilityId.item_nullifier, (ActiveAbility x) => this.nullifier = new Nullifier(x) }, { AbilityId.item_bloodthorn, (ActiveAbility x) => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_blade_mail, (ActiveAbility x) => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, (ActiveAbility x) => this.bkb = new ShieldAbility(x) }, { AbilityId.item_heavens_halberd, (ActiveAbility x) => this.halberd = new DisableAbility(x) }, { AbilityId.item_armlet, (ActiveAbility x) => this.armlet = new BuffAbility(x) }, { AbilityId.item_abyssal_blade, (ActiveAbility x) => this.abyssal = new DisableAbility(x) } }; }
public Slark(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.slark_dark_pact, x => this.pact = new NukeAbility(x) }, { AbilityId.slark_pounce, x => this.pounce = new Pounce(x) }, { AbilityId.slark_shadow_dance, x => this.dance = new ShadowDance(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_silver_edge, x => this.silver = new BuffAbility(x) }, { AbilityId.item_invis_sword, x => this.shadow = new BuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.slark_pounce, x => this.pounceBlink = new ForceStaff(x)); }
public Morphling(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.morphling = (BaseMorphling)owner; this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.morphling_waveform, x => this.wave = new Wave(x) }, { AbilityId.morphling_adaptive_strike_str, x => this.str = new DisableAbility(x) }, { AbilityId.morphling_adaptive_strike_agi, x => this.agi = new NukeAbility(x) }, //{ AbilityId.morphling_replicate, x => this.replicate = new Replicate(x) }, //{ AbilityId.morphling_morph_replicate, x => this.morph = new Morph(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new NukeAbility(x) }, { AbilityId.item_manta, x => this.manta = new MantaStyle(x) }, }; this.MoveComboAbilities.Add(AbilityId.morphling_waveform, x => this.waveBlink = new BlinkAbility(x)); OrderManager.OrderAdding += this.OnOrderAdding; }
public Lina(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.lina_dragon_slave, x => this.dragon = new NukeAbility(x) }, { AbilityId.lina_light_strike_array, x => this.array = new DisableAbility(x) }, { AbilityId.lina_laguna_blade, x => this.laguna = new NukeAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.lina_light_strike_array, _ => this.array); }
public Leshrac(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.leshrac_split_earth, x => { this.splitEarth = new SplitEarth(x); if (this.lightning != null) { this.splitEarth.Storm = this.lightning; } this.splitEarth.FailSafe = this.FailSafe; return(this.splitEarth); } }, { AbilityId.leshrac_diabolic_edict, x => this.diabolic = new DiabolicEdict(x) }, { AbilityId.leshrac_lightning_storm, x => { this.lightning = new NukeAbility(x); if (this.splitEarth != null) { this.splitEarth.Storm = this.lightning; } return(this.lightning); } }, { AbilityId.leshrac_pulse_nova, x => this.nova = new PulseNova(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.leshrac_split_earth, _ => this.splitEarth); }