public Control(ISensor sensor, ISettings settings, float minSoftwareValue, float maxSoftwareValue) { this.identifier = new Identifier(sensor.Identifier, "control"); this.settings = settings; this.minSoftwareValue = minSoftwareValue; this.maxSoftwareValue = maxSoftwareValue; if (!float.TryParse(settings.GetValue( new Identifier(identifier, "value").ToString(), "0"), NumberStyles.Float, CultureInfo.InvariantCulture, out this.softwareValue)) { this.softwareValue = 0; } int mode; if (!int.TryParse(settings.GetValue( new Identifier(identifier, "mode").ToString(), ((int)ControlMode.Default).ToString(CultureInfo.InvariantCulture)), NumberStyles.Integer, CultureInfo.InvariantCulture, out mode)) { this.mode = ControlMode.Default; } else { this.mode = (ControlMode)mode; } }
protected override void OnControlModeChanged(ControlMode newMode) { base.OnControlModeChanged(newMode); removeColumn.Visibility = (newMode == ControlMode.ReadOnly) ? Visibility.Collapsed : Visibility.Visible; }
private void ChangeControlMode(ControlMode controlMode) { _controlModeRTS.enabled = false; shipController.enabled = false; controlMode.enabled = true; _currentControlMode = controlMode; }
public Control(ISensor sensor, float minSoftwareValue, float maxSoftwareValue, int defaultPolicy, int defaultLevel) { this.identifier = new Identifier(sensor.Identifier, "control"); this.minSoftwareValue = minSoftwareValue; this.maxSoftwareValue = maxSoftwareValue; this.defaultPolicy = defaultPolicy; this.defaultLevel = defaultLevel; this.softwareValue = 0; int mode = 0; this.mode = (ControlMode)mode; }
protected override void OnControlModeChanged(ControlMode newMode) { var a = new Binding("UserName"); switch (newMode) { case ControlMode.New: a.Mode = BindingMode.TwoWay; break; default: emailTextBox.DataContext = DataContext; a.Mode = BindingMode.OneWay; break; } }
public void SetControlMode(ControlMode newControlMode) { switch (newControlMode) { case ControlMode.Rocket: if (InvertPitch) { GameSettings.PITCH_UP = _pitchUp; GameSettings.PITCH_DOWN = _pitchDown; GameSettings.AXIS_PITCH.primary.inverted = _pitchAxisPrimaryInverted; GameSettings.AXIS_PITCH.secondary.inverted = _pitchAxisSecondaryInverted; } GameSettings.ROLL_LEFT = _rollLeft; GameSettings.ROLL_RIGHT = _rollRight; GameSettings.AXIS_ROLL = _rollAxis; GameSettings.YAW_LEFT = _yawLeft; GameSettings.YAW_RIGHT = _yawRight; GameSettings.AXIS_YAW = _yawAxis; break; case ControlMode.Plane: if (InvertPitch) { GameSettings.PITCH_UP = _pitchDown; GameSettings.PITCH_DOWN = _pitchUp; GameSettings.AXIS_PITCH.primary.inverted = !_pitchAxisPrimaryInverted; GameSettings.AXIS_PITCH.secondary.inverted = !_pitchAxisSecondaryInverted; } GameSettings.ROLL_LEFT = _yawLeft; GameSettings.ROLL_RIGHT = _yawRight; GameSettings.AXIS_ROLL = _yawAxis; GameSettings.YAW_LEFT = _rollLeft; GameSettings.YAW_RIGHT = _rollRight; GameSettings.AXIS_YAW = _rollAxis; break; default: throw new ArgumentOutOfRangeException(nameof(newControlMode)); } }
public World(Rectangle rect, int offset, ControlMode controlMode, bool muteShape = true) { this.rect = rect; this.borderOffset = offset; this.controlMode = controlMode; this.mute = muteShape; this.currentShape = new Shape(this, controlMode); //Combo emitters List<ParticleModifier> p = new List<ParticleModifier>(); p.Add(new GravityModifier(new Vector2(0, -0.5f))); p.Add(new RandomSpeedModifier(new Vector2(0.1f, 0.1f))); this.comboEmitter = new Emitter(rect.Width / 100f, 0f, Color.Orange * 0.6f, Color.Red, 20, 1, new RandomSpawnSpeed(Vector2.Zero, Vector2.Zero), Assets.Textures.Particle, new RectangleSpawnShape(rect.Width, rect.Height), p); this.comboEmitter.Position = new Vector2(rect.Center.X, rect.Center.Y); List<ParticleModifier> cp = new List<ParticleModifier>(); cp.Add(new GravityModifier(new Vector2(0, -0.5f))); cp.Add(new RandomSpeedModifier(new Vector2(1f, 1f))); this.epicComboEmitter = new Emitter(rect.Width / 90f, 0f, Color.Orange * 0.5f, Color.Blue, 20, 1.5f, new RandomSpawnSpeed(Vector2.Zero), Assets.Textures.Particle, new RectangleSpawnShape(rect.Width, rect.Height), cp); this.epicComboEmitter.Position = new Vector2(rect.Center.X, rect.Center.Y); //Get rect of one block for size Rectangle blockRect = CalculateBlockRectangle(0,0); List<ParticleModifier> ep = new List<ParticleModifier>(); ep.Add(new GravityModifier(new Vector2(0, 0.3f))); explosionEmitter = new Emitter( (float)blockRect.Width / (float)Assets.Textures.Block.Width, (float)blockRect.Width / (float)Assets.Textures.Block.Width, Color.Red, Color.Red, 1, 2f, new RandomSpawnSpeed(new Vector2(12, -rect.Width / 30), new Vector2(-12, -rect.Width / 50)), Assets.Textures.Block, new RectangleSpawnShape(0, 0), ep ); stats = new Stats(Assets.Fonts.BasicFont, Color.White, rect); //Tetris emitter tetrisEmitter = new Emitter(rect.Width / 100f, 0f, Color.Red * 0.4f, Color.Blue, 100, 0.5f, new RandomSpawnSpeed(new Vector2(-30,-9), new Vector2(30,-4)), Assets.Textures.Particle, new RectangleSpawnShape(rect.Width, 0), new List<ParticleModifier>()); tetrisEmitter.Position = new Vector2(rect.Center.X, rect.Bottom); }
private Config( KeyBinding toggleControlMode, KeyBinding holdControlMode, bool pitchInvert, bool enableAppLauncherButton, ControlMode defaultControlMode, ControlMode defaultVabControlMode, ControlMode defaultSphControlMode, LogLevel logLevel ) { ToggleControlMode = toggleControlMode; HoldControlMode = holdControlMode; PitchInvert = pitchInvert; EnableAppLauncherButton = enableAppLauncherButton; DefaultControlMode = defaultControlMode; DefaultVabControlMode = defaultVabControlMode; DefaultSphControlMode = defaultSphControlMode; LogLevel = logLevel; }
public LoginControl(ControlMode controlMode, Form owner, ILoginUserSettings settingsStorage, EventHandler onClose, EventHandler onRegLinkClicked, AuthenticateDel onAuthenticate) : this() { this.owner = owner; this.settingsStorage = settingsStorage; this.onClose = onClose; this.onAuthenticate = onAuthenticate; this.controlMode = controlMode; this.onRegLinkClicked = onRegLinkClicked; if (controlMode == ControlMode.ModeControl) { btnLogin.Text = Localizer.GetString("TitleSave"); } }
void Update() { if (mode == ControlMode.individual && Input.GetKeyDown(KeyAtlas.toggle1) && toggleKeyUp) { mode = ControlMode.rts; Debug.Log("RTS MODE"); toggleKeyUp = false; } if (mode == ControlMode.rts && Input.GetKeyDown(KeyAtlas.toggle1) && toggleKeyUp) { mode = ControlMode.individual; Debug.Log("INDIVIDUAL MODE"); ; toggleKeyUp = false; } if (Input.GetKeyUp(KeyAtlas.toggle1)) { toggleKeyUp = true; } }
/// <summary> /// Returns true iff this structure can be built at the specified location. /// </summary> public abstract bool canBeBuilt(Location baseLoc, ControlMode cm);
protected override void OnControlModeChanged(ControlMode newMode) { base.OnControlModeChanged(newMode); activeProductcollumn.Visibility = editItemCollum.Visibility = newMode == ControlMode.ReadOnly ? Visibility.Hidden : Visibility.Visible; }
void switchMode(ControlMode newMode) { if(newMode == ControlMode.Tactical) { Game.lockSelection = false; Game.SelectObject(gameObject, false); if(Game.mainCamera.currentViewAngle == Game.mainCamera.VIEW_ANGLE_LOW) Game.mainCamera.SwitchViewAngle(); Game.gui.shipDisplay.Hide(); } else if( newMode == ControlMode.Flight) { Game.SelectObject(gameObject, true); Game.lockSelection = true; if(Game.mainCamera.currentViewAngle == Game.mainCamera.VIEW_ANGLE_HIGH) Game.mainCamera.SwitchViewAngle(); Game.gui.shipDisplay.Show(this); } mode = newMode; }
protected override void InitConfig() { //General ExperimentName = GetStr("ExperimentName", "Experiment", "The name of the experiment. Controls the folder where the results will be written to."); //mRunInfo = GetGeneralParam("RunInfo", Mode.ToString(), "The name of the specific run happening."); RunInfo = GetStr("RunInfo", Mode.ToString(), "The name of the specific run happening."); OneSecMininum = Get("LimitFrequency", true, "Whether to limit the maximum log frequency to one log per second. Viewer timestamps only go to the second so finer grained logging is not possible."); TimestampFormat = GetStr("TimestampFormat", TimestampFormat, "The format that all timestamps will be saved as. Should match second life's log's timestamps."); IncludeTimestamp = Get("IncludeTimestamp", true, "Whether to include a timestamp in file names when saving results."); ProcessOnFinish = Get("ProcessResults", false, "Whether to process the log files to <ExperimentName>/RunInfo(-<Timestamp>).csv file when closing."); string outputKeysStr = GetSection("Recorder", "OutputKeys", "CFPS,SFPS,FT", "The columns the output table should have. Each column is separted by a comma. Valid keys are: CFPS, SFPS, FT, PingTime."); OutputKeys = outputKeysStr.Split(','); RepeatCode = Get("RepeatCode", 12, "The exit code to use if the application should be launched again."); //Movement Tracker ExperimentFile = GetFileSection("MovementTracker", "File", null, "The xml file which defines the experiment."); FPSFolder = GetFolderSection("MovementTracker", "FPSFolder", "FPS", "The folder where FPS results will be written to."); //Avatar movement NodesFile = GetFileSection("AvatarMovement", "NodesFile", "Experiments/Cathedral.xml", "The xml file where the nodes which are potential targets for navigating to are stored."); TargetsFile = GetFileSection("AvatarMovement", "TargetsFile", "Experiments/CathedralRoute.xml", "The xml file where the nodes which make up a route are stored."); MapFile = GetFileSection("AvatarMovement", "MapFile", null, "The file where the map image one which the route is to be drawn on is stored."); UserSettingsFolder = GetFolderSection("AvatarMovement", "UserSettingsFolder", "C:/Users/johnmcc/AppData/Roaming/Firestorm/user_settings/", "The folder where the settings file will be loaded from."); SettingsFile = GetFileSection("AvatarMovement", "SettingsFile", null, "The file where the configuration of the client is to be loaded from."); Region = GetSection("AvatarMovement", "Region", "Cathedral 1", "The region to connect to."); Mode = GetEnum<ControlMode>("AvatarMovement", "Mode", ControlMode.Delta, "What mode the system should be in for the run.", LogManager.GetLogger("Experiments")); StartWaitMS = Get("AvatarMovement", "StartWaitMS", 0, "How many MS to wait before starting the loop."); AutoStart = Get("AvatarMovement", "AutoStart", false, "Whether to start the loop as soon as the plugin is enabled."); AutoShutdown = Get("AvatarMovement", "AutoShutdown", false, "Whether to stop Chimera when the route is completed. Will only work if Loop is disabled."); Loop = Get("AvatarMovement", "Loop", false, "Whether to start the loop again when it finishes."); StartAtHome = Get("AvatarMovement", "StartAtHome", false, "Whether to teleport the avatar home before starting. Overrides TeleportToStart if set."); SaveResults = Get("AvatarMovement", "SaveFPS", true, "Whether to save the log 'Experiments/<ExperimentName>/<Timestamp>-RunInfo(-Frame).log'."); TeleportToStart = Get("AvatarMovement", "TeleportToStart", false, "<CURRENTLY DOES NOT WORK> Whether to use the map dialog to teleport the avatar to the start location specified in RecorderBot / StartIsland/StartLocation. Won't work if StartAtHome is enabled."); MoveMouseOffscreen = Get("AvatarMovement", "MoveMouseOffscreen", true, "Whether the mouse should be moved off screen before the run starts."); StartupKeyPresses = GetSection("AvatarMovement", "StartupKeyPress", "", "Key presses which will be sent to the viewer before the run starts, separated by commas.").Split(','); TurnRate = Get("AvatarMovement", "TurnRate", .01, "How far the camera will turn each tick."); MoveRate = Get("AvatarMovement", "MoveRate", .03f, "How far the camera will move each tick."); HeightOffset = Get("AvatarMovement", "HeightOffset", 1f, "How much above the floor nodes the target is."); DistanceThreshold = Get("AvatarMovement", "DistanceThreshold", .5f, "How far away from a target the position has to be before the target is considered hit."); //Recorder Bot FirstName = GetSection("RecorderBot", "FirstName", "Recorder", "The first name of the bot that will be logged in to track server stats."); LastName = GetSection("RecorderBot", "LastName", "Bot", "The last name of the bot that will be logged in to track server stats."); Password = GetSection("RecorderBot", "Password", "password", "The password for the bot that will be logged in to track server stats."); AutoLogin = Get("RecorderBot", "AutoLogin", false, "Whether the bot should automatically log in as soon as the plugin is enabled."); StartLocation = GetV("RecorderBot", "StartLocation", new Vector3(128f, 128f, 24f), "Where on the island the bot should be logged in to."); StartIsland = GetSection("RecorderBot", "StartIsland", "Cathedral 1", "Which island the bot should log in to."); UpdateStatsGUI = Get("RecorderBot", "UpdateStatsGUI", false, "Whether to regularly update the Recorder's GUI with Recorder bot stats."); //Settings Changer Setting = GetSection("SettingsChanger", "Setting", null, "Which of the viewer's debug settings to change each launch."); mIncrement = GetParam("SettingsChanger", "Increment", .01f, "The amount to increment 'Value' for before the next run."); IncrementMultiplier = Get("SettingsChanger", "IncrementMultiplier", 1f, "How much to multiply the increment by after every run. Allows log scales. Leave at 1 for normal incrementing."); Max = Get("SettingsChanger", "Max", .2f, "The amount for value to reach before the test stops."); mValue = GetParam("SettingsChanger", "Value", .01f, "The current value to set 'Setting' to on this run. Will be incremented by 'Increment' after being set."); SettingsChangerEnabled = Get("SettingsChanger", "Enabled", true, "Whether the settings changer pluging should be enabled. If false 'Setting' will not be changed.");
public AD9854_v2(ControlMode mode) { byte[] default_vals = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x10, 0x64, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00 }; write_reg = new Register8WriteDel(WriteRegister); registers = new Register8[40]; for(int i=0; i<40; i++) registers[i] = new Register8(i.ToString(), write_reg, (byte)i, default_vals[i]); current_control_mode = mode; }
//void LateUpdate() //{ // if (env.input.GetButtonDown(InputButtonNames.Button1)) { // if (EventSystem.current.IsPointerOverGameObject()) // { // if (isPropertyVisible) // isPropertyVisible = false; // } // else // { // if (isPropertyVisible) // isPropertyVisible = false; // else // { // colorPanel.SetActive(false); // } // } // } //} public void SetControlMode(ControlMode m) { controlMode = m; }
private void FixedUpdate() { // Default actions. if (playerInput.GetButton("Jump")) { movement.JumpHold(); } else { movement.TryJumpRelease(); } if (playerInput.GetButton("Accelerate")) { movement.DebugMove(); } if (playerInput.GetButtonDown("Flip Over")) { movement.FlipOver(); } // Switch control scheme if (playerInput.GetButton("Set Controls 1")) { controlMode = ControlMode.SkidAndCarve; } else if (playerInput.GetButton("Set Controls 2")) { controlMode = ControlMode.FrontBack; } else if (playerInput.GetButton("Set Controls 3")) { controlMode = ControlMode.TurnAndLean; } else if (playerInput.GetButton("Set Controls 4")) { controlMode = ControlMode.FrontBackLocal; } Vector3 leftStickInputSpace = new Vector3(playerInput.GetAxis("Left Stick Horizontal"), 0.0f, playerInput.GetAxis("Left Stick Vertical")); Vector3 rightStickInputSpace = new Vector3(playerInput.GetAxis("Right Stick Horizontal"), 0.0f, playerInput.GetAxis("Right Stick Vertical")); switch (controlMode) { case ControlMode.SkidAndCarve: UpdateSkidAndCarve(leftStickInputSpace, rightStickInputSpace); break; case ControlMode.SlalomAndCarve: UpdateSlalomAndCarve(leftStickInputSpace, rightStickInputSpace); break; case ControlMode.TurnAndLean: UpdateTurnAndLean(leftStickInputSpace, rightStickInputSpace); break; case ControlMode.Warthog: UpdateWarthog(leftStickInputSpace, rightStickInputSpace); break; case ControlMode.FrontBack: UpdateFrontBackSteering(leftStickInputSpace, rightStickInputSpace); break; case ControlMode.FrontBackLocal: UpdateFrontBackSteering(leftStickInputSpace, rightStickInputSpace, false); break; } }
void Update() { if (pausing) { return; } var x_in = 0f; var y_in = 0f; switch (controlMode) { case ControlMode.mouse: { var graceWidth = 50; var mouse = Input.mousePosition; var midX = Screen.width / 2; var midY = Screen.height / 2; if (midX + graceWidth <= mouse.x) { x_in = 1; } else if (mouse.x <= midX - graceWidth) { x_in = -1; } if (midY + graceWidth <= mouse.y) { y_in = 1; } else if (mouse.y <= midY - graceWidth) { y_in = -1; } } break; case ControlMode.normalized: { x_in = Input.GetAxis("Horizontal"); y_in = Input.GetAxis("Vertical"); } break; case ControlMode.gyro: { var graceWidth = 0.01; var gyro = Input.acceleration; if (graceWidth < gyro.x) { x_in = 1; } else if (gyro.x < -graceWidth) { x_in = -1; } if (graceWidth < gyro.y) { y_in = 1; } else if (gyro.y < -graceWidth) { y_in = -1; } } break; default: { controlMode = ControlMode.mouse; } break; } if (x_in != 0 || y_in != 0) { var vel = new Vector2(x_in, y_in); vel *= 2.3f; body.AddForce(vel); body.velocity = Vector2.ClampMagnitude(body.velocity, maxLength); } }
public void SetControlMode(ControlMode mode) { controlMode = mode; }
/// <summary> /// 执行此VBO的渲染操作。 /// <para>Render using this VBO.</para> /// </summary> /// <param name="controlMode">index buffer is accessable randomly or only by frame.</param> public abstract void Draw(ControlMode controlMode);
public DTO_Device(string id, string name, string mAC, string iP, string subnet, string gateWay, string hostIp, FAMode fAMode, ControlMode ctrMode, List <DTO_DeviceSocket> sockets, string description) { Id = id; Name = name; MAC = mAC; IP = iP; Subnet = subnet; GateWay = gateWay; HostIp = hostIp; FAMode = fAMode; CtrMode = ctrMode; Sockets = sockets; Description = description; }
public JsonResult SaveProperties(int nodeId, string type) { var node = _Storage.GetNode(nodeId); var xml = new XmlSerializer(typeof(Sequencing)); var xelement = nodeId == 0 ? _CurrentCourse.Sequencing : node.Sequencing; var sequencing = xelement == null ? new Sequencing() : (Sequencing)xml.DeserializeXElement(xelement); object model; if (type == "ControlMode") { model = new ControlMode(); TryUpdateModel(model as ControlMode); sequencing.ControlMode = model as ControlMode; } else if (type == "LimitConditions") { model = new LimitConditions(); TryUpdateModel(model as LimitConditions); sequencing.LimitConditions = model as LimitConditions; } else if (type == "ConstrainedChoiceConsiderations") { model = new ConstrainedChoiceConsiderations(); TryUpdateModel(model as ConstrainedChoiceConsiderations); sequencing.ConstrainedChoiceConsiderations = model as ConstrainedChoiceConsiderations; } else if (type == "RandomizationControls") { model = new RandomizationControls(); TryUpdateModel(model as RandomizationControls); sequencing.RandomizationControls = model as RandomizationControls; } else if (type == "DeliveryControls") { model = new DeliveryControls(); TryUpdateModel(model as DeliveryControls); sequencing.DeliveryControls = model as DeliveryControls; } else if (type == "RollupRules") { model = new RollupRules(); TryUpdateModel(model as RollupRules); sequencing.RollupRules = model as RollupRules; } else if (type == "RollupConsiderations") { model = new RollupConsiderations(); TryUpdateModel(model as RollupConsiderations); sequencing.RollupConsiderations = model as RollupConsiderations; } else { throw new NotImplementedException(); } if (nodeId == 0) { _CurrentCourse.Sequencing = xml.SerializeToXElemet(sequencing); _Storage.UpdateCourse(_CurrentCourse.Id, _CurrentCourse); } else { node.Sequencing = xml.SerializeToXElemet(sequencing); _Storage.UpdateNode(nodeId, node); } return(Json(new { status = true })); }
public Control(ISensor sensor, ISettings settings, float minSoftwareValue, float maxSoftwareValue, ISensor affect = null) { this.identifier = new Identifier(sensor.Identifier, "control"); this.settings = settings; this.minSoftwareValue = minSoftwareValue; this.maxSoftwareValue = maxSoftwareValue; this.affects = affect; int mode; if (!int.TryParse(settings.GetValue( new Identifier(identifier, "mode").ToString(), ((int)ControlMode.Undefined).ToString(CultureInfo.InvariantCulture)), NumberStyles.Integer, CultureInfo.InvariantCulture, out mode)) { this.mode = ControlMode.Undefined; } else { this.mode = (ControlMode)mode; } if (settings.Contains(new Identifier(identifier, "calibration_curve", "values").ToString())) { calibrated = new FanControlCurve(new Identifier(identifier, "calibration_curve"), settings, false); maxRPM = calibrated[calibrated.Count - 1].X; Debug.WriteLine("max " + maxRPM); } byte temp = 0; if (!byte.TryParse(settings.GetValue( new Identifier(identifier, "uprate").ToString(), "2"), NumberStyles.Integer, CultureInfo.InvariantCulture, out temp)) { this.FanUpRate = 2; } else { this.FanUpRate = temp; } if (!byte.TryParse(settings.GetValue( new Identifier(identifier, "downrate").ToString(), "2"), NumberStyles.Integer, CultureInfo.InvariantCulture, out temp)) { this.FanDownRate = 2; } else { this.FanDownRate = temp; } if (!bool.TryParse(settings.GetValue( new Identifier(identifier, "use_calibrated").ToString(), "false"), out useCalibrated)) { this.useCalibrated = false; } if (!float.TryParse(settings.GetValue( new Identifier(identifier, "value").ToString(), "0"), NumberStyles.Float, CultureInfo.InvariantCulture, out this.internalSoftwareValue)) { this.internalSoftwareValue = 0; } if (internalSoftwareValue < 0) { internalSoftwareValue = 0; } if (internalSoftwareValue > 100) { internalSoftwareValue = 100; } this.SoftwareValue = internalSoftwareValue; }
float GetValue(ControlMode controlMode, ValueToGet ValueToGet) { switch (controlMode) { case ControlMode.ConfidenceThreshold: switch (ValueToGet) { case ValueToGet.Max: return(9); case ValueToGet.Min: return(0); case ValueToGet.Value: return(sliders[(int)controlMode].value); case ValueToGet.Add: return(1f); case ValueToGet.DefaultValue: return(3); default: return(-1); } case ControlMode.DenoiseGuidedFilter: switch (ValueToGet) { case ValueToGet.Max: return(7); case ValueToGet.Min: return(0); case ValueToGet.Value: return(sliders[(int)controlMode].value); case ValueToGet.Add: return(1); case ValueToGet.DefaultValue: return(3); default: return(-1); } case ControlMode.DenoiseMedianFilter: switch (ValueToGet) { case ValueToGet.Max: return(2); case ValueToGet.Min: return(0); case ValueToGet.Value: return(sliders[(int)controlMode].value); case ValueToGet.Add: return(1); case ValueToGet.DefaultValue: return(2); default: return(-1); } default: return(-1); } }
public void SelectMode(bool toggleOn) { controlMode = toggleOn ? ControlMode.Selection : ControlMode.ViewMovement; }
private ControlCommand(ControlMode controlMode) { _controlMode = controlMode; }
void Update() { bool trigger_pinch = false; HandModel hand_model = GetComponent<HandModel>(); if (hand_model == null) return; Hand leap_hand = hand_model.GetLeapHand(); if (leap_hand == null) return; if (null==prevFrame_) { prevFrame_ = leap_hand.Frame; return; } //MyTest { if(leap_hand.IsRight) { var tgtObj = GameObject.Find("GameObject_meshTest"); if (controlMode_ == ControlMode.Move) { float pitch = -leap_hand.Direction.Pitch; float yaw = leap_hand.Direction.Yaw; float roll = leap_hand.PalmNormal.Roll; var rQ = new Quaternion(); rQ.eulerAngles = new Vector3(pitch * Mathf.Rad2Deg, yaw * Mathf.Rad2Deg, roll * Mathf.Rad2Deg); leap_hand.PalmVelocity.ToUnityScaled(); tgtObj.transform.position += leap_hand.PalmVelocity.ToUnityScaled(); //tgtObj.transform.localRotation = rQ; } } else { if (leap_hand.PinchStrength > 0.5f) { if (controlMode_ == ControlMode.None) { controlMode_ = ControlMode.Move; } else { var rotAngle = leap_hand.RotationAxis(prevFrame_); Debug.Log(string.Format("{0}", rotAngle.ToString())); } } else { controlMode_ = ControlMode.None; } } } // Scale trigger distance by thumb proximal bone length. Vector leap_thumb_tip = leap_hand.Fingers[0].TipPosition; float proximal_length = leap_hand.Fingers[0].Bone(Bone.BoneType.TYPE_PROXIMAL).Length; float trigger_distance = proximal_length * TRIGGER_DISTANCE_RATIO; // Check thumb tip distance to joints on all other fingers. // If it's close enough, start pinching. for (int i = 1; i < HandModel.NUM_FINGERS && !trigger_pinch; ++i) { Finger finger = leap_hand.Fingers[i]; for (int j = 0; j < FingerModel.NUM_BONES && !trigger_pinch; ++j) { Vector leap_joint_position = finger.Bone((Bone.BoneType)j).NextJoint; if (leap_joint_position.DistanceTo(leap_thumb_tip) < trigger_distance) trigger_pinch = true; } } Vector3 pinch_position = hand_model.fingers[0].GetTipPosition(); // Only change state if it's different. if (trigger_pinch && !pinching_) OnPinch(pinch_position); else if (!trigger_pinch && pinching_) OnRelease(); // Accelerate what we are grabbing toward the pinch. if (grabbed_ != null) { Vector3 distance = pinch_position - grabbed_.transform.position; grabbed_.rigidbody.AddForce(forceSpringConstant * distance); } }
public void StopPlacing() { CurrentMode = ControlMode.None; itemBeingPlaced.DestroyGameObject(); itemBeingPlaced = null; }
/// <summary> /// /// </summary> /// <param name="baseLoc"></param> /// <param name="cm"></param> /// <returns></returns> public override bool CanBeBuilt(Location baseLoc, ControlMode cm) { return(RailStationaryStructure.canBeBuilt(baseLoc, Size, cm)); }
public void SetControlMode(ControlMode mode) { _dilutentController.SetControlMode(mode); _analyteController.SetControlMode(mode); }
public void Update() { HandleKeysForThrust(); if (Input.GetKey(KeyCode.Space)) { spacecraft.FirePrimary(); } if (Input.GetKeyDown(KeyCode.Z)) { controlMode = controlMode==ControlMode.MouseFollow?ControlMode.Keyboard:ControlMode.MouseFollow; } spacecraft.turretTarget = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (godMode) { foreach (var s in spacecraft.shields) { s.ShieldPercentage = 1; } spacecraft.SetHealth(spacecraft.MAX_HEALTH); } }
public void Initialize(ILayoutGenerator layoutGenerator, IZoneGenerator zoneGenerator, int seed, int numberOfLevels, ControlMode mode) { currentSeed = seed; this.numberOfLevels = numberOfLevels; mapGenerationManager = Locator.Get <MapGenerationManager>(); mapGenerationManager.SetLayoutGenerator(layoutGenerator); mapGenerationManager.SetZoneGenerator(zoneGenerator); Initialize(mode); }
/// <summary> /// /// </summary> /// <param name="controlMode">index buffer is accessable randomly or only by frame.</param> public void Draw(ControlMode controlMode) { int instanceCount = this.InstanceCount; if (instanceCount < 1) { throw new Exception("error: instanceCount is less than 1."); } int frameCount = this.FrameCount; if (frameCount < 1) { throw new Exception("error: frameCount is less than 1."); } uint mode = (uint)this.Mode; IndexBuffer indexBuffer = this.indexBuffer; int vertexCount = indexBuffer.Length; IndexBufferElementType elementType = indexBuffer.ElementType; IntPtr offset = GetOffset(elementType, this.FirstVertex); uint rs = this.PrimitiveRestartIndex; if (rs != 0) { GL.Instance.Enable(GL.GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(rs); } GLBuffer.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, indexBuffer.BufferId); switch (controlMode) { case ControlMode.ByFrame: if (instanceCount == 1) { if (frameCount == 1) { GL.Instance.DrawElements(mode, vertexCount, (uint)elementType, offset); } else { glDrawElementsBaseVertex(mode, vertexCount, (uint)elementType, offset, this.CurrentFrame * vertexCount); } } else { if (frameCount == 1) { glDrawElementsInstanced(mode, vertexCount, (uint)elementType, offset, instanceCount); } else { glDrawElementsInstancedBaseVertex(mode, vertexCount, (uint)elementType, offset, instanceCount, this.CurrentFrame * vertexCount); } } break; case ControlMode.Random: if (instanceCount == 1) { if (frameCount == 1) { GL.Instance.DrawElements(mode, this.RenderingVertexCount, (uint)elementType, offset); } else { glDrawElementsBaseVertex(mode, this.RenderingVertexCount, (uint)elementType, offset, this.CurrentFrame * vertexCount); } } else { if (frameCount == 1) { glDrawElementsInstanced(mode, this.RenderingVertexCount, (uint)elementType, offset, instanceCount); } else { glDrawElementsInstancedBaseVertex(mode, this.RenderingVertexCount, (uint)elementType, offset, instanceCount, this.CurrentFrame * vertexCount); } } break; default: throw new NotDealWithNewEnumItemException(typeof(ControlMode)); } GLBuffer.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, 0); if (rs != 0) { GL.Instance.Disable(GL.GL_PRIMITIVE_RESTART); } }
private void ChangeControlMode(ControlMode controlMode) { // Disable the previous mode DisableControl(); // Update the local mode m_controlMode = controlMode; m_controlModeVerified = false; }
public Shape(World world, ControlMode controlMode) { //Select random shape switch (GameManager.Random.Next(0, 7)) { case 0: grid = IShape; Color = Color.Red; break; case 1: grid = LShape; Color = Color.Blue; break; case 2: grid = JShape; Color = Color.Yellow; break; case 3: grid = ZShape; Color = Color.Green; break; case 4: grid = SShape; Color = Color.Purple; break; case 5: grid = TShape; Color = Color.Orange; break; case 6: grid = OShape; Color = Color.White; break; } gridCenter = new Vector2(grid.GetLength(0) - 1, grid.GetLength(1) - 1) / 2; location = new Point(world.Columns / 2 - 1, (int)gridCenter.Y); this.controlMode = controlMode; this.world = world; //If can't spawn. kill world if (!CanMove(new Point(0, 0), grid)) { world.Kill(); } if (controlMode == ControlMode.Player) shadow = new Shadow(world, this); }
void IGXDLMSBase.SetValue(int index, object value) { if (index == 1) { if (value is string) { LogicalName = value.ToString(); } else { LogicalName = GXDLMSClient.ChangeType((byte[])value, DataType.OctetString).ToString(); } } else if (index == 2) { OutputState = Convert.ToBoolean(value); } else if (index == 3) { ControlState = (ControlState) Convert.ToInt32(value); } else if (index == 4) { ControlMode = (ControlMode) Convert.ToInt32(value); } else { throw new ArgumentException("SetValue failed. Invalid attribute index."); } }
public GameSettings(ILayoutGenerator layoutGenerator, IZoneGenerator zoneGenerator, int seed, int numLevels, bool generateStatsLog, ControlMode controlMode) { LayoutGenerator = layoutGenerator; ZoneGenerator = zoneGenerator; Seed = seed; NumLevels = numLevels; GenerateStatsLog = generateStatsLog; ControlMode = controlMode; }
/// <summary> /// 执行此VBO的渲染操作。 /// <para>Render using this VBO.</para> /// </summary> /// <param name="controlMode">index buffer is accessable randomly or only by frame.</param> public void Draw(ControlMode controlMode) { GL.Instance.MultiDrawArrays((uint)this.Mode, this.First, this.Count, this.First.Length); }
/// <summary> /// /// </summary> /// <param name="controlMode">index buffer is accessable randomly or only by frame.</param> public override void Draw(ControlMode controlMode) { uint mode = (uint)this.Mode; int primCount = this.PrimCount; if (primCount < 1) { throw new Exception("error: primCount is less than 1."); } int frameCount = this.FrameCount; if (FrameCount < 1) { throw new Exception("error: frameCount is less than 1."); } switch (controlMode) { case ControlMode.ByFrame: int vertexCount = this.VertexCount; if (primCount == 1) { if (frameCount == 1) { GL.Instance.DrawArrays(mode, 0, vertexCount); } else { int vertexCountPerFrame = vertexCount / frameCount; GL.Instance.DrawArrays(mode, this.CurrentFrame * vertexCountPerFrame, vertexCountPerFrame); } } else { if (frameCount == 1) { glDrawArraysInstanced(mode, 0, this.VertexCount, primCount); } else { int vertexCountPerFrame = vertexCount / frameCount; glDrawArraysInstanced(mode, this.CurrentFrame * vertexCountPerFrame, vertexCountPerFrame, primCount); } } break; case ControlMode.Random: if (primCount == 1) { GL.Instance.DrawArrays(mode, this.FirstVertex, this.RenderingVertexCount); } else { glDrawArraysInstanced(mode, this.FirstVertex, this.RenderingVertexCount, primCount); } break; default: throw new NotDealWithNewEnumItemException(typeof(ControlMode)); } }
private ControlCommand(ControlMode controlMode) { _controlMode = controlMode; }
private void SetControlMode(ControlMode controlMode) { m_ControlMode = controlMode; if (m_ControlMode == ControlMode.Macro) { // Stop script and remove if (m_ScriptHost != null && m_ScriptHost.IsRunning) { m_ScriptHost.Stop(); m_ScriptHost = null; } // Setup callback to interceptor Interceptor.Callback = new InterceptionDelegate(m_MacroPlayer.OnReceiveData); recordButton.Enabled = true; recordToolStripMenuItem.Enabled = true; loopCheckBox.Enabled = true; loopCheckBox.Checked = m_MacroPlayer.Loop; loopToolStripMenuItem.Enabled = true; recordOnTouchToolStripMenuItem.Enabled = true; scriptButton.Enabled = false; saveToolStripMenuItem.Enabled = true; saveAsToolStripMenuItem.Enabled = true; clearMacroToolStripMenuItem.Enabled = true; trimMacroToolStripMenuItem.Enabled = true; } else if (m_ControlMode == ControlMode.Script) { // Stop macro player if (m_MacroPlayer.IsRecording) { m_MacroPlayer.Record(); } m_MacroPlayer.Stop(); // Setup callback to interceptor Interceptor.Callback = new InterceptionDelegate(m_ScriptHost.OnReceiveData); recordButton.Enabled = false; recordToolStripMenuItem.Enabled = false; loopCheckBox.Enabled = false; loopCheckBox.Checked = false; loopToolStripMenuItem.Enabled = false; recordOnTouchToolStripMenuItem.Enabled = false; scriptButton.Enabled = true; saveToolStripMenuItem.Enabled = false; saveAsToolStripMenuItem.Enabled = false; clearMacroToolStripMenuItem.Enabled = false; trimMacroToolStripMenuItem.Enabled = false; currentTickToolStripStatusLabel.Text = CURRENT_TICK_DEFAULT_TEXT; } else if (m_ControlMode == ControlMode.Remapper) { // Stop macro player if (m_MacroPlayer.IsRecording) { m_MacroPlayer.Record(); } m_MacroPlayer.Stop(); // Stop script if (m_ScriptHost != null && m_ScriptHost.IsRunning) { m_ScriptHost.Stop(); } // Setup callback to interceptor Interceptor.Callback = new InterceptionDelegate(m_Remapper.OnReceiveData); } else if (m_ControlMode == ControlMode.StatusChecker) { // Stop macro player if (m_MacroPlayer.IsRecording) { m_MacroPlayer.Record(); } m_MacroPlayer.Stop(); // Stop script if (m_ScriptHost != null && m_ScriptHost.IsRunning) { m_ScriptHost.Stop(); } // Setup callback to interceptor Interceptor.Callback = new InterceptionDelegate(m_StatusChecker.OnReceiveData); } }
void SwitchMode(object sender, GestureEventArgs e) { if (!CheckEventInterval(ref _switchModeHit, SwitchModeEventInterval)) return; switch (_currentMode) { case ControlMode.MouseControl: _currentMode = ControlMode.AngryBirds; break; case ControlMode.AngryBirds: _currentMode = ControlMode.MouseControl; break; default: return; } WindowMessage = "Switching mode to " + _currentMode; AngryBirdsMode = _currentMode == ControlMode.AngryBirds ? Visibility.Visible : Visibility.Hidden; UnBindAllGestures(); switch (_currentMode) { case ControlMode.MouseControl: _righthandRightHipCollision.Filtered += FireMouseUp; _righthandRightHipGesture.SelfTouchDetected += FireMouseDown; _righthandHeadGesture.SelfTouchDetected += FireMouseClick; break; case ControlMode.AngryBirds: _lefthandRighthandCollision.Filtered += FireMouseUp; _lefthandRighthandGesture.SelfTouchDetected += FireMouseDown; _lefthandHeadGesture.SelfTouchDetected += FireMouseClick; break; } }
public void SetControlMode(ControlMode mode) { // Nothing to do here. }
public void switchControlMode() { controlMode = 1 - controlMode; }
// Use this for initialization private void Start() { shipController.gameObject.SetActive(false); _squadronController = this.GetComponent<SquadronController>(); _controlModeRTS = this.GetComponent<ControlModeRTS>(); movementIndicator.SetActive(false); _currentControlMode = _controlModeRTS; battleManager = GameObject.Find("BattleManager").GetComponent<BattleManager>(); fleet = battleManager.atkFleet; }
public void SetControlMode(ControlMode mode) { CurrentContolMode = mode; }
void IGXDLMSBase.SetValue(GXDLMSSettings settings, ValueEventArgs e) { if (e.Index == 1) { if (e.Value is string) { LogicalName = e.Value.ToString(); } else { LogicalName = GXDLMSClient.ChangeType((byte[])e.Value, DataType.OctetString).ToString(); } } else if (e.Index == 2) { OutputState = Convert.ToBoolean(e.Value); } else if (e.Index == 3) { ControlState = (ControlState)Convert.ToInt32(e.Value); } else if (e.Index == 4) { ControlMode = (ControlMode)Convert.ToInt32(e.Value); } else { e.Error = ErrorCode.ReadWriteDenied; } }
public void SetControlMode(ControlMode controlMode, IEnumerator coroutine = null) { m_controlMode = controlMode; SetControlProgram(coroutine); }
public void HackyManualKeyEvents() { if (inputs.kb.IsKeyDown(Keys.LeftShift)) { if (focus_phys != null && focus_phys is Ship) { Ship ship = (Ship)focus_phys; if (ship.ai != null) { List<UIMarker> markers = ship.ai.GetUiMarkers(); if (markers != null) { camera_widget.markers = markers; } } } } if (inputs.kb.IsKeyDown(Keys.Tab)) { if (camera_widget.markers == null) { camera_widget.markers = new List<UIMarker>(); } foreach (Physical phys in focus_universe.physicals) { if (phys is Ship) { if (camera_widget.camera.ContainsCircle(phys.pos, phys.radius)) { camera_widget.markers.Add(new MarkerPhysicalDefence(phys)); } } } } if (inputs.KeyDownEvent(Keys.F3)) { camera_widget.camera.DRAW_HITBOXES = !camera_widget.camera.DRAW_HITBOXES; } if (inputs.KeyDownEvent(Keys.OemTilde)) { mode = (mode == ControlMode.Control) ? ControlMode.Observe : ControlMode.Control; } }
void IGXDLMSBase.Load(GXXmlReader reader) { OutputState = reader.ReadElementContentAsInt("OutputState") != 0; ControlState = (ControlState)reader.ReadElementContentAsInt("ControlState"); ControlMode = (ControlMode)reader.ReadElementContentAsInt("ControlMode"); }
private void OnChangeControlMode(ControlMode value) { if (value == controlMode) return; // turn off any old things switch (controlMode) { case ControlMode.Selection: break; case ControlMode.SelectionMovement: renderContext.RemoveSelectionMovementItems(); break; case ControlMode.SelectionRotation: break; case ControlMode.ViewMovement: break; } // turn on new items switch (value) { case ControlMode.Selection: break; case ControlMode.SelectionMovement: renderContext.AddSelectionMovementItems(); break; case ControlMode.SelectionRotation: break; case ControlMode.ViewMovement: break; } }
/// <summary> /// 运行器 /// </summary> private void RunController() { while (!IsExited) { if (!IsWorking) { System.Threading.Thread.Sleep(1000); continue; } ControlMode mode = Server.Config.ControlMode; if (mode == ControlMode.Singleton) { System.Threading.Thread.Sleep(100); //不进行调度 } else if (mode == ControlMode.Self) { System.Threading.Thread.Sleep(100);//不进行调度 } else if (mode == ControlMode.Parallel) { #region IRunDevice[] list = this.Server.DeviceManager.GetDevices(CommunicateType.NET); if (list.Length <= 0) { System.Threading.Thread.Sleep(100); continue; } for (int i = 0; i < list.Length; i++) { if (IsExited || !IsWorking) { break; } Send(list[i], list[i].GetSendBytes()); } System.Threading.Thread.Sleep(1000); #endregion } else if (mode == ControlMode.Loop) { #region IRunDevice[] devList = this.Server.DeviceManager.GetDevices(CommunicateType.NET); if (devList.Length <= 0) { System.Threading.Thread.Sleep(100); continue; } //检测当前控制器的运行优化级 IRunDevice dev = this.Server.DeviceManager.GetPriorityDevice(devList); if (dev != null) //如果有优先级设备,则直接调度设备 { this.RunDevice(dev); } else //如果没有优先级设备,则轮询调度设备 { for (int i = 0; i < devList.Length; i++) { if (IsExited || !IsWorking) { break; } //---------每次循环都检测优先级,保证及时响应----------// dev = this.Server.DeviceManager.GetPriorityDevice(devList); if (dev != null) { this.RunDevice(dev); } //-------------------------------------------------// this.RunDevice(devList[i]); } } #endregion } } }
public Control(ISensor sensor, ISettings settings, float minSoftwareValue, float maxSoftwareValue) { this.identifier = new Identifier(sensor.Identifier, "control"); this.settings = settings; this.minSoftwareValue = minSoftwareValue; this.maxSoftwareValue = maxSoftwareValue; //fan add this.sensorType = sensor.SensorType; float softValue = 0; if (!float.TryParse(settings.GetValue( new Identifier(identifier, "value").ToString(), "-a"), NumberStyles.Float, CultureInfo.InvariantCulture, out softValue)){ this.softwareValue = 0; if (this.sensorType.Equals(SensorType.TinyFanControl)) this.SoftwareValue = 50; //init value(when .config was not exist) } else this.softwareValue = softValue; int mode; if (!int.TryParse(settings.GetValue( new Identifier(identifier, "mode").ToString(), ((int)ControlMode.Default).ToString(CultureInfo.InvariantCulture)), NumberStyles.Integer, CultureInfo.InvariantCulture, out mode)) { this.mode = ControlMode.Default; } else { this.mode = (ControlMode)mode; } int fanMode; if (!int.TryParse(settings.GetValue( new Identifier(identifier, "fanMode").ToString(), ((int)FanMode.Pin4).ToString(CultureInfo.InvariantCulture)), NumberStyles.Integer, CultureInfo.InvariantCulture, out fanMode)) { this.fanMode = FanMode.Pin4; } else { this.fanMode = (FanMode)fanMode; } int fanFollow;//again if (!int.TryParse(settings.GetValue( new Identifier(identifier, "fanFollow").ToString(), ((int)FanFollow.NONE).ToString(CultureInfo.InvariantCulture)), NumberStyles.Integer, CultureInfo.InvariantCulture, out fanFollow)) { this.fanFollow = FanFollow.NONE; } else { this.fanFollow = (FanFollow)fanFollow; } }
public ModeInitializedEventArgs(ControlMode mode) { Mode = mode; }
private void mCoordinator_CameraModeChanged(Core coordinator, ControlMode mode) { if (!mGuiUpdate) { mExternalUpdate = true; Invoke(() => { if (mCore.ControlMode == ControlMode.Absolute) { deltaModeButton.Checked = false; absoluteModeButton.Checked = true; virtualPositionPanel.Text = "Camera Position"; virtualOrientationPanel.Text = "Camera Orientation"; virtualPositionPanel.Value = mCore.Position; virtualOrientationPanel.Pitch = mCore.Orientation.Pitch; virtualOrientationPanel.Yaw = mCore.Orientation.Yaw; } else { deltaModeButton.Checked = true; absoluteModeButton.Checked = false; virtualPositionPanel.Text = "Camera Position Delta"; virtualOrientationPanel.Text = "Camera Orientation Delta"; virtualPositionPanel.Value = mCore.PositionDelta; virtualOrientationPanel.Pitch = mCore.OrientationDelta.Pitch; virtualOrientationPanel.Yaw = mCore.OrientationDelta.Yaw; } }); mExternalUpdate = false; } }
/// <summary> /// /// </summary> /// <param name="controlMode">index buffer is accessable randomly or only by frame.</param> public override void Draw(ControlMode controlMode) { int primCount = this.PrimCount; if (primCount < 1) { throw new Exception("error: primCount is less than 1."); } int frameCount = this.FrameCount; if (FrameCount < 1) { throw new Exception("error: frameCount is less than 1."); } uint mode = (uint)this.Mode; int vertexCount = this.VertexCount; IntPtr offset = GetOffset(this.ElementType, this.FirstVertex); glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, this.BufferId); switch (controlMode) { case ControlMode.ByFrame: if (primCount == 1) { if (frameCount == 1) { GL.Instance.DrawElements(mode, vertexCount, (uint)this.ElementType, offset); } else { glDrawElementsBaseVertex(mode, vertexCount, (uint)this.ElementType, offset, this.CurrentFrame * vertexCount); } } else { if (frameCount == 1) { glDrawElementsInstanced(mode, vertexCount, (uint)this.ElementType, offset, primCount); } else { glDrawElementsInstancedBaseVertex(mode, vertexCount, (uint)this.ElementType, offset, primCount, this.CurrentFrame * vertexCount); } } break; case ControlMode.Random: if (primCount == 1) { if (frameCount == 1) { GL.Instance.DrawElements(mode, this.RenderingVertexCount, (uint)this.ElementType, offset); } else { glDrawElementsBaseVertex(mode, this.RenderingVertexCount, (uint)this.ElementType, offset, this.CurrentFrame * vertexCount); } } else { if (frameCount == 1) { glDrawElementsInstanced(mode, this.RenderingVertexCount, (uint)this.ElementType, offset, primCount); } else { glDrawElementsInstancedBaseVertex(mode, this.RenderingVertexCount, (uint)this.ElementType, offset, primCount, this.CurrentFrame * vertexCount); } } break; default: throw new ArgumentException(string.Format("Invalid value[{0}]", controlMode)); } glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, 0); }
public void LoadPlayerPrefs() { if (PlayerPrefs.HasKey("tiltSensitivity")) { rollSensitivity = PlayerPrefs.GetFloat("tiltSensitivity"); pitchSensitivity = PlayerPrefs.GetFloat("tiltSensitivity"); } if (PlayerPrefs.HasKey("yawSensitivity")) { yawSensitivity = PlayerPrefs.GetFloat("yawSensitivity"); } if (PlayerPrefs.HasKey("heightSensitivity")) { heightSensitivity = PlayerPrefs.GetFloat("heightSensitivity"); } if (PlayerPrefs.HasKey("squareMapping")) { squareMapping = (PlayerPrefs.GetInt("squareMapping") > 0); } if (PlayerPrefs.HasKey("invertAxisT")) { invertAxisT = (PlayerPrefs.GetInt("invertAxisT") > 0); } if (PlayerPrefs.HasKey("invertAxisR")) { invertAxisR = (PlayerPrefs.GetInt("invertAxisR") > 0); } if (PlayerPrefs.HasKey("invertAxisE")) { invertAxisE = (PlayerPrefs.GetInt("invertAxisE") > 0); } if (PlayerPrefs.HasKey("invertAxisA")) { invertAxisA = (PlayerPrefs.GetInt("invertAxisA") > 0); } if (PlayerPrefs.HasKey("tiltRateKp")) { tiltRateKp = PlayerPrefs.GetFloat("tiltRateKp"); } if (PlayerPrefs.HasKey("yawRateKp")) { yawRateKp = PlayerPrefs.GetFloat("yawRateKp"); } if (PlayerPrefs.HasKey("enableStabilization")) { bool enableStabilization = (PlayerPrefs.GetInt("enableStabilization") > 0); if (enableStabilization) { anglesControl = ControlMode.Stabilized; heightControl = ControlMode.Stabilized; } else { anglesControl = ControlMode.Manual; heightControl = ControlMode.Manual; } } if (PlayerPrefs.HasKey("tiltAngle")) { tiltAngle = PlayerPrefs.GetFloat("tiltAngle"); } if (PlayerPrefs.HasKey("verticalSpeed")) { verticalSpeedSensitivity = PlayerPrefs.GetFloat("verticalSpeed"); } if (PlayerPrefs.HasKey("tiltAngleKp")) { tiltAngleKp = PlayerPrefs.GetFloat("tiltAngleKp"); } if (PlayerPrefs.HasKey("yawAngleKp")) { yawAngleKp = PlayerPrefs.GetFloat("yawAngleKp"); } if (PlayerPrefs.HasKey("verticalSpeedKp")) { verticalSpeedKp = PlayerPrefs.GetFloat("verticalSpeedKp"); } }
public static void Initialize() { state = ControlMode.Running; }