public void DontTakeReq(ControllableObject id, Player to) { if (Program.Client == null) { return; } MemoryStream stream = new MemoryStream(512); stream.Seek(4, SeekOrigin.Begin); BinaryWriter writer = new BinaryWriter(stream); if (Program.Client.Muted != 0) { writer.Write(Program.Client.Muted); } else { writer.Write(0); } writer.Write((byte)68); writer.Write(id.Id); writer.Write(to.Id); writer.Flush(); writer.Seek(0, SeekOrigin.Begin); writer.Write((int)stream.Length); writer.Close(); Send(stream.ToArray()); }
private void OnEnable() { if (_inputHandler == null) { _inputHandler = GetComponent <ControllableObject>(); } }
private void OnEnable() { _controller = GetComponent <ControllableObject>(); _collisionState = GetComponent <PlayerCollisionState>(); _shotgunGO = GetComponentInChildren <Shotgun>(); }
public override void AltFire(ControllableObject player) { player.movementMask |= 1 << MovementFlags.Floating; if ((player.inputMask & (1 << OmniInput.Left)) != 0) { player.accel.x = -flySpeed; if (player.vel.x - player.accel.x * OmniWorld.timeStep < -flySpeed) player.accel.x = 0; } else if ((player.inputMask & (1 << OmniInput.Right)) != 0) { player.accel.x = flySpeed; if (player.vel.x + player.accel.x * OmniWorld.timeStep > flySpeed) player.accel.x = 0; } else player.accel.x = 0; if ((player.inputMask & (1 << OmniInput.Up)) != 0) { player.accel.y = flySpeed; if (player.vel.y + player.accel.y * OmniWorld.timeStep > flySpeed) player.accel.y = 0; } else if ((player.inputMask & (1 << OmniInput.Down)) != 0) { player.accel.y = -flySpeed; if (player.vel.y - player.accel.y * OmniWorld.timeStep < -flySpeed) player.accel.y = 0; } else player.accel.y = 0; }
private void Update() { if (_controller == null) { _controller = GameObject.FindGameObjectWithTag("Player").GetComponent <ControllableObject>(); } }
void collisionTest(ControllableObject owner) { r.Clear(); int c1 = (int)((bounds.x + bounds.width) - bounds.x); int c2 = (int)((bounds.y + bounds.height) - bounds.y); for (int x = 0; x <= type.Size; x++) for (int y = 0; y <= type.Size; y++) { int c1x = (int)bounds.x + x; int c1y = (int)bounds.y + y; int id = x + y * (int)type.Size; if (OmniTerrain.isSolid(c1x, c1y)) { r.Add(new Rect(c1x, c1y, 1, 1)); } } for (int i = 0; i < owner.activeChunks.Count; i++) { for (int j = 0; j < owner.activeChunks[i].objects.Count; j++) { if (owner.activeChunks[i].objects[j].id != owner.id) r.Add(owner.activeChunks[i].objects[j].bounds); } } }
private void OnEnable() { ControllableObject.OnButton += OnButton; ControllableObject.OnButtonDown += OnButtonDown; _controller = GetComponent <ControllableObject>(); }
public void OnLevelWasLoaded(int level) { if (level > 0) { _player = null; } }
public override void AltFire(ControllableObject player) { if (player.item == this) { player.vel.y += hoverPower * 0.5f; } }
private void OnEnable() { _body2d = GetComponent <Rigidbody2D>(); _controller = GetComponent <ControllableObject>(); _collisionState = GetComponent <PlayerCollisionState>(); _audioSource = GetComponent <AudioSource>(); }
public override void OnUse(ControllableObject player, Vector3 pos2) { if (Network.isClient) return; bool flag = false; if(player.mountedTo != null) if (player.selected >= 0) if (player.bagItems[player.selected] != null) if (player.bagItems[player.selected].stack > 0) { OmniItemType item = OmniItems.itemTypes[player.bagItems[player.selected].id]; Vector2 vel = new Vector2(Mathf.Cos((player.mountedTo.rotation + 90) * Mathf.Deg2Rad) * str, Mathf.Sin((player.mountedTo.rotation + 90) * Mathf.Deg2Rad) * str); if (player.flipped) vel.x *= -1; Matrix4x4 tr = player.mountedTo.item.animList[0].skelMatrix2(player.mountedTo, player.mountedTo.Position, 1); vel.x += player.mountedTo.vel.x; vel.y += player.mountedTo.vel.y; Vector2 pos = tr.MultiplyPoint(new Vector3(0,0,0)); pos.x -= item.Size / 2f; pos.y -= item.Size / 2f; pos += player.mountedTo.vel * OmniWorld.timeStep; SpawnEvent e = new SpawnEvent(OmniWorld.tick, OmniItems.itemTypes[player.bagItems[player.selected].id].name, pos, vel, -1, true, typeof(DamageableObject)); e.firedBy = player.mountedTo; OmniEvents.AddEvent(e); flag = true; } if (!flag) base.OnUse(player, pos2); }
public void PassTo(Player who, ControllableObject obj, Player player, bool requested) { // Ignore message that we sent in the first place if (who != Player.LocalPlayer) { obj.PassControlTo(player, who, false, requested); } }
//private bool _animating = false; private void OnEnable() { _collisionState = GetComponent <PlayerCollisionState>(); _controller = GetComponent <ControllableObject>(); // START THE GAME MANAGER, WINDOW MANAGER, AND THE EVENT SYSTEM // They are not used in this script, but they started for the reset of the game. GameManager GM = GameManager.Instance.GetComponent <GameManager>(); WindowManager WM = WindowManager.Instance.GetComponent <WindowManager>(); EventSystemSingleton ESS = EventSystemSingleton.Instance.GetComponent <EventSystemSingleton>(); }
public override void AltFire(ControllableObject player) { if (player.grounded) return; player.stun = 2; player.rotSpeed = 1080; if (!player.flipped) player.rotSpeed *= -1; player.mount0 = id; }
public void PassTo(Player who, ControllableObject obj, Player player, bool requested) { // Ignore message that we sent in the first place if (who != Player.LocalPlayer) { obj.PassControlTo(player, who, false, requested); } if (obj is Card) { Program.GameEngine.EventProxy.OnCardControllerChanged_3_1_0_2((Card)obj, who, player); } }
// Update is called once per frame private void FixedUpdate() { if (_player == null && GameObject.FindGameObjectWithTag("Player") != null) { _player = GameObject.FindGameObjectWithTag("Player").GetComponent <ControllableObject>(); } if (!_canTakeInput && _limitedTime) { _timer = _timer > 0.0f ? _timer : Time.time; if (Time.time - _timer > _pauseDuration) { _canTakeInput = true; _timer = 0.0f; } } if (_player != null) { // Depending on the controller type, run through all the inputs and check if any of the // button states has changed. if (controllerType == 0) { foreach (InputAxisState input in _DS4Inputs.inputs) { if (_canTakeInput) { _player.SetButtonState(input.Button, input.IsPressed); } else { _player.SetButtonState(input.Button, false); } } } else { foreach (InputAxisState input in _XBOXInputs.inputs) { if (_canTakeInput) { _player.SetButtonState(input.Button, input.IsPressed); } else { _player.SetButtonState(input.Button, false); } } } } }
public override void OnUse(ControllableObject cplayer, Vector3 pos) { base.OnUse(cplayer, pos); if(cplayer.selected >= 0 && cplayer.selected < OmniQuickBar.QuickBar_Capacity) if (cplayer.bagItems[cplayer.selected + 1] != null) { if (cplayer.bagItems[cplayer.selected + 1].stack > 0) { cplayer.mount2 = cplayer.bagItems[cplayer.selected + 1].type.id; } } }
Dictionary <string, int> storedVariables; // contains variables stored by the user private void Start() { // Setup required object references; cam = GameObject.FindObjectOfType <Camera>(); if (robotController is null) { robotController = thisRobot.GetComponent <ControllableObject>(); } SetupInputField(); markedLines = new Dictionary <string, int>(); }
public override void AltFire(ControllableObject player) { player.Stamina -= DrainSpeed * OmniWorld.timeStep; if (player.Stamina < 0) player.Stamina = 0; if (player.Stamina > 0) { player.accel.y = 10; } else { player.mount1 = -1; } }
internal static void Print(Player player, string text) { string finalText = text; int i = 0; var args = new List <object>(2); Match match = Regex.Match(text, "{([^}]*)}"); while (match.Success) { string token = match.Groups[1].Value; finalText = finalText.Replace(match.Groups[0].Value, "##$$%%^^LEFTBRACKET^^%%$$##" + i + "##$$%%^^RIGHTBRACKET^^%%$$##"); i++; object tokenValue = token; switch (token) { case "me": tokenValue = player; break; default: if (token.StartsWith("#")) { int id; if (!int.TryParse(token.Substring(1), out id)) { break; } ControllableObject obj = ControllableObject.Find(id); if (obj == null) { break; } tokenValue = obj; break; } break; } args.Add(tokenValue); match = match.NextMatch(); } args.Add(player); finalText = finalText.Replace("{", "").Replace("}", ""); finalText = finalText.Replace("##$$%%^^LEFTBRACKET^^%%$$##", "{").Replace( "##$$%%^^RIGHTBRACKET^^%%$$##", "}"); Trace.TraceEvent(TraceEventType.Information, EventIds.Event | EventIds.PlayerFlag(player) | EventIds.Explicit, finalText, args.ToArray()); }
public override void OnUse(ControllableObject player, Vector3 pos) { int x2 = (int)(pos.x) / OmniTerrain.chunkSize; int y2 = (int)(pos.y) / OmniTerrain.chunkSize; int x = (int)(pos.x) % OmniTerrain.chunkSize; int y = (int)(pos.y) % OmniTerrain.chunkSize; if(OmniTerrain.chunks.ContainsKey(x2 + y2 * OmniTerrain.Width)) { TerrainChunk ch = OmniTerrain.chunks[x2 + y2 * OmniTerrain.Width]; if (ch.tileMap[x + y * OmniTerrain.chunkSize] == -1) { terrainAddBlock t = new terrainAddBlock(player, this, (int)pos.x, (int)pos.y); OmniTerrain.terrainUpdates.Add(t); } } }
public void TakeFromReq(ControllableObject id, Player from) { MemoryStream stream = new MemoryStream(512); stream.Seek(4, SeekOrigin.Begin); BinaryWriter writer = new BinaryWriter(stream); if (Program.Client.Muted != 0) { writer.Write(Program.Client.Muted); } else { writer.Write(0); } writer.Write((byte)66); writer.Write(id.Id); writer.Write(from.Id); writer.Flush(); writer.Seek(0, SeekOrigin.Begin); writer.Write((int)stream.Length); writer.Close(); Send(stream.ToArray()); }
public override void OnUse(ControllableObject player, Vector3 pos) { }
public virtual void AltFire(ControllableObject player) { }
public virtual void OnUse(ControllableObject player, Vector3 pos) { }
public void Parse(byte[] data) { MemoryStream stream = new MemoryStream(data); BinaryReader reader = new BinaryReader(stream); short length; Program.Client.Muted = reader.ReadInt32(); byte method = reader.ReadByte(); switch (method) { case 0: { handler.Binary(); break; } case 1: { string arg0 = reader.ReadString(); handler.Error(arg0); break; } case 3: { byte arg0 = reader.ReadByte(); handler.Welcome(arg0); break; } case 4: { bool arg0 = reader.ReadBoolean(); handler.Settings(arg0); break; } case 5: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSettings] Player not found."); return; } bool arg1 = reader.ReadBoolean(); handler.PlayerSettings(arg0, arg1); break; } case 6: { byte arg0 = reader.ReadByte(); string arg1 = reader.ReadString(); ulong arg2 = reader.ReadUInt64(); handler.NewPlayer(arg0, arg1, arg2); break; } case 7: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Leave] Player not found."); return; } handler.Leave(arg0); break; } case 9: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Nick] Player not found."); return; } string arg1 = reader.ReadString(); handler.Nick(arg0, arg1); break; } case 10: { handler.Start(); break; } case 12: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Reset] Player not found."); return; } handler.Reset(arg0); break; } case 13: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[NextTurn] Player not found."); return; } handler.NextTurn(arg0); break; } case 15: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopTurn] Player not found."); return; } handler.StopTurn(arg0); break; } case 17: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Chat] Player not found."); return; } string arg1 = reader.ReadString(); handler.Chat(arg0, arg1); break; } case 19: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Print] Player not found."); return; } string arg1 = reader.ReadString(); handler.Print(arg0, arg1); break; } case 21: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Random] Player not found."); return; } int arg1 = reader.ReadInt32(); int arg2 = reader.ReadInt32(); int arg3 = reader.ReadInt32(); handler.Random(arg0, arg1, arg2, arg3); break; } case 23: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RandomAnswer1] Player not found."); return; } int arg1 = reader.ReadInt32(); ulong arg2 = reader.ReadUInt64(); handler.RandomAnswer1(arg0, arg1, arg2); break; } case 25: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RandomAnswer2] Player not found."); return; } int arg1 = reader.ReadInt32(); ulong arg2 = reader.ReadUInt64(); handler.RandomAnswer2(arg0, arg1, arg2); break; } case 27: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Counter] Player not found."); return; } Counter arg1 = Counter.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Counter] Counter not found."); return; } int arg2 = reader.ReadInt32(); handler.Counter(arg0, arg1, arg2); break; } case 28: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } length = reader.ReadInt16(); Group[] arg2 = new Group[length]; for (int i = 0; i < length; ++i) { arg2[i] = Group.Find(reader.ReadInt32()); if (arg2[i] == null) { Debug.WriteLine("[LoadDeck] Group not found."); } } handler.LoadDeck(arg0, arg1, arg2); break; } case 29: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[CreateCard] Group not found."); return; } handler.CreateCard(arg0, arg1, arg2); break; } case 30: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } length = reader.ReadInt16(); Guid[] arg2 = new Guid[length]; for (int i = 0; i < length; ++i) { arg2[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg4 = new int[length]; for (int i = 0; i < length; ++i) { arg4[i] = reader.ReadInt32(); } bool arg5 = reader.ReadBoolean(); bool arg6 = reader.ReadBoolean(); handler.CreateCardAt(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 31: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.CreateAlias(arg0, arg1); break; } case 33: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCard] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[MoveCard] Card not found."); return; } Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[MoveCard] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.MoveCard(arg0, arg1, arg2, arg3, arg4); break; } case 35: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCardAt] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[MoveCardAt] Card not found."); return; } int arg2 = reader.ReadInt32(); int arg3 = reader.ReadInt32(); int arg4 = reader.ReadInt32(); bool arg5 = reader.ReadBoolean(); handler.MoveCardAt(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 36: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Reveal] Card not found."); return; } ulong arg1 = reader.ReadUInt64(); Guid arg2 = new Guid(reader.ReadBytes(16)); handler.Reveal(arg0, arg1, arg2); break; } case 38: { length = reader.ReadInt16(); Player[] arg0 = new Player[length]; for (int i = 0; i < length; ++i) { arg0[i] = Player.Find(reader.ReadByte()); if (arg0[i] == null) { Debug.WriteLine("[RevealTo] Player not found."); } } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RevealTo] Card not found."); return; } length = reader.ReadInt16(); ulong[] arg2 = new ulong[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadUInt64(); } handler.RevealTo(arg0, arg1, arg2); break; } case 40: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Peek] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Peek] Card not found."); return; } handler.Peek(arg0, arg1); break; } case 42: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Untarget] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Untarget] Card not found."); return; } handler.Untarget(arg0, arg1); break; } case 44: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Target] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Target] Card not found."); return; } handler.Target(arg0, arg1); break; } case 46: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TargetArrow] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } handler.TargetArrow(arg0, arg1, arg2); break; } case 47: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Highlight] Card not found."); return; } string temp1 = reader.ReadString(); Color? arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); handler.Highlight(arg0, arg1); break; } case 49: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Turn] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Turn] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Turn(arg0, arg1, arg2); break; } case 51: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Rotate] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Rotate] Card not found."); return; } CardOrientation arg2 = (CardOrientation)reader.ReadByte(); handler.Rotate(arg0, arg1, arg2); break; } case 52: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Shuffle] Group not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } handler.Shuffle(arg0, arg1); break; } case 53: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Shuffled] Group not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } length = reader.ReadInt16(); short[] arg2 = new short[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt16(); } handler.Shuffled(arg0, arg1, arg2); break; } case 54: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[UnaliasGrp] Group not found."); return; } handler.UnaliasGrp(arg0); break; } case 55: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.Unalias(arg0, arg1); break; } case 57: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[AddMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); handler.AddMarker(arg0, arg1, arg2, arg3, arg4); break; } case 59: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoveMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RemoveMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); handler.RemoveMarker(arg0, arg1, arg2, arg3, arg4); break; } case 61: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[SetMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); handler.SetMarker(arg0, arg1, arg2, arg3, arg4); break; } case 63: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TransferMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Guid arg3 = new Guid(reader.ReadBytes(16)); string arg4 = reader.ReadString(); ushort arg5 = reader.ReadUInt16(); handler.TransferMarker(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 65: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } ControllableObject arg1 = ControllableObject.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[PassTo] ControllableObject not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } bool arg3 = reader.ReadBoolean(); handler.PassTo(arg0, arg1, arg2, arg3); break; } case 67: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[TakeFrom] ControllableObject not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[TakeFrom] Player not found."); return; } handler.TakeFrom(arg0, arg1); break; } case 69: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DontTake] ControllableObject not found."); return; } handler.DontTake(arg0); break; } case 70: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[FreezeCardsVisibility] Group not found."); return; } handler.FreezeCardsVisibility(arg0); break; } case 72: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVis] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVis] Group not found."); return; } bool arg2 = reader.ReadBoolean(); bool arg3 = reader.ReadBoolean(); handler.GroupVis(arg0, arg1, arg2, arg3); break; } case 74: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisAdd] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } handler.GroupVisAdd(arg0, arg1, arg2); break; } case 76: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisRemove] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } handler.GroupVisRemove(arg0, arg1, arg2); break; } case 78: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAt] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAt] Group not found."); return; } bool arg3 = reader.ReadBoolean(); handler.LookAt(arg0, arg1, arg2, arg3); break; } case 80: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtTop] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtTop] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtTop(arg0, arg1, arg2, arg3, arg4); break; } case 82: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtBottom] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtBottom] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtBottom(arg0, arg1, arg2, arg3, arg4); break; } case 84: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StartLimited] Player not found."); return; } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } handler.StartLimited(arg0, arg1); break; } case 86: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CancelLimited] Player not found."); return; } handler.CancelLimited(arg0); break; } case 87: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CardSwitchTo] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[CardSwitchTo] Card not found."); return; } string arg2 = reader.ReadString(); handler.CardSwitchTo(arg0, arg1, arg2); break; } case 88: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSetGlobalVariable] Player not found."); return; } string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); handler.PlayerSetGlobalVariable(arg0, arg1, arg2); break; } case 89: { string arg0 = reader.ReadString(); string arg1 = reader.ReadString(); handler.SetGlobalVariable(arg0, arg1); break; } case 91: { handler.Ping(); break; } case 92: { bool arg0 = reader.ReadBoolean(); handler.IsTableBackgroundFlipped(arg0); break; } default: Debug.WriteLine("[Client Parser] Unknown message (id =" + method + ")"); break; } reader.Close(); }
public void DontTake(ControllableObject obj) { WriteReplayAction(); obj.DontTakeError(); }
public void OmniUpdate(ControllableObject owner, float delta) { }
public override void OnUse(ControllableObject player, Vector3 pos) { if (!Network.isClient) { SpawnEvent e = new SpawnEvent(OmniWorld.tick, gameObject.name,gameObject.name, pos,Vector2.zero, -1, typeof(ControllableObject)); OmniEvents.AddEvent(e); } }
public void TakeFrom(ControllableObject obj, Player to) { obj.TakingControl(to); }
public void Parse(byte[] data) { MemoryStream stream = new MemoryStream(data); BinaryReader reader = new BinaryReader(stream); short length; Program.Client.Muted = reader.ReadInt32(); byte method = reader.ReadByte(); switch (method) { case 0: { handler.Binary(); break; } case 1: { string arg0 = reader.ReadString(); handler.Error(arg0); break; } case 3: { string arg0 = reader.ReadString(); handler.Kick(arg0); break; } case 6: { byte arg0 = reader.ReadByte(); Guid arg1 = new Guid(reader.ReadBytes(16)); bool arg2 = reader.ReadBoolean(); handler.Welcome(arg0, arg1, arg2); break; } case 7: { bool arg0 = reader.ReadBoolean(); bool arg1 = reader.ReadBoolean(); bool arg2 = reader.ReadBoolean(); handler.Settings(arg0, arg1, arg2); break; } case 8: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSettings] Player not found."); return; } bool arg1 = reader.ReadBoolean(); bool arg2 = reader.ReadBoolean(); handler.PlayerSettings(arg0, arg1, arg2); break; } case 9: { byte arg0 = reader.ReadByte(); string arg1 = reader.ReadString(); ulong arg2 = reader.ReadUInt64(); bool arg3 = reader.ReadBoolean(); bool arg4 = reader.ReadBoolean(); handler.NewPlayer(arg0, arg1, arg2, arg3, arg4); break; } case 10: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Leave] Player not found."); return; } handler.Leave(arg0); break; } case 12: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Nick] Player not found."); return; } string arg1 = reader.ReadString(); handler.Nick(arg0, arg1); break; } case 13: { handler.Start(); break; } case 15: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Reset] Player not found."); return; } handler.Reset(arg0); break; } case 16: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[NextTurn] Player not found."); return; } bool arg1 = reader.ReadBoolean(); handler.NextTurn(arg0, arg1); break; } case 18: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopTurn] Player not found."); return; } handler.StopTurn(arg0); break; } case 20: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Chat] Player not found."); return; } string arg1 = reader.ReadString(); handler.Chat(arg0, arg1); break; } case 22: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Print] Player not found."); return; } string arg1 = reader.ReadString(); handler.Print(arg0, arg1); break; } case 24: { int arg0 = reader.ReadInt32(); handler.Random(arg0); break; } case 26: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Counter] Player not found."); return; } Counter arg1 = Counter.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Counter] Counter not found."); return; } int arg2 = reader.ReadInt32(); bool arg3 = reader.ReadBoolean(); handler.Counter(arg0, arg1, arg2, arg3); break; } case 27: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); Group[] arg2 = new Group[length]; for (int i = 0; i < length; ++i) { arg2[i] = Group.Find(reader.ReadInt32()); if (arg2[i] == null) { Debug.WriteLine("[LoadDeck] Group not found."); } } length = reader.ReadInt16(); string[] arg3 = new string[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadString(); } string arg4 = reader.ReadString(); bool arg5 = reader.ReadBoolean(); handler.LoadDeck(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 28: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); string[] arg2 = new string[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadString(); } Group arg3 = Group.Find(reader.ReadInt32()); if (arg3 == null) { Debug.WriteLine("[CreateCard] Group not found."); return; } handler.CreateCard(arg0, arg1, arg2, arg3); break; } case 29: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); int[] arg2 = new int[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } bool arg4 = reader.ReadBoolean(); bool arg5 = reader.ReadBoolean(); handler.CreateCardAt(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 30: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.CreateAliasDeprecated(arg0, arg1); break; } case 32: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCard] Player not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[MoveCard] Group not found."); return; } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); bool[] arg4 = new bool[length]; for (int i = 0; i < length; ++i) { arg4[i] = reader.ReadBoolean(); } bool arg5 = reader.ReadBoolean(); handler.MoveCard(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 34: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCardAt] Player not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg2 = new int[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg4 = new int[length]; for (int i = 0; i < length; ++i) { arg4[i] = reader.ReadInt32(); } length = reader.ReadInt16(); bool[] arg5 = new bool[length]; for (int i = 0; i < length; ++i) { arg5[i] = reader.ReadBoolean(); } bool arg6 = reader.ReadBoolean(); handler.MoveCardAt(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 36: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Peek] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Peek] Card not found."); return; } handler.Peek(arg0, arg1); break; } case 38: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Untarget] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Untarget] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Untarget(arg0, arg1, arg2); break; } case 40: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Target] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Target] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Target(arg0, arg1, arg2); break; } case 42: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TargetArrow] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } bool arg3 = reader.ReadBoolean(); handler.TargetArrow(arg0, arg1, arg2, arg3); break; } case 43: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Highlight] Card not found."); return; } string temp1 = reader.ReadString(); Color? arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); handler.Highlight(arg0, arg1); break; } case 45: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Turn] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Turn] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Turn(arg0, arg1, arg2); break; } case 47: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Rotate] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Rotate] Card not found."); return; } CardOrientation arg2 = (CardOrientation)reader.ReadByte(); handler.Rotate(arg0, arg1, arg2); break; } case 48: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ShuffleDeprecated] Group not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } handler.ShuffleDeprecated(arg0, arg1); break; } case 49: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Shuffled] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Shuffled] Group not found."); return; } length = reader.ReadInt16(); int[] arg2 = new int[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); short[] arg3 = new short[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt16(); } handler.Shuffled(arg0, arg1, arg2, arg3); break; } case 50: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[UnaliasGrpDeprecated] Group not found."); return; } handler.UnaliasGrpDeprecated(arg0); break; } case 51: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.UnaliasDeprecated(arg0, arg1); break; } case 53: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[AddMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); ushort arg5 = reader.ReadUInt16(); bool arg6 = reader.ReadBoolean(); handler.AddMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 55: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoveMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RemoveMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); ushort arg5 = reader.ReadUInt16(); bool arg6 = reader.ReadBoolean(); handler.RemoveMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 57: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TransferMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Guid arg3 = new Guid(reader.ReadBytes(16)); string arg4 = reader.ReadString(); ushort arg5 = reader.ReadUInt16(); ushort arg6 = reader.ReadUInt16(); bool arg7 = reader.ReadBoolean(); handler.TransferMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); break; } case 59: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } ControllableObject arg1 = ControllableObject.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[PassTo] ControllableObject not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } bool arg3 = reader.ReadBoolean(); handler.PassTo(arg0, arg1, arg2, arg3); break; } case 61: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[TakeFrom] ControllableObject not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[TakeFrom] Player not found."); return; } handler.TakeFrom(arg0, arg1); break; } case 63: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DontTake] ControllableObject not found."); return; } handler.DontTake(arg0); break; } case 64: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[FreezeCardsVisibility] Group not found."); return; } handler.FreezeCardsVisibility(arg0); break; } case 66: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVis] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVis] Group not found."); return; } bool arg2 = reader.ReadBoolean(); bool arg3 = reader.ReadBoolean(); handler.GroupVis(arg0, arg1, arg2, arg3); break; } case 68: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisAdd] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } handler.GroupVisAdd(arg0, arg1, arg2); break; } case 70: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisRemove] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } handler.GroupVisRemove(arg0, arg1, arg2); break; } case 72: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAt] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAt] Group not found."); return; } bool arg3 = reader.ReadBoolean(); handler.LookAt(arg0, arg1, arg2, arg3); break; } case 74: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtTop] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtTop] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtTop(arg0, arg1, arg2, arg3, arg4); break; } case 76: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtBottom] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtBottom] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtBottom(arg0, arg1, arg2, arg3, arg4); break; } case 78: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StartLimited] Player not found."); return; } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } handler.StartLimited(arg0, arg1); break; } case 80: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CancelLimited] Player not found."); return; } handler.CancelLimited(arg0); break; } case 81: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CardSwitchTo] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[CardSwitchTo] Card not found."); return; } string arg2 = reader.ReadString(); handler.CardSwitchTo(arg0, arg1, arg2); break; } case 82: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSetGlobalVariable] Player not found."); return; } string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); string arg3 = reader.ReadString(); handler.PlayerSetGlobalVariable(arg0, arg1, arg2, arg3); break; } case 83: { string arg0 = reader.ReadString(); string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); handler.SetGlobalVariable(arg0, arg1, arg2); break; } case 85: { handler.Ping(); break; } case 86: { bool arg0 = reader.ReadBoolean(); handler.IsTableBackgroundFlipped(arg0); break; } case 87: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlaySound] Player not found."); return; } string arg1 = reader.ReadString(); handler.PlaySound(arg0, arg1); break; } case 88: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Ready] Player not found."); return; } handler.Ready(arg0); break; } case 89: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerState] Player not found."); return; } byte arg1 = reader.ReadByte(); handler.PlayerState(arg0, arg1); break; } case 90: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoteCall] Player not found."); return; } string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); handler.RemoteCall(arg0, arg1, arg2); break; } case 91: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameStateReq] Player not found."); return; } handler.GameStateReq(arg0); break; } case 92: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameState] Player not found."); return; } string arg1 = reader.ReadString(); handler.GameState(arg0, arg1); break; } case 93: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DeleteCard] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[DeleteCard] Player not found."); return; } handler.DeleteCard(arg0, arg1); break; } case 94: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerDisconnect] Player not found."); return; } handler.PlayerDisconnect(arg0); break; } case 96: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddPacks] Player not found."); return; } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } bool arg2 = reader.ReadBoolean(); handler.AddPacks(arg0, arg1, arg2); break; } case 97: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[AnchorCard] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[AnchorCard] Player not found."); return; } bool arg2 = reader.ReadBoolean(); handler.AnchorCard(arg0, arg1, arg2); break; } case 98: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[SetCardProperty] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[SetCardProperty] Player not found."); return; } string arg2 = reader.ReadString(); string arg3 = reader.ReadString(); string arg4 = reader.ReadString(); handler.SetCardProperty(arg0, arg1, arg2, arg3, arg4); break; } case 99: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ResetCardProperties] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[ResetCardProperties] Player not found."); return; } handler.ResetCardProperties(arg0, arg1); break; } case 100: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Filter] Card not found."); return; } string temp1 = reader.ReadString(); Color? arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); handler.Filter(arg0, arg1); break; } case 101: { string arg0 = reader.ReadString(); handler.SetBoard(arg0); break; } case 102: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetPlayerColor] Player not found."); return; } string arg1 = reader.ReadString(); handler.SetPlayerColor(arg0, arg1); break; } case 103: { byte arg0 = reader.ReadByte(); byte arg1 = reader.ReadByte(); bool arg2 = reader.ReadBoolean(); handler.SetPhase(arg0, arg1, arg2); break; } case 105: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopPhase] Player not found."); return; } byte arg1 = reader.ReadByte(); handler.StopPhase(arg0, arg1); break; } default: Debug.WriteLine("[Client Parser] Unknown message (id =" + method + ")"); break; } reader.Close(); }
public void Parse(byte[] data) { var stream = new MemoryStream(data); var reader = new BinaryReader(stream); short length; Program.Client.Muted = reader.ReadInt32(); var method = reader.ReadByte(); switch (method) { case 0: { Log.Debug($"OCTGN IN: Binary"); handler.Binary(); break; } case 1: { var arg0 = reader.ReadString(); Log.Debug($"OCTGN IN: Error"); handler.Error(arg0); break; } case 3: { var arg0 = reader.ReadString(); Log.Debug($"OCTGN IN: Kick"); handler.Kick(arg0); break; } case 6: { var arg0 = reader.ReadByte(); var arg1 = new Guid(reader.ReadBytes(16)); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Welcome"); handler.Welcome(arg0, arg1, arg2); break; } case 7: { var arg0 = reader.ReadBoolean(); var arg1 = reader.ReadBoolean(); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Settings"); handler.Settings(arg0, arg1, arg2); break; } case 8: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSettings] Player not found."); return; } var arg1 = reader.ReadBoolean(); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: PlayerSettings"); handler.PlayerSettings(arg0, arg1, arg2); break; } case 9: { var arg0 = reader.ReadByte(); var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); var arg3 = reader.ReadUInt64(); var arg4 = reader.ReadBoolean(); var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: NewPlayer"); handler.NewPlayer(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 10: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Leave] Player not found."); return; } Log.Debug($"OCTGN IN: Leave"); handler.Leave(arg0); break; } case 12: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Nick] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: Nick"); handler.Nick(arg0, arg1); break; } case 13: { Log.Debug($"OCTGN IN: Start"); handler.Start(); break; } case 15: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Reset] Player not found."); return; } Log.Debug($"OCTGN IN: Reset"); handler.Reset(arg0); break; } case 16: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[NextTurn] Player not found."); return; } var arg1 = reader.ReadBoolean(); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: NextTurn"); handler.NextTurn(arg0, arg1, arg2); break; } case 18: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopTurn] Player not found."); return; } Log.Debug($"OCTGN IN: StopTurn"); handler.StopTurn(arg0); break; } case 20: { var arg0 = reader.ReadByte(); length = reader.ReadInt16(); var arg1 = new Player[length]; for (var i = 0; i < length; ++i) { arg1[i] = Player.Find(reader.ReadByte()); if (arg1[i] == null) { Debug.WriteLine("[SetPhase] Player not found."); } } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: SetPhase"); handler.SetPhase(arg0, arg1, arg2); break; } case 22: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetActivePlayer] Player not found."); return; } Log.Debug($"OCTGN IN: SetActivePlayer"); handler.SetActivePlayer(arg0); break; } case 23: { Log.Debug($"OCTGN IN: ClearActivePlayer"); handler.ClearActivePlayer(); break; } case 25: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Chat] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: Chat"); handler.Chat(arg0, arg1); break; } case 27: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Print] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: Print"); handler.Print(arg0, arg1); break; } case 29: { var arg0 = reader.ReadInt32(); Log.Debug($"OCTGN IN: Random"); handler.Random(arg0); break; } case 31: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Counter] Player not found."); return; } var arg1 = Counter.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Counter] Counter not found."); return; } var arg2 = reader.ReadInt32(); var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Counter"); handler.Counter(arg0, arg1, arg2, arg3); break; } case 32: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); var arg2 = new Group[length]; for (var i = 0; i < length; ++i) { arg2[i] = Group.Find(reader.ReadInt32()); if (arg2[i] == null) { Debug.WriteLine("[LoadDeck] Group not found."); } } length = reader.ReadInt16(); var arg3 = new string[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadString(); } var arg4 = reader.ReadString(); var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LoadDeck"); handler.LoadDeck(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 33: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); var arg2 = new string[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadString(); } var arg3 = Group.Find(reader.ReadInt32()); if (arg3 == null) { Debug.WriteLine("[CreateCard] Group not found."); return; } Log.Debug($"OCTGN IN: CreateCard"); handler.CreateCard(arg0, arg1, arg2, arg3); break; } case 34: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); var arg2 = new int[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg3 = new int[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } var arg4 = reader.ReadBoolean(); var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: CreateCardAt"); handler.CreateCardAt(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 35: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new ulong[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } Log.Debug($"OCTGN IN: CreateAliasDeprecated"); handler.CreateAliasDeprecated(arg0, arg1); break; } case 37: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCard] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new int[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[MoveCard] Group not found."); return; } length = reader.ReadInt16(); var arg3 = new int[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg4 = new bool[length]; for (var i = 0; i < length; ++i) { arg4[i] = reader.ReadBoolean(); } var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: MoveCard"); handler.MoveCard(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 39: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCardAt] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new int[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg2 = new int[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg3 = new int[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg4 = new int[length]; for (var i = 0; i < length; ++i) { arg4[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg5 = new bool[length]; for (var i = 0; i < length; ++i) { arg5[i] = reader.ReadBoolean(); } var arg6 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: MoveCardAt"); handler.MoveCardAt(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 41: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Peek] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Peek] Card not found."); return; } Log.Debug($"OCTGN IN: Peek"); handler.Peek(arg0, arg1); break; } case 43: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Untarget] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Untarget] Card not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Untarget"); handler.Untarget(arg0, arg1, arg2); break; } case 45: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Target] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Target] Card not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Target"); handler.Target(arg0, arg1, arg2); break; } case 47: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TargetArrow] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } var arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: TargetArrow"); handler.TargetArrow(arg0, arg1, arg2, arg3); break; } case 48: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Highlight] Card not found."); return; } var temp1 = reader.ReadString(); var arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); Log.Debug($"OCTGN IN: Highlight"); handler.Highlight(arg0, arg1); break; } case 50: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Turn] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Turn] Card not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Turn"); handler.Turn(arg0, arg1, arg2); break; } case 52: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Rotate] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Rotate] Card not found."); return; } var arg2 = (CardOrientation)reader.ReadByte(); Log.Debug($"OCTGN IN: Rotate"); handler.Rotate(arg0, arg1, arg2); break; } case 53: { var arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ShuffleDeprecated] Group not found."); return; } length = reader.ReadInt16(); var arg1 = new int[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } Log.Debug($"OCTGN IN: ShuffleDeprecated"); handler.ShuffleDeprecated(arg0, arg1); break; } case 54: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Shuffled] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Shuffled] Group not found."); return; } length = reader.ReadInt16(); var arg2 = new int[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg3 = new short[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt16(); } Log.Debug($"OCTGN IN: Shuffled"); handler.Shuffled(arg0, arg1, arg2, arg3); break; } case 55: { var arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[UnaliasGrpDeprecated] Group not found."); return; } Log.Debug($"OCTGN IN: UnaliasGrpDeprecated"); handler.UnaliasGrpDeprecated(arg0); break; } case 56: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new ulong[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } Log.Debug($"OCTGN IN: UnaliasDeprecated"); handler.UnaliasDeprecated(arg0, arg1); break; } case 58: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddMarker] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[AddMarker] Card not found."); return; } var arg2 = new Guid(reader.ReadBytes(16)); var arg3 = reader.ReadString(); var arg4 = reader.ReadUInt16(); var arg5 = reader.ReadUInt16(); var arg6 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: AddMarker"); handler.AddMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 60: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoveMarker] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RemoveMarker] Card not found."); return; } var arg2 = new Guid(reader.ReadBytes(16)); var arg3 = reader.ReadString(); var arg4 = reader.ReadUInt16(); var arg5 = reader.ReadUInt16(); var arg6 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: RemoveMarker"); handler.RemoveMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 62: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TransferMarker] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } var arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } var arg3 = new Guid(reader.ReadBytes(16)); var arg4 = reader.ReadString(); var arg5 = reader.ReadUInt16(); var arg6 = reader.ReadUInt16(); var arg7 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: TransferMarker"); handler.TransferMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); break; } case 64: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } var arg1 = ControllableObject.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[PassTo] ControllableObject not found."); return; } var arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: PassTo"); handler.PassTo(arg0, arg1, arg2, arg3); break; } case 66: { var arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[TakeFrom] ControllableObject not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[TakeFrom] Player not found."); return; } Log.Debug($"OCTGN IN: TakeFrom"); handler.TakeFrom(arg0, arg1); break; } case 68: { var arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DontTake] ControllableObject not found."); return; } Log.Debug($"OCTGN IN: DontTake"); handler.DontTake(arg0); break; } case 69: { var arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[FreezeCardsVisibility] Group not found."); return; } Log.Debug($"OCTGN IN: FreezeCardsVisibility"); handler.FreezeCardsVisibility(arg0); break; } case 71: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVis] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVis] Group not found."); return; } var arg2 = reader.ReadBoolean(); var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: GroupVis"); handler.GroupVis(arg0, arg1, arg2, arg3); break; } case 73: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisAdd] Group not found."); return; } var arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } Log.Debug($"OCTGN IN: GroupVisAdd"); handler.GroupVisAdd(arg0, arg1, arg2); break; } case 75: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisRemove] Group not found."); return; } var arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } Log.Debug($"OCTGN IN: GroupVisRemove"); handler.GroupVisRemove(arg0, arg1, arg2); break; } case 77: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAt] Player not found."); return; } var arg1 = reader.ReadInt32(); var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAt] Group not found."); return; } var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LookAt"); handler.LookAt(arg0, arg1, arg2, arg3); break; } case 79: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtTop] Player not found."); return; } var arg1 = reader.ReadInt32(); var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtTop] Group not found."); return; } var arg3 = reader.ReadInt32(); var arg4 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LookAtTop"); handler.LookAtTop(arg0, arg1, arg2, arg3, arg4); break; } case 81: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtBottom] Player not found."); return; } var arg1 = reader.ReadInt32(); var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtBottom] Group not found."); return; } var arg3 = reader.ReadInt32(); var arg4 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LookAtBottom"); handler.LookAtBottom(arg0, arg1, arg2, arg3, arg4); break; } case 83: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StartLimited] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } Log.Debug($"OCTGN IN: StartLimited"); handler.StartLimited(arg0, arg1); break; } case 85: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CancelLimited] Player not found."); return; } Log.Debug($"OCTGN IN: CancelLimited"); handler.CancelLimited(arg0); break; } case 86: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CardSwitchTo] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[CardSwitchTo] Card not found."); return; } var arg2 = reader.ReadString(); Log.Debug($"OCTGN IN: CardSwitchTo"); handler.CardSwitchTo(arg0, arg1, arg2); break; } case 87: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSetGlobalVariable] Player not found."); return; } var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); var arg3 = reader.ReadString(); Log.Debug($"OCTGN IN: PlayerSetGlobalVariable"); handler.PlayerSetGlobalVariable(arg0, arg1, arg2, arg3); break; } case 88: { var arg0 = reader.ReadString(); var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); Log.Debug($"OCTGN IN: SetGlobalVariable"); handler.SetGlobalVariable(arg0, arg1, arg2); break; } case 90: { handler.Ping(); break; } case 91: { var arg0 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: IsTableBackgroundFlipped"); handler.IsTableBackgroundFlipped(arg0); break; } case 92: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlaySound] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: PlaySound"); handler.PlaySound(arg0, arg1); break; } case 93: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Ready] Player not found."); return; } Log.Debug($"OCTGN IN: Ready"); handler.Ready(arg0); break; } case 94: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerState] Player not found."); return; } var arg1 = reader.ReadByte(); Log.Debug($"OCTGN IN: PlayerState"); handler.PlayerState(arg0, arg1); break; } case 95: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoteCall] Player not found."); return; } var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); Log.Debug($"OCTGN IN: RemoteCall"); handler.RemoteCall(arg0, arg1, arg2); break; } case 96: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameStateReq] Player not found."); return; } Log.Debug($"OCTGN IN: GameStateReq"); handler.GameStateReq(arg0); break; } case 97: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameState] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: GameState"); handler.GameState(arg0, arg1); break; } case 98: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DeleteCard] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[DeleteCard] Player not found."); return; } Log.Debug($"OCTGN IN: DeleteCard"); handler.DeleteCard(arg0, arg1); break; } case 99: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerDisconnect] Player not found."); return; } Log.Debug($"OCTGN IN: PlayerDisconnect"); handler.PlayerDisconnect(arg0); break; } case 101: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddPacks] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: AddPacks"); handler.AddPacks(arg0, arg1, arg2); break; } case 102: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[AnchorCard] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[AnchorCard] Player not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: AnchorCard"); handler.AnchorCard(arg0, arg1, arg2); break; } case 103: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[SetCardProperty] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[SetCardProperty] Player not found."); return; } var arg2 = reader.ReadString(); var arg3 = reader.ReadString(); var arg4 = reader.ReadString(); Log.Debug($"OCTGN IN: SetCardProperty"); handler.SetCardProperty(arg0, arg1, arg2, arg3, arg4); break; } case 104: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ResetCardProperties] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[ResetCardProperties] Player not found."); return; } Log.Debug($"OCTGN IN: ResetCardProperties"); handler.ResetCardProperties(arg0, arg1); break; } case 105: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Filter] Card not found."); return; } var temp1 = reader.ReadString(); var arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); Log.Debug($"OCTGN IN: Filter"); handler.Filter(arg0, arg1); break; } case 106: { var arg0 = reader.ReadString(); Log.Debug($"OCTGN IN: SetBoard"); handler.SetBoard(arg0); break; } case 107: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetPlayerColor] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: SetPlayerColor"); handler.SetPlayerColor(arg0, arg1); break; } default: Debug.WriteLine("[Client Parser] Unknown message (id =" + method + ")"); break; } reader.Close(); }
public void TakeFrom(ControllableObject obj, Player to) { WriteReplayAction(to.Id); obj.TakingControl(to); }
public void AssignPlayer(GameObject player) { _player = player.GetComponent <ControllableObject>(); _canTakeInput = true; _limitedTime = true; }
protected virtual void Awake() { _controller = GameObject.FindGameObjectWithTag("Player").GetComponent <ControllableObject>(); _collisionState = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCollisionState>(); }
/// <summary> /// /// </summary> /// <param name="player"></param> /// <param name="inputList"></param> public void AddPlayer(ControllableObject player, SOInputList inputList) { _players.Add(new Player(player, inputList)); }
public override void OnUse(ControllableObject player, Vector3 pos) { SpawnEvent e = new SpawnEvent(OmniWorld.tick, this.name, player.Name + "'s " + this.name, pos, Vector2.zero, -1, typeof(VehicleObject)); OmniEvents.AddEvent(e); base.OnUse(player, pos); }
public void DontTake(ControllableObject obj) { obj.DontTakeError(); }
//Constructor public Player(ControllableObject player, SOInputList soInputList) { controllableObject = player; inputList = soInputList; }