//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count ? 1 : 2); } else { //_controlAudio.PlayAudio(scoreTotal == rightTotal ? 1 : 2); if (scoreTotal == rightTotal) { _controlAudio.PlayAudio(1); general.NextExcersise(true); } else { _controlAudio.PlayAudio(2); general.NextExcersise(false); } } _controlPuntaje.IncreaseScore(scoreTotal); //_controlNavegacion.Forward(2); }
//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count ? 1 : 2); } else { if (scoreTotal == rightTotal) { _controlAudio.PlayAudio(1); if (bee != null) { bee.e = true; bee.GetComponent <Animator>().SetBool("x", true); } } else { _controlAudio.PlayAudio(2); } } //_controlAudio.PlayAudio(scoreTotal == rightTotal ? 1 : 2); _controlPuntaje.IncreaseScore(scoreTotal); _controlNavegacion.Forward(2); }
public void Seleccionar(int i, Toggle t) { controlAudio.PlayAudio(0); if (t.isOn) { t.GetComponent <Image>().sprite = t.GetComponent <BehaviourSprite>()._selection; if (i == 1) { avatar = 1; hombre.SetActive(true); hombre1.SetActive(true); hombre2.SetActive(true); } if (i == 2) { avatar = 2; mujer.SetActive(true); mujer1.SetActive(true); mujer2.SetActive(true); } } else { t.GetComponent <Image>().sprite = t.GetComponent <BehaviourSprite>()._default; avatar = 0; } }
//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count ? 1 : 2); } else { if (scoreTotal == rightTotal) { _controlAudio.PlayAudio(1); StartCoroutine(ficha.CalificarPregunta(true, gameObject)); } else { _controlAudio.PlayAudio(2); StartCoroutine(ficha.CalificarPregunta(false, gameObject)); } } //_controlPuntaje.IncreaseScore(scoreTotal); //_controlNavegacion.Forward(2); }
public void ValidarGraficas() { _validar.interactable = false; for (int i = 0; i < sliders.Count; i++) { sliders[i].GetComponent <Slider>().interactable = false; if (sliders[i].GetComponent <Slider>().value == sliders[i].value) { controlPuntaje.IncreaseScore(); sliders[i].gameObject.transform.GetChild(1).GetChild(0).GetComponent <Image>().color = sliders[i].correcto; count++; } else { sliders[i].gameObject.transform.GetChild(1).GetChild(0).GetComponent <Image>().color = sliders[i].incorrecto; } } if (count == sliders.Count) { controlAudio.PlayAudio(1); } else { controlAudio.PlayAudio(2); } controlNavegacion.Forward(1.5f); }
public void ChangeKeyboard(int teclado) { _controlAudio.PlayAudio(0); _KeyBoardNumbers.SetActive(teclado == 1); _KeyBoardSymbols.SetActive(teclado == 2); _KeyBoardLetters.SetActive(teclado == 3); }
public void calificar() { validar.interactable = false; audio.PlayAudio(0); input.interactable = false; string x = input.textComponent.text.ToLower(); StartCoroutine(y(x)); }
/// <summary> /// Obtiene las respuestas correstas e instancia el audio y puntaje correspondiente /// </summary> public void SetPuntaje() { rights = 0; foreach (var answer in answers) { M4A112_dragA1 temp = answer.Key.GetComponent <M4A112_dragA1>(); if (temp) { temp.enabled = false; if (answer.Value) { rights++; } } } if (_TypeValidation == TypeValidation.Inmediata) { _controlAudio.PlayAudio((rights == 1) ? 1 : 2); _controlPuntaje.IncreaseScore(); answers.Clear(); rights = 0; if (evaluated == _drags.Count) { } _controlNavegacion.Forward(2); } else { if (_customValidar == 0) { _controlAudio.PlayAudio((rights == _drags.Count) ? 1 : 2); } else { _controlAudio.PlayAudio((rights == _customValidar) ? 1 : 2); } _controlPuntaje.IncreaseScore(rights); if (rights == _drags.Count) { napoleon.GetComponent <Image>().sprite = napoleon.GetComponent <BehaviourSprite>()._right; } else { napoleon.GetComponent <Image>().sprite = napoleon.GetComponent <BehaviourSprite>()._wrong; } _controlNavegacion.Forward(2); } }
void PausaLayaout(bool state) { if (state) { _controlAudio.PlayAudio(0); } GetComponent <AudioSource>().Stop(); toggleAudio.isOn = false; toggleAudio.gameObject.SetActive(true); pause.gameObject.SetActive(false); }
public void RadToDeg() { controlAudio.PlayAudio(0); if (rad_deg.isOn) { rad_deg.transform.GetComponent <Image>().sprite = rad_deg.GetComponent <BehaviourSprite>()._selection; } else { rad_deg.transform.GetComponent <Image>().sprite = rad_deg.GetComponent <BehaviourSprite>()._default; } }
public void ChoosePlayer(GameObject g) { controlAudio.PlayAudio(0); bg.SetActive(true); player.GetComponent <Image>().sprite = g.GetComponent <Image>().sprite; player.GetComponent <Image>().SetNativeSize(); player.GetComponent <Image>().color = new Color32(255, 255, 255, 255); choosePlayerGameobject.SetActive(false); LisExercises[0].gameObject.SetActive(true); LifesGameobject.SetActive(true); navBar.SetActive(false); }
//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count ? 1 : 2); } else { _controlAudio.PlayAudio(scoreTotal == rightTotal ? 1 : 2); } _controlPuntaje.IncreaseScore(scoreTotal); _controlNavegacion.Forward(2); }
//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count? 1:2); } else { _controlAudio.PlayAudio(scoreTotal == rightTotal? 1:2); } _controlPuntaje.IncreaseScore(scoreTotal); StartCoroutine(SetActivityType()); }
public void Cambiar(Toggle t) { controlAudio.PlayAudio(0); if (t.isOn) { t.GetComponent <Image>().sprite = t.GetComponent <BehaviourSprite>()._selection; cadena = t.name; } else { t.GetComponent <Image>().sprite = t.GetComponent <BehaviourSprite>()._default; cadena = ""; } }
//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count ? 1 : 2); } else { _controlAudio.PlayAudio(scoreTotal == rightTotal ? 1 : 2); } _controlPuntaje.IncreaseScore(scoreTotal); general.NextExcersise(); }
//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count ? 1 : 2); } else { _controlAudio.PlayAudio(scoreTotal == rightTotal ? 1 : 2); } _controlPuntaje.IncreaseScore(scoreTotal); general.correctas = general.correctas + scoreTotal; StartCoroutine(x()); }
//// Instancia el puntaje y audio, al validar por boton void SetPuntaje() { if (_TypeCalification == TypeCalification.grupo) { _controlAudio.PlayAudio(scoreTotal == _groupToggle.Count ? 1 : 2); } else { _controlAudio.PlayAudio(scoreTotal == rightTotal ? 1 : 2); } //_controlNavegacion.Forward(2); StartCoroutine(x()); }
void EvaluateDropDown() { foreach (var dropdown in _dropdowns) { _validar.interactable = false; dropdown.GetComponent <Dropdown>().interactable = false; switch (dropdown._type) { case BehaviourDropDown.Type.text: SetTextDropDown(dropdown.GetComponent <Dropdown>().captionText, dropdown._indexCurrent == dropdown._indexRight); break; case BehaviourDropDown.Type.image: SetSpriteDropDown(dropdown.GetComponent <Image>(), dropdown._indexCurrent == dropdown._indexRight); break; } } _controlAudio.PlayAudio(correct == _dropdowns.Count ? 1 : 2); _controlNavegacion.Forward(2); }
public void SelectioBallon() { controlAudio.PlayAudio(0); manager.GetBallon(this); button.interactable = false; GetComponent <Animator>().SetBool("op", true); }
void ToIndex(int n) { _controlAudio.PlayAudio(0); Vector2 pos = _scrollRect.content.GetComponent <RectTransform>().anchoredPosition; _scrollRect.content.GetComponent <RectTransform>().anchoredPosition = new Vector2(-(_posImages[n].x), pos.y); }
void SetElementActive(Toggle select) { _controlAudio.PlayAudio(0); SetSpriteState(); if (select.isOn) { a = true; currentToggle = select.gameObject; int index = _toggleCurrent.IndexOf(select); currentToggle.GetComponent <M4A112_togglePestaa>().nextPosition = posToggleCurrentNext[0]; currentToggle.GetComponent <M4A112_togglePestaa>().click = true; _toggleCurrent[0].GetComponent <M4A112_togglePestaa>().backPosition = posToggleCurrentNext[index]; _toggleCurrent[0].GetComponent <M4A112_togglePestaa>().noClick = true; foreach (var t in _toggle) { _teory[_toggle.IndexOf(t)].SetActive(t == @select); } } if (!_group.AnyTogglesOn()) { select.isOn = true; } }
void ValidarLines() { _validar.interactable = false; _controlAudio.PlayAudio(0); int correct = 0; foreach (var line in manager._lines) { var x = line.toggle[0].GetComponent <BehaviourDrawToggle>(); var y = line.toggle[1].GetComponent <BehaviourDrawToggle>(); if (x._match.Contains(line.toggle[1]) || y._match.Contains(line.toggle[0])) { correct++; } else { } } if (correct == manager._lines.Count) { napoleon.GetComponent <Image>().sprite = napoleon.GetComponent <BehaviourSprite>()._right; } else { napoleon.GetComponent <Image>().sprite = napoleon.GetComponent <BehaviourSprite>()._wrong; } }
/// <summary> /// Obtiene las respuestas correstas e instancia el audio y puntaje correspondiente /// </summary> public void SetPuntaje() { rights = 0; foreach (var answer in answers) { M7A119_drag temp = answer.Key.GetComponent <M7A119_drag>(); if (temp) { temp.enabled = false; if (answer.Value) { rights++; } } } if (_TypeValidation == TypeValidation.Inmediata) { _controlAudio.PlayAudio((rights == 1) ? 1 : 2); _controlPuntaje.IncreaseScore(); answers.Clear(); rights = 0; if (evaluated == _drags.Count) { } _controlNavegacion.Forward(2); } else { if (_customValidar == 0) { _controlAudio.PlayAudio((rights == _drags.Count) ? 1 : 2); } else { _controlAudio.PlayAudio((rights == _customValidar) ? 1 : 2); } _controlPuntaje.IncreaseScore(rights); //_controlNavegacion.Forward(2); StartCoroutine(general.NextExcersiseDrag()); } }
public void DoClick(GameObject boton) { _controlAudio.PlayAudio(0); _managerDisplay.AddCharacter(label); GetComponent <Image>().sprite = GetComponent <BehaviourSprite>()._selection; transform.GetChild(0).GetComponent <Text>().color = new Color32(255, 121, 0, 255); StartCoroutine(DelaryClick()); }
public void NextQuestion() { count++; _Audio.PlayAudio(0); if (count == informacion.Count) { } else if (count <= informacion.Count) { foreach (var item in informacion) { item.SetActive(false); } informacion[count].SetActive(true); } }
public void NextQuestion() { controlAudio.PlayAudio(0); contadorReview++; if (contadorReview == ejercicios.Count) { controlNavegacion.Forward(); } else if (contadorReview <= ejercicios.Count) { foreach (var item in ejercicios) { item.SetActive(false); } ejercicios[contadorReview].SetActive(true); } }
public void NextQuestion() { count++; _Audio.PlayAudio(0); if (count == niveles.Count) { control.Forward(); } else if (count <= niveles.Count) { foreach (var item in niveles) { item.SetActive(false); } niveles[count].SetActive(true); } }
public void NextQuestion() { count++; _Audio.PlayAudio(0); if (count == elementos.Count) { ControlNavegacion.Forward(); } else if (count <= elementos.Count) { foreach (var item in elementos) { item.SetActive(false); } elementos[count].SetActive(true); } }
public void NextQuestion() { count++; _Audio.PlayAudio(0); if (count == informacion.Count) { ControlNavegacion.Forward(); count = informacion.Count - 1; } else if (count <= informacion.Count) { foreach (var item in informacion) { item.SetActive(false); } informacion[count].SetActive(true); } }
public void NextQuestion() { count++; _Audio.PlayAudio(0); if (count <= spritePasos.Count) { imagenPasos.sprite = spritePasos[count]; backgroundImage.sprite = spriteBackground[count]; foreach (var o in objects) { o.SetActive(false); } objects[count].SetActive(true); } }