private void UpdateAngles() { Vector2 rightStick = controlManager.GetAxisRight(); Vector2 mouseChange = controlManager.GetMouseMovement(); angleX = angleX + mouseChange.y + (rightStick.y * StickTurnSensitivity); if (angleX > 180) { angleX = angleX - 360; } else { if (angleX < -180) { angleX = angleX + 360; } } if (angleX < -90 || angleX > 90) { //upside down upsideDown = true; Physics.gravity = new Vector3(0, 9.8f, 0); angleY = angleY - mouseChange.x - (rightStick.x * StickTurnSensitivity); } else { //right side up upsideDown = false; Physics.gravity = new Vector3(0, -9.8f, 0); angleY = angleY + mouseChange.x + (rightStick.x * StickTurnSensitivity); } }