// --- Constructors --- public Label(GameExt pmGame) : base(pmGame) { texStates= new ControlStateItems<Texture2D>(null, this); bRenderText= true; textAlignment= TextAlignment.CenterVerticalAlign; }
// --- Constructors --- public ProgressBar(GameExt pmGame) : base(pmGame) { progressColorStates= new ControlStateItems<Color>( game.getColor("green"), this ); backColorStates= new ControlStateItems<Color>( game.getColor("#d4d4d4"), this ); pProgress= 0f; bHorizontal= true; bLeftToRight= true; bRenderText= true; eonProgressChanged= null; eonOrientationChanged= null; eonLeftToRightChanged= null; setState(ControlState.Normal); }