public void ToMain()
 {
     ControlSemilla.SumarSemilla(10, () =>
     {
         SceneManager.LoadScene("main", LoadSceneMode.Single);
     });
 }
예제 #2
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 public void ToMainMenuWithSemilla(int semillas)
 {
     ControlSemilla.SumarSemilla(semillas, () =>
     {
         SceneManager.LoadScene("main", LoadSceneMode.Single);
     });
 }
예제 #3
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    void Awake()
    {
        foreach (Transform child in miniJuegos.transform)
        {
            conteoMiniJuegos.Add(true);
            miniJuegosList.Add(child.gameObject);
        }

        instance = this;
    }
예제 #4
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 /// <summary>
 ///
 /// </summary>
 /// <param name="data">
 /// X: isPlayerWinner? 1 : 0
 /// Y: Prize recived for loosing
 /// Z: Prize recived for winning
 /// </param>
 public void ToMainMenuWithSemilla(Transform data)
 {
     if (data.localPosition.x == 0 ||
         data.localPosition.x == 1)
     {
         ControlSemilla.SumarSemilla((int)(data.localPosition.x == 0 ? data.localPosition.y : data.localPosition.z), () =>
         {
             SceneManager.LoadScene("main", LoadSceneMode.Single);
         });
     }
 }
예제 #5
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 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         if (ActividadRealizada == false)
         {
             // ctrlProgress.Actividadesrealizadas++;
             ActividadRealizada = true;
             controlSemilla     = GameObject.Find("ControlSemilla").GetComponent <ControlSemilla>();
             controlSemilla.SumarSemillaMinigame(gameObject, 5);
             logrosManager.LogrosSuma(1, 1);
             GameObject.FindObjectOfType <logrosManager>().CuboUi();
         }
         imagenjuegoUi.SetActive(true);
         //gameObje0ct.SetActive(false);
     }
 }