public void EyeInput(IFixationData fixation) { //Sending the fixation data to each of the hotspots foreach (StateHotspot sh in stateHotspots) { sh.Fixation(fixation.GetFixationLocation()); } //Passing fixation data to the current state currentState.EyeInput(fixation); }
void sharedData_fixationEvent(Fixation newFixation) { controlState.EyeInput(newFixation); }